Warcraft II Forum

Warcraft II => Server.War2.ru => Topic started by: iL on August 22, 2015, 09:59:07 PM

Title: Antihack frontend, step 2
Post by: iL on August 22, 2015, 09:59:07 PM
Well, first step was War2PLoader including antihack client. http://forum.war2.ru/index.php/topic,1054.0.html (http://forum.war2.ru/index.php/topic,1054.0.html)

Here's the 2-ns step released:
Appended antihack state to status page: http://server.war2.ru/status/ (http://server.war2.ru/status/)

You can see antihack state for each player in the list:
- green AH means antihack is working fine for that player and he doesn't use hacks.
- red HACK! means player is using antihack and activated hack at the same time.
- gray none means player isn't using antihack now.
- elapsed means antihack state have not being received by server for a long time, so antihack have been worked but is not working now for some reason...

So, need to wait until the majority will enforce starting war2 with antihack and then the next step will be to send notifications about hacks activated or about antihack not working.
Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on August 22, 2015, 10:46:59 PM
noice
Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on August 22, 2015, 10:47:11 PM
So if someone hacks, and then disables the hack, will it remain showing red mark on the status page?
Title: Re: Antihack frontend, step 2
Post by: Player on August 23, 2015, 12:14:40 AM
Nice work.  Is the anti hack optional?  Why not require it for everyone?
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on August 23, 2015, 12:16:38 AM
Nice! Looks good [emoji41]


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Title: Re: Antihack frontend, step 2
Post by: shesycompany on August 23, 2015, 12:17:26 AM
il if u do that make the next build accept win9x's  i use a vm and notice the newer build doesnt work in 98 had to download the old one.
Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on August 23, 2015, 12:48:33 AM
Niners   USA (USA)   29sec      HACK!

first ever caught hacker.  he wasnt even playing, just watching lol
Title: Re: Antihack frontend, step 2
Post by: Delete mine too on August 23, 2015, 01:41:31 AM
HAHAH LOVE IT MAN!
Found huge flaw pm sent!
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on August 23, 2015, 03:16:54 AM

Niners   USA (USA)   29sec      HACK!

first ever caught hacker.  he wasnt even playing, just watching lol

That's historic right there [emoji23]


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Title: Re: Antihack frontend, step 2
Post by: I hate naggers on August 23, 2015, 06:17:05 AM
Nice work.  Is the anti hack optional?  Why not require it for everyone?
this.

I think its time to require it for everyone.
you CANT punish the hackers if you dont force everyone to use it
Title: Re: Antihack frontend, step 2
Post by: GaNzTheLegend on August 23, 2015, 09:04:49 AM
That site shouldn't be Public.  It will make it easier for hackers to find ways to bypass/ make undetectable hacks.

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Title: Re: Antihack frontend, step 2
Post by: GaNzTheLegend on August 23, 2015, 09:05:48 AM
WarBandit hacking right now in chop game lol

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Title: Re: Antihack frontend, step 2
Post by: iL on August 23, 2015, 09:13:10 AM
So if someone hacks, and then disables the hack, will it remain showing red mark on the status page?
yes, if someone hack, he have to exit war2 and restart it to return to clean state.

Nice work.  Is the anti hack optional?  Why not require it for everyone?
I plan to require it later, after make sure it works perfectly.
I think any version will be allowed to join the server, but only antihack versions will be allowed to play.

il if u do that make the next build accept win9x's  i use a vm and notice the newer build doesnt work in 98 had to download the old one.
Oh, i didn't expect anybody still use win9x. I didn't test it on any version older than XP. I also use some functions firstly appeared in XP or 2000.
Well, let me check it on win95/98...
You mean War2PLoader isn't working on 9x, but War2Ppatcher is, right?

first ever caught hacker.  he wasnt even playing, just watching lol
It's also a question how to handle hacking while no playing. I think next step will be no notify other players about hacker, let them decide what to do with him themselves.

