Warcraft II Forum
Warcraft II => Cartography & Custom Maps => Topic started by: urnebesh on February 10, 2015, 08:04:14 AM
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I belong to an in-bred, fanatic group of friends that's been playing WC2 ever since it came out. We didn't like the standard maps so we made our own and we've been playing it all the time. Its main difference to the standard maps is that peasants have loads of HP and are expensive to build. That produces a flow of resources that's much more constant. It's a 4-4 map.
Is there anyone here who would like to challenge us?
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you play on server.war2.ru? ...
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I belong to an in-bred, fanatic group of friends that's been playing WC2 ever since it came out. We didn't like the standard maps so we made our own and we've been playing it all the time. Its main difference to the standard maps is that peasants have loads of HP and are expensive to build. That produces a flow of resources that's much more constant. It's a 4-4 map.
Is there anyone here who would like to challenge us?
You better join server war2ru and create game with it, people gonna join you directly.
Good luck.
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A habitation of strangers
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you play on server.war2.ru? ...
Not yet, I've just found about this site.
We normally play in LAN but we can create accounts here.
You better join server war2ru and create game with it, people gonna join you directly.
I'm afraid that when they see that unit stats are not default that they will disconnect. That's why I'm trying to find a team in advance. They should ideally be interested in trying something new and be prepared to invest an hour or two because the games are much longer than GoW.
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could you upload the map somewhere? ima take a look
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Share the map ???
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Why the hell do you edit my own post blid?
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would be easier to ban you, yep
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Hmm it won't let me post a link...
Oh look, I can attach it to this message.
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would be easier to ban you, yep
Yes i know truth is hard to admit, better try to hide it.
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(http://images.eldiario.es/desalambre/Violaciones-fantasmas-Bolivia-VICE_EDIIMA20131007_0748_13.jpg)
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O.o finally get to meet EQ's family [emoji33]
Sent from my Motorola DynaTAC 8000X
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that family has got to be inbred lol
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actually, this is my family you dumbass. smurfking i dont know where you got it, but take it down & im repawrting you!
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whats up with the overalls lol
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Map looks pretty dece. Some of the mines can't be halled at easily though.
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yeah interesting map.. like blid said the gold mines should be opened up...i would also add more space between the 2 gold mines @ 6 and 9 o clock. i guess it could turn into an interesting battle if there were enemies at those positions.
i'd also get rid of the water @ bottom left and replace it with another corner gold mine like all of the other corners. whichever players start the left side of 6 o clock and the bottom side of 9 o clock are at obvious disadvantages late game.
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We don't have nearly as many girls!
yeah interesting map.. like blid said the gold mines should be opened up...i would also add more space between the 2 gold mines @ 6 and 9 o clock. i guess it could turn into an interesting battle if there were enemies at those positions.
i'd also get rid of the water @ bottom left and replace it with another corner gold mine like all of the other corners. whichever players start the left side of 6 o clock and the bottom side of 9 o clock are at obvious disadvantages late game.
Maybe I'm stating the obvious but this is played a team of four on one side and another team on the other side (Fixed Order, not Random). So, you can't get an enemy close to your mine.
Experience showed that there are no disadvantages to any player positions in terms of mine location. When you expand (whether it's to the islands or the upper right corner) you do that in agreement with the team leader and the rest of the team. It's not a matter of who's the closest to the mine but who needs it most.
We did discuss having a mine in the lower left corner too but if you have both oil and gold there then it would be too strong a position.
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guess we'd have to play it to just see how we liked it ...maybe u and your friends can make an account on server.war2.ru and play some war2 tonight :)
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We don't have nearly as many girls!
yeah interesting map.. like blid said the gold mines should be opened up...i would also add more space between the 2 gold mines @ 6 and 9 o clock. i guess it could turn into an interesting battle if there were enemies at those positions.
i'd also get rid of the water @ bottom left and replace it with another corner gold mine like all of the other corners. whichever players start the left side of 6 o clock and the bottom side of 9 o clock are at obvious disadvantages late game.
Maybe I'm stating the obvious but this is played a team of four on one side and another team on the other side (Fixed Order, not Random). So, you can't get an enemy close to your mine.
Experience showed that there are no disadvantages to any player positions in terms of mine location. When you expand (whether it's to the islands or the upper right corner) you do that in agreement with the team leader and the rest of the team. It's not a matter of who's the closest to the mine but who needs it most.
We did discuss having a mine in the lower left corner too but if you have both oil and gold there then it would be too strong a position.
The problem is sometimes the trees around the mine are crowding into where you'd want to build your hall. The result is that you have to build a far away hall, or make a hall that's walled in against the trees and you can't get peons in and out without chopping away some trees.