Warcraft II Forum

Warcraft II => Mods & Development => Topic started by: Incos on May 03, 2017, 01:00:21 PM

Title: The Goblin Project
Post by: Incos on May 03, 2017, 01:00:21 PM
I have been messing around lately and been making a story line based on human race being destroyed.  With this the Goblins have broke off of the orcish hordes and started to battle for territory.

I have currently done most of the building work.
I have returned the sappers and zeppelins back to their race as well as their sounds.

Many things I have to do yet, in the future

Implement new UI
Implement spell graphic changes. Blizzard being firestorm or something different as well as other changes regarding spells.
Changing the unit graphics (currently cranking wyrmsun for graphics)
Finding a new castle(currently re worked version of fortress)
Finding appropriate towers

It is a fun project. If anyone is interested let me know.
I would make it more prominent stand alone but than you wouldn't be able to play with others.

Incos
Title: Re: The Goblin Project
Post by: Igognito on May 03, 2017, 01:18:47 PM
Sounds very cool!
You are planning on making a campaign out of it?

If so I could help you with the story line of missions!

Cheers
Title: Re: The Goblin Project
Post by: Certified MENSA Genius Brain (smart) on May 03, 2017, 01:33:48 PM
Give them units with all new abilities that are nothing like human and orc!
Title: Re: The Goblin Project
Post by: Incos on May 03, 2017, 04:42:38 PM
That would be a very cool idea igog, might take you up with that. I haven't gotten that far but will keep you updated.

Eyyy, I would love to Do that as possibly a stand off version but my focus is more or less a a playable gob race with sync and form. That could be something I visit though
Title: Re: The Goblin Project
Post by: dwarfighter on May 04, 2017, 09:01:59 AM
So, no underground gnomes/dwarves?
Title: Re: The Goblin Project
Post by: shesycompany on May 04, 2017, 01:40:48 PM
nice man,ill demo test some online with it.
Title: Re: The Goblin Project
Post by: Igognito on May 05, 2017, 10:06:48 AM
That would be a very cool idea igog, might take you up with that. I haven't gotten that far but will keep you updated.
Just tell me when you are ready!
We could also put the new guys in the mix: @BJayLandmaker to make us some maps and AI!
If we could provide a full new campaign with a new race, new maps, improved AI and and a great story that would be awesome!
Title: Re: The Goblin Project
Post by: BJayLandmaker on May 05, 2017, 10:22:26 AM
That would be a very cool idea igog, might take you up with that. I haven't gotten that far but will keep you updated.
Just tell me when you are ready!
We could also put the new guys in the mix: @BJayLandmaker to make us some maps and AI!
If we could provide a full new campaign with a new race, new maps, improved AI and and a great story that would be awesome!

Interesting :-)

Well, if i find the time then i'm in the game. I have an idea for creating campaign maps. I did that in the past.

A campaign is about moving forward through the land, right? I like to give the players that feeling. How do you ask? Let me tell you an example. Lets say you are on the southeast of a map and after playing it you end in the northwest of the map. You attacked the enemy base in the northwest and finished the map. Then you start on the next map. What do you see? Some of the terrain from the ending of the last map is now your start area of the new map. That part of the terrain was copied exactly to the next mission. In this way you get the feeling of moving through the land. Finding some familiar terrain from the last mission as your start location in the next mission. The maps have sort of a connection. I like that idea. What do you think?
Title: Re: The Goblin Project
Post by: Igognito on May 05, 2017, 10:26:43 AM
Yes, for the maps to connect would be cool :-)

But also take in account that sometimes the struggle for war might take you to completely different battle fields.
So it shouldn't be all the maps like that.

But a part of the campaign would be very cool to be like that.
Title: Re: The Goblin Project
Post by: salvadorc17 on May 07, 2017, 03:46:12 PM
Some images would be cool, are you planning to use Warcraft 1 goblins??  :critter:
Title: Re: The Goblin Project
Post by: Incos on May 09, 2017, 01:58:59 PM
I had a halt on the project. I ended up doing fel orcs last night, some of my goblin sprites fell through end ed up being that inner than I wanted so I have to fatten them up. 

Title: Re: The Goblin Project
Post by: dwarfighter on May 10, 2017, 10:12:39 AM
Some images would be cool, are you planning to use Warcraft 1 goblins??
There are goblins in Warcraft 1? Show me.
Title: Re: The Goblin Project
Post by: Szwagier on May 10, 2017, 02:29:45 PM
Some images would be cool, are you planning to use Warcraft 1 goblins??  :critter:
w1 ?? goblins???? wtf??
Title: Re: The Goblin Project
Post by: salvadorc17 on May 10, 2017, 03:25:32 PM
w1 ?? goblins???? wtf??