I think its time to require it for everyone.
you CANT punish the hackers if you dont force everyone to use it
I hope most people will use antihack now, tell them about antihack while playing please. Then we will have just several persons who don't want to do it for some reasons, then that will be easy to resolve such problem with them.
Title: Re: Antihack frontend, step 2
Post by: O4L on August 23, 2015, 09:15:00 AM
WarBandit hacking right now in chop game lol

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Yes this is true.
Title: Re: Antihack frontend, step 2
Post by: iL on August 23, 2015, 09:17:00 AM
That site shouldn't be Public.  It will make it easier for hackers to find ways to bypass/ make undetectable hacks.
Which one?
I give minimal info about hacking to not let them bypass that. Anyways, need to inform others about cheaters, how to do it not publishing such info?..
Title: Re: Antihack frontend, step 2
Post by: GaNzTheLegend on August 23, 2015, 09:19:16 AM
That site shouldn't be Public.  It will make it easier for hackers to find ways to bypass/ make undetectable hacks.

Which one?
I give minimal info about hacking to not let them bypass that. Anyways, need to inform others about cheaters, how to do it not publishing such info?..


http://server.war2.ru/status/ (http://server.war2.ru/status/) They can easily know if their hacks are detected.
Title: Re: Antihack frontend, step 2
Post by: GaNzTheLegend on August 23, 2015, 09:20:01 AM
3/4ths of the players don't use the new combat version with antihack it seems.
Title: Re: Antihack frontend, step 2
Post by: I hate naggers on August 23, 2015, 09:20:09 AM
I plan to require it later, after make sure it works perfectly.
but wouldnt more players make it easier to ensure that? c'mon... bigger data = easier and faster to find bugs. Im not asking to ban people, but to force update as it WILL be necessary sooner or later and it will speed up the entire process.

Warbandit caught hacking? Well, i caught him myself, he was using maphack and spellhack in the past. Im talking 2007-2008 here. He came back recently and i thougoht he's grown up, but apparently once a hacker, always a hacker...
Title: Re: Antihack frontend, step 2
Post by: O4L on August 23, 2015, 09:27:22 AM
3/4ths of the players don't use the new combat version with antihack it seems.


Do you have to completely uninstall everything to get it to work,  because I have tried downloading it again off the site and when I load up it still says (none) on the status page next to my name.

Edit: Nevermind it's working now.

If you click the War2noCDloader option instead of the War2PLoader to connect you will have no anti-hack.
Title: Re: Antihack frontend, step 2
Post by: Disgruntled on August 23, 2015, 10:15:37 AM
What does the "elapsed" mean after the green AH?
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on August 23, 2015, 12:30:56 PM

What does the "elapsed" mean after the green AH?


- elapsed means antihack state have not being received by server for a long time, so antihack have been worked but is not working now for some reason...


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Title: Re: Antihack frontend, step 2
Post by: iL on August 23, 2015, 04:25:45 PM
If you click the War2noCDloader option instead of the War2PLoader to connect you will have no anti-hack.
Yes, there are 3 different ways to start war2 in combat:
- nocd loader - just the original game with no patches (no warlatency, etc)
- war2ppatcher (aka activated war2 - bat file) - previous (3.01-3.15) main way to start war2
- wap2ploader - new way to start war2. Includes warlat and other patches, includes uPNP, includes antihack. That is recommended way to start. I'll make an option to disable uPNP and other options later, i'll add some more things there (like war2observe and showgame probably) and make them optional. At least i have such plans.

You can also use War2PLoader for any other version of war2, just copy it to full (or any other) version and run when you want to start war2. I didn't check it with 2.0.2.1 carefully, but should work also.

but wouldnt more players make it easier to ensure that? c'mon... bigger data = easier and faster to find bugs. Im not asking to ban people, but to force update as it WILL be necessary sooner or later and it will speed up the entire process.
Sure, i hope some people will begin to use loader, then i'll implement something like notification via whisper message (your client is untrusted, please start antihack) and then i'll make notifications for those who don't use antihack. To let others know that they play with potential hackers.
And last possible step is to deny playing/chating without antihack.
That is how i see that.
Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on August 23, 2015, 04:29:12 PM
What does it mean that some people's names are bold?  I don't think it has anything to do with the anti-hack but I'm curious about it anyway.
Title: Re: Antihack frontend, step 2
Post by: iL on August 23, 2015, 04:33:20 PM
Bold means the game owner. Looks like bold doesn't being removed when game finishes, let me check...
Title: Re: Antihack frontend, step 2
Post by: tora is a simp bitch for billionaires on August 23, 2015, 04:41:10 PM
Niners   USA (USA)   29sec      HACK!

first ever caught hacker.  he wasnt even playing, just watching lol
is war2observer considered a hack by antihack?
Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on August 23, 2015, 06:39:28 PM
Doesn't look like it.
Title: Re: Antihack frontend, step 2
Post by: tk[as] on August 23, 2015, 07:20:26 PM
Did WarBandit really get caught?

He got caught like 7-9 months ago.
Title: Re: Antihack frontend, step 2
Post by: O4L on August 23, 2015, 07:20:54 PM
yeah Warbandit , and now DDesigner
Title: Re: Antihack frontend, step 2
Post by: dellam on August 24, 2015, 07:25:53 AM
But not me Dellam ...(flange is my
Nick )

Noticed nobody has ever actually caught me hacking. Because I don't

I beat choppy in a 2v1 in chop ( I was the 1)
Choppy bans me every time but this time I hosted . I beat him 2v1 and then after the game he bans me from
His game anyway ... Why ??? He spreads rumours that I hacked when he clearly knows that I didn't as he just first me


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Title: Re: Antihack frontend, step 2
Post by: Nox on August 25, 2015, 01:02:31 AM
Ilusion, this anti hack mean nothing for now, only need to play with different client then 4.0 to avoid all that system.
Title: Re: Antihack frontend, step 2
Post by: Winchester on August 25, 2015, 01:10:16 AM
Ilusion, this anti hack mean nothing for now, only need to play with different client then 4.0 to avoid all that system.

your whole life is an illusion, hacker.
Title: Re: Antihack frontend, step 2
Post by: hop on August 27, 2015, 06:06:31 PM
Have there been any false positives yet?  Has it been thoroughly tested for false positives?  Or is it just looking at the fog of war attribute or something? 

Seems like the worst thing possible is for somebody to get the perma-boot because they got flagged for using a custom soundtrack or something stupid.  Otherwise this thing is really cool.  I find myself compulsively checking it to see the people in my game.  You should write some sort of /ah command or integrate the statuses into /ping to see the people in your game without having to tab out.

Also, how long until we don't see "none" anymore?
Title: Re: Antihack frontend, step 2
Post by: iL on August 27, 2015, 07:02:16 PM
Have there been any false positives yet?  Has it been thoroughly tested for false positives?  Or is it just looking at the fog of war attribute or something? 
Yes, just looking for several known attrubutes.
Also tried with all known utilities (war2insight, warvideo, etc) and i didn't find any false positives.
You shouldn't care of custom soundtracks, i also don't plan to enforce any perma-boots until it will be carefully tested in real life.
/ah command idea is perfect, i just planned to whisper notifications about people who didn't use antihack or use hacks when joining your game.
Title: Re: Antihack frontend, step 2
Post by: hop on August 28, 2015, 03:16:53 PM
Have there been any false positives yet?  Has it been thoroughly tested for false positives?  Or is it just looking at the fog of war attribute or something? 
Yes, just looking for several known attrubutes.
Also tried with all known utilities (war2insight, warvideo, etc) and i didn't find any false positives.
You shouldn't care of custom soundtracks, i also don't plan to enforce any perma-boots until it will be carefully tested in real life.
/ah command idea is perfect, i just planned to whisper notifications about people who didn't use antihack or use hacks when joining your game.
This is awesome. This is the biggest thing for this game. New people aren't coming and the few who do get s9'd and banned. Make it better for the last of us.

IL is like war2 hospice care.
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on August 28, 2015, 03:17:34 PM

Have there been any false positives yet?  Has it been thoroughly tested for false positives?  Or is it just looking at the fog of war attribute or something? 
Yes, just looking for several known attrubutes.
Also tried with all known utilities (war2insight, warvideo, etc) and i didn't find any false positives.
You shouldn't care of custom soundtracks, i also don't plan to enforce any perma-boots until it will be carefully tested in real life.
/ah command idea is perfect, i just planned to whisper notifications about people who didn't use antihack or use hacks when joining your game.
This is awesome. This is the biggest thing for this game. New people aren't coming and the few who do get s9'd and banned. Make itbc better for the last of us.

IL is like war2 hospice care.

Low budget hospice care.


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Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on August 28, 2015, 04:35:16 PM

Have there been any false positives yet?  Has it been thoroughly tested for false positives?  Or is it just looking at the fog of war attribute or something? 
Yes, just looking for several known attrubutes.
Also tried with all known utilities (war2insight, warvideo, etc) and i didn't find any false positives.
You shouldn't care of custom soundtracks, i also don't plan to enforce any perma-boots until it will be carefully tested in real life.
/ah command idea is perfect, i just planned to whisper notifications about people who didn't use antihack or use hacks when joining your game.
This is awesome. This is the biggest thing for this game. New people aren't coming and the few who do get s9'd and banned. Make itbc better for the last of us.

IL is like war2 hospice care.

Low budget hospice care.


Sent from my Motorola DynaTAC 8000X using Tapatalk
Contentless attacks against the server and staff aren't helpful.  Please cut it out.  If you want to complain about something, that's fine, but make it a helpful criticism instead of a worthless flame in the future.  The people like iL who are working hard and creating stuff for this game don't need that kind of crap.
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on August 28, 2015, 04:39:41 PM


Have there been any false positives yet?  Has it been thoroughly tested for false positives?  Or is it just looking at the fog of war attribute or something? 

Yes, just looking for several known attrubutes.
Also tried with all known utilities (war2insight, warvideo, etc) and i didn't find any false positives.
You shouldn't care of custom soundtracks, i also don't plan to enforce any perma-boots until it will be carefully tested in real life.
/ah command idea is perfect, i just planned to whisper notifications about people who didn't use antihack or use hacks when joining your game.

This is awesome. This is the biggest thing for this game. New people aren't coming and the few who do get s9'd and banned. Make itbc better for the last of us.

IL is like war2 hospice care.


Low budget hospice care.


Sent from my Motorola DynaTAC 8000X using Tapatalk

Contentless attacks against the server and staff aren't helpful.  Please cut it out.  If you want to complain about something, that's fine, but make it a helpful criticism instead of a worthless flame in the future.  The people like iL who are working hard and creating stuff for this game don't need that kind of crap.


Yessir Mr. Stalin...

(http://www.vfrdiscussion.com/forum/uploads/1196805933/gallery_251_270_51040.jpeg)


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Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on August 28, 2015, 04:42:52 PM
Stalin comparisons mean I'm doing something right.  Really, I want the same thing Burnt did, which is getting rid of the toxic aura created by posts like the ones I quoted, which is the kind of stuff that drags volunteers' interest down, but I'm giving you a fair chance by warning you first instead of just banning you out of nowhere. 
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on August 28, 2015, 04:43:28 PM

Stalin comparisons mean I'm doing something right.  Really, I want the same thing Burnt did, which is getting rid of the toxic aura created by posts like the ones I quoted, which is the kind of stuff that drags volunteers' interest down, but I'm giving you a fair chance by warning you first instead of just banning you out of nowhere.

I said yessir...


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Title: Re: Antihack frontend, step 2
Post by: I hate naggers on August 30, 2015, 04:19:36 AM
Now that the gow $$ tournament is over, I think it is time to advertise the anti-hack. It would be nice to see a proper channel topic set along with a bot informing people that the anti-hack is released, perhaps how to install it, and that soon it will be required to log into the server
Title: Re: Antihack frontend, step 2
Post by: GaNzTheLegend on August 30, 2015, 08:46:59 AM
Now that the gow $$ tournament is over, I think it is time to advertise the anti-hack. It would be nice to see a proper channel topic set along with a bot informing people that the anti-hack is released, perhaps how to install it, and that soon it will be required to log into the server

The time to do it was BEFORE the tournament like I said before.
Title: Re: Antihack frontend, step 2
Post by: ~ToRa~ on August 30, 2015, 09:38:19 AM
Well...I suppose we could make it mandatory for players to have anti hack installed before the start of the next tournament.
Title: Re: Antihack frontend, step 2
Post by: I hate naggers on August 30, 2015, 09:45:05 AM
Now that the gow $$ tournament is over, I think it is time to advertise the anti-hack. It would be nice to see a proper channel topic set along with a bot informing people that the anti-hack is released, perhaps how to install it, and that soon it will be required to log into the server

The time to do it was BEFORE the tournament like I said before.

yeah but your opinion doesnt matter so i didnt even answer you. everyone else ignored you as well.

Now its time :)
Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on August 30, 2015, 10:22:57 AM
Now that the gow $$ tournament is over, I think it is time to advertise the anti-hack. It would be nice to see a proper channel topic set along with a bot informing people that the anti-hack is released, perhaps how to install it, and that soon it will be required to log into the server

The time to do it was BEFORE the tournament like I said before.
It's a monthly tournament, plenty of time to get people onto the AH version before the next one.

We already know both finalists used the AH this time, so we know this tournament was pretty legit anyway.
Title: Re: Antihack frontend, step 2
Post by: mousEtopher on August 31, 2015, 05:49:59 AM
Now that the gow $$ tournament is over, I think it is time to advertise the anti-hack. It would be nice to see a proper channel topic set along with a bot informing people that the anti-hack is released, perhaps how to install it, and that soon it will be required to log into the server

Well required to play, not log in I hope. But agree, I'll look into it.
Title: Re: Antihack frontend, step 2
Post by: I hate naggers on August 31, 2015, 06:28:18 AM
alright, but lets announce it. One month (next tora's tournament) is a reasonable time window to raise awareness, so everyone knows about the anti-hack and most should have it
Title: Re: Antihack frontend, step 2
Post by: I hate naggers on September 01, 2015, 03:59:56 PM
...at least change the channel topic. is it too much to ask?
Title: Re: Antihack frontend, step 2
Post by: GaNzTheLegend on September 01, 2015, 05:05:06 PM
...at least change the channel topic. is it too much to ask?


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Title: Re: Antihack frontend, step 2
Post by: tk[as] on September 01, 2015, 08:16:50 PM
Stalin comparisons mean I'm doing something right.  Really, I want the same thing Burnt did, which is getting rid of the toxic aura created by posts like the ones I quoted, which is the kind of stuff that drags volunteers' interest down, but I'm giving you a fair chance by warning you first instead of just banning you out of nowhere. 

i dont think anyone enjoys a toxic atmosphere.. but i think the main reason it exists is because "helpful criticism" was offered and then went basically ignored

at least thats how i feel the toxic atmosphere was created

the community needs active admins who are genuinely interested in serving the community, not serving their own ego or desire to simply have "power"

i personally feel like that request/complaint has gone completely unanswered
Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on September 01, 2015, 09:45:23 PM
no it wasnt ignored.  some people were just being haters.  we're moving forward on all good things.
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on September 01, 2015, 09:57:08 PM
Lol...idiots.


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Title: Re: Antihack frontend, step 2
Post by: tk[as] on September 02, 2015, 07:17:09 AM
no it wasnt ignored.  some people were just being haters.  we're moving forward on all good things.

i guess we were hoping something would be done within a month or two of when the concern was brought up.. not 6-8 months. putting new active admins on the roster is literally one of the easiest things to do

"hey any active users want to try being admin?"
"ok .. /admin +joeblow"


"... if you slack off, fuck up, or abuse these powers, it will be immediately removed"

done
Title: Re: Antihack frontend, step 2
Post by: tk[as] on September 02, 2015, 07:20:11 AM
...."but but but.. how do we know we can trust them!?"     ... even people you thought you could trust abused powers from time to time. LB looked up user's passwords. banned people out of frustation. Burnt abused some powers (even recently). Lance did as well..

there's not a whole lot of bad shit an admin can do that's not easily fixed unless you give them access to the DB
Title: Re: Antihack frontend, step 2
Post by: I hate naggers on September 02, 2015, 07:28:21 AM
yeah, I think we need a new admin that is capable of changing the channel topic in less than 72 hours
Title: Re: Antihack frontend, step 2
Post by: GaNzTheLegend on September 02, 2015, 08:57:25 AM
An Admin with Tapatalk would also be nice

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Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on September 02, 2015, 09:57:36 AM

An Admin with Tapatalk would also be nice

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Title: Re: Antihack frontend, step 2
Post by: I hate naggers on September 02, 2015, 10:22:45 AM
nooo, fuck tapatalk xD

only 3 people have used tapatalk:
-archer
-ganz
-ryu

as we can see, nothing good comes out of it!!!!!!!!!!!
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on September 02, 2015, 10:25:54 AM

nooo, fuck tapatalk xD

only 3 people have used tapatalk:
-archer
-ganz
-ryu

as we can see, nothing good comes out of it!!!!!!!!!!!

If you need instructions on how to install it, it's pretty straightforward...something that even your chicken brain will understand [emoji3]


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Title: Re: Antihack frontend, step 2
Post by: GaNzTheLegend on September 02, 2015, 01:44:23 PM
nooo, fuck tapatalk xD

only 3 people have used tapatalk:
-archer
-ganz
-ryu

as we can see, nothing good comes out of it!!!!!!!!!!!
You forgot dellam. He uses it too.

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Title: Re: Antihack frontend, step 2
Post by: Nox on September 02, 2015, 01:58:03 PM
I just dont understand how this anti-hack suppose to change something when it caught the half and dont caught the other.

Title: Re: Antihack frontend, step 2
Post by: Delete mine too on September 02, 2015, 02:17:21 PM
Dude this is the first version out chill. Soon people will have to use it to connect to the server.... anti cheat will drop you if caught. Also making the anti cheat smarter and to catch private hacks.

Any admin with the set command can own the whole DB what do you mean tk?
Title: Re: Antihack frontend, step 2
Post by: Nox on September 02, 2015, 02:19:40 PM
lol first version chill out??? It take 16 month to get a first version!! Better, it took 10 years! Why not only close the other client and put everyone on the good one.

Title: Re: Antihack frontend, step 2
Post by: Delete mine too on September 02, 2015, 02:24:31 PM
Why would we do that?? Those hacks that work perfect for other war2 versions are detected.... For now just don't play with people who don't load it or keep it open. It will say elapsed if they turn it on then off.

There will be a version check later on when it's time.
Title: Re: Antihack frontend, step 2
Post by: Winchester on September 02, 2015, 09:11:59 PM
lol first version chill out??? It take 16 month to get a first version!! Better, it took 10 years! Why not only close the other client and put everyone on the good one.



Better yet, how about we just ban you since you've already hacked, and are a cancer to the server.
Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on September 02, 2015, 09:46:59 PM
The version you don't like will be closed anyway if we switch everyone onto the anti-hack version.
Title: Re: Antihack frontend, step 2
Post by: dellam on September 03, 2015, 02:39:44 AM
All this anti hack banter
People willing to admit I don't hack yet???????
Seems to me I would've been caught now.

Ch0ppy logic = "gee me and my friend lost to Dellam in a 2v1... He must of been hacking .... Let's tell everyone he hacks , even though he clearly didn't"


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Title: Re: Antihack frontend, step 2
Post by: Winchester on September 03, 2015, 03:38:11 AM
The version you don't like will be closed anyway if we switch everyone onto the anti-hack version.

Lol, hes still gonna cry even if it does get closed. It'll probably be along the lines of "You should do this 300 years ago before video game exist retard! this game waste of time with retard admin who do nothing!"
Title: Re: Antihack frontend, step 2
Post by: LTFan on September 03, 2015, 06:15:54 AM
Its amazing how I visit these forums to see if anything new is actually happening and all I see is the same retards posting the same shit constantly... Jesus Christ STFU and try posting something constructive instead of people like Winchester riding equinoxs dick EVERY post... all you people preaching about saving the server are the ones ruining it by giving new forum visitors a piss poor experience
Title: Re: Antihack frontend, step 2
Post by: Delete mine too on September 03, 2015, 07:00:36 AM
Lol
Title: Re: Antihack frontend, step 2
Post by: Nox on September 03, 2015, 07:31:04 AM
Its amazing how I visit these forums to see if anything new is actually happening and all I see is the same retards posting the same shit constantly... Jesus Christ STFU and try posting something constructive instead of people like Winchester riding equinoxs dick EVERY post... all you people preaching about saving the server are the ones ruining it by giving new forum visitors a piss poor experience

There long time ago i dont give no more attention to winchester and his depressive post, and actually what kill the forum is the admins who flamez everything except winchester.

They dont want to feel bad about his suicide because hes a depress person in real life.
Title: Re: Antihack frontend, step 2
Post by: I hate naggers on September 03, 2015, 08:07:14 AM
They dont want to feel bad about his suicide because hes a depress person in real life.
To me you're both equally pathetic. half of ya baboons deserve to be thrown into the dumpstah
Title: Re: Antihack frontend, step 2
Post by: Winchester on September 03, 2015, 08:31:18 AM
Its amazing how I visit these forums to see if anything new is actually happening and all I see is the same retards posting the same shit constantly... Jesus Christ STFU and try posting something constructive instead of people like Winchester riding equinoxs dick EVERY post... all you people preaching about saving the server are the ones ruining it by giving new forum visitors a piss poor experience



Welcome to the forums, you're already like everyone here within your  first post. Either a troll, retard, flamer or spammer.

A) I've never preached about saving the server.  You name dropping me as one of these people after calling me a retard only makes you look like dumb one here.
B) You'll come to find that Equinox is incapable of a constructive post, no matter how hard he tries. Everything he says contradicts what he says in the post or two prior.  It's hard to take him serious because if you don't agree with him on the slightest of things, like his favorite color, then he marks you as an enemy and will flame you. He has given this "piss poor experience" you speak of to EVERYBODY on this forum. Have you even noticed that he is attacking EVERYONE on here? Every admin, every frequent visitor, and several newcomers,  Give it time and he'll "Ride your dick" as you like to put it. -
C) Your definition of "EVERY" post is very off. Perhaps what you're looking for is "EVERY REPLY TO EQUINOX".
D) You're giving Equinox too much credit, theres not much of a dick to ride. Click the spoiler at the bottom of this thread. http://forum.war2.ru/index.php/topic,593.15.html (http://forum.war2.ru/index.php/topic,593.15.html)
E) You can ignore all my posts here on by adding me to your ignore list. If I respond to you on anything that I think you should see i'll get someone to quote it. Till then, practice what you preach mr constructive.


Title: Re: Antihack frontend, step 2
Post by: Winchester on September 03, 2015, 08:33:19 AM
i dont give no more attention to winchester and his depressive post

Yeah, that explains why you got so mad and challenged me to a 1v1 after being flamed and then started stalking me in-game over my game client. Because you "Don't give attention" lol.

Theres one of those contradictions already for you LT
Title: Re: Antihack frontend, step 2
Post by: Winchester on September 03, 2015, 08:35:44 AM
They dont want to feel bad about his suicide because hes a depress person in real life.