Was taking about custom untis made for Warcraft 1, in stratagus forum, but cant find link.
Title: Re: The Goblin Project
Post by: dwarfighter on May 11, 2017, 07:37:55 AM
I hereby invoke the ancient law of the internet, "the event in question is not considered to have taken place until the moment you provide pictorial evidence thereof". Trogdor be my witness.
Title: Re: The Goblin Project
Post by: shesycompany on May 11, 2017, 11:49:57 AM
I hereby invoke the ancient law of the internet, "the event in question is not considered to have taken place until the moment you provide pictorial evidence thereof". Trogdor be my witness.

well i was questioning also...but be dam they do exist,and they are in the war1 style,so yes they are warcraft 1 goblins.

i understand the meaning fat'n them up now lol.

test grp, goblin grunt also got some glo'worms on him so my .pal isnt complete yet..forest only on this one.(i used the macro so much easier,kept being the wrong non war2 bmp in just sprite dumps)

ill just show u howi do it, if ur trying to make grps.

spoke to soon i got asu to work again!..its better!it has to be png and save pallete in options and yeah u need psp for the batch conversion to bmp..very fast!

even looks better in the html fixed size,we will have you spitting out grps in no time!
Title: Re: The Goblin Project
Post by: dwarfighter on May 11, 2017, 02:06:11 PM
I understood about half of what you said, but okay. Have fun.
Title: Re: The Goblin Project
Post by: shesycompany on May 11, 2017, 04:10:09 PM
ug yeah hard to explain..psp is the dam problem and u got to have it  >:( anything it saves u take to mspaint ,gm and save it as a bmp..then it works.so yeah

its cool dwarf your in no way in hell gonna be able to make grps anytime soon but good luck inco.

ill tinker some more after my beer run.
Title: Re: The Goblin Project
Post by: dwarfighter on May 11, 2017, 06:08:25 PM
I know what .grp format is for, it's just your typing style that makes it hard. Just saying.
Title: Re: The Goblin Project
Post by: shesycompany on May 11, 2017, 08:01:35 PM
um no went over it and yup thats the way...ill just give you my macro inco..
well make one since you do..what its for and complete is 2 dif things

it should be 2 steps..but since paint progs dont keep a universial bmp its like a 5 step..macroing gm is way better option and doesnt miss.

glo worms = bringing sprites that war2 wasnt meant for you gotta go in and edit the pal to another color

lol i failed english fuck sentences..writing real proper and# it still doesnt save your ass  ;D

#war2losers dam thats easy im cool im cool dam ryu  he left out on his yacht..take a old game maker load the asu dumps..give them the 72 all your macro is doing is hiting save name and next

crowd is just to dam educated for my ass
Title: Re: The Goblin Project
Post by: shesycompany on May 12, 2017, 08:39:53 AM
 :blank: incos i got it...shit ill make your grps but u gotta make the race,we can mirror exe and allow them to play versus war2 orcs and humans..be a cool project..

changed my mind i mass produce mine so,yall may take extra care of your sprites..ill upload gm7 and the macro and tell ya how in a little bit.
Title: Re: The Goblin Project
Post by: Incos on May 12, 2017, 04:49:12 PM
I might remake the raider using fronzels wolf in open art. Yours is too blocky
Title: Re: The Goblin Project
Post by: shesycompany on May 12, 2017, 09:18:01 PM
cool man, https://sjsugamedev.com/gamemaker7 , heres is the old gm if u dont have one, it gets it done to get to 72x72 and doesnt mess the bmp up..

1.create a sprite in it ..hit edit sprite,u will see a green square,click it and u will be in gm paint,go to resize canvas..put 72x72 etc..hit the checkmark u will be back out.

2.up top u will see a folder click it and put your asu rips or whatever in it(hold shift and down or up to select mutliple files),do keep original size,walla they are all 72x72 now,delete the green block..click on your 1st sprite.

3.in the file u got the save as hotkey and next image which is like alt+f down down,u use this for your macro.

mines blocky :o well ya no artist :P and they are lots for making say war1.

yeah war1 is tuff because they have to be doubled and i blur mine slightly with gm blur setting,otherwise they look like atari sprites lol.

cant find my old macro and the ones on the net are not it! full of malware only or id send a link

currently looking for a way to save the sprites out :/ maybe new gm's have this feature...

it can make them to .gif,maybe somekinda .gif extractor would not screw up the bmp's gone to search.. lots of online ones but none really useful.

..u can try to put it in wargus,it actually plays pretty descent...just needs the music added back to it etc,im gonna see if i can put in a wargus sprite next time gn.