To me you're both equally pathetic. half of ya baboons deserve to be thrown into the dumpstah




(http://i57.tinypic.com/vzal3l.jpg)
Title: Re: Antihack frontend, step 2
Post by: RipE[Eur0] on September 03, 2015, 09:11:44 AM
once again. this thread is so fucking messy, like in this stupid community always.

il blid or some1 sensible guy.

give me quick smart introductions what i do, how i use it.

AND FOR STARTERS,  a download link. i didnt find it from the server main site download sections.



fuk u seriously, im not gonna read 5 sites of equ shit for finding the info.


Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on September 03, 2015, 10:19:23 AM

once again. this thread is so fucking messy, like in this stupid community always.



(http://1.bp.blogspot.com/-wWaqEI32qyk/Uu5ywUNMK4I/AAAAAAAACEA/yrcYuw_CpkA/s1600/but-admin_o_1578597.jpg)


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Title: Re: Antihack frontend, step 2
Post by: Certified MENSA Genius Brain (smart) on September 03, 2015, 11:50:01 AM
Ripe: anti hack is just part of combat. if you have a recent version and launch with the loader you'll have seen updates. Server.war2.ru/status shows who has it
Title: Re: Antihack frontend, step 2
Post by: I hate naggers on September 03, 2015, 12:05:02 PM
and that's exactly why we should have a sticky thread + channel topic about the anti-hack as right now it's the only interesting thing other than upcoming tournaments (far future). You can throw away your entire "we dont need more admins for those things" logic if you dont create the sticky thread and set the channel topic. Those actions can only be performed by an admin
Title: Re: Antihack frontend, step 2
Post by: {Lance} on September 03, 2015, 05:07:04 PM
Seems to me I would've been caught now.

Dellam, as you may have ignored previously,  hack detection has been going on for longer than it's actually been released to the public.  Your name is among those in that list known to have used hacks.  You've been banned 100's of times for it,  you've circumvented those bans every single time, you still blatantly hack, and you always will until we finally get rid of you with the hardware ban that I am currently now developing for iL.  One of the biggest motivations I have is to get rid of trash such as you who hack just because getting banned means nothing.  So continue to act stupid,  your time here is coming to an end if you truly think someone doesnt know you hack/have hacked in the past and been a general pest.  Whether or not you get the boot isnt up to me,  but I'll tell you this,  I wouldnt bet my chips that you get to stick around very long once this feature is enabled.
Title: Re: Antihack frontend, step 2
Post by: dellam on September 04, 2015, 06:05:48 AM

Seems to me I would've been caught now.

Dellam, as you may have ignored previously,  hack detection has been going on for longer than it's actually been released to the public.  Your name is among those in that list known to have used hacks.  You've been banned 100's of times for it,  you've circumvented those bans every single time, you still blatantly hack, and you always will until we finally get rid of you with the hardware ban that I am currently now developing for iL.  One of the biggest motivations I have is to get rid of trash such as you who hack just because getting banned means nothing.  So continue to act stupid,  your time here is coming to an end if you truly think someone doesnt know you hack/have hacked in the past and been a general pest.  Whether or not you get the boot isnt up to me,  but I'll tell you this,  I wouldnt bet my chips that you get to stick around very long once this feature is enabled.
Hardware bandme if I hack

If I don't hack Will you still hardware ban me?


Why do I feel like I'm trying to negotiate with the seven year old here LOL


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Title: Re: Antihack frontend, step 2
Post by: I hate naggers on September 04, 2015, 06:25:19 AM
If I don't hack Will you still hardware ban me?

I surely hope so, but the answer is likely "no". IL doesnt want to punish people for the past crimes, but to create a hack-free environment with as many people as possible. Which kinda makes sense, shurr, but I dont like the idea of 7-year-streak of hacking and ruining games going unnoticed
Title: Re: Antihack frontend, step 2
Post by: dellam on September 04, 2015, 07:38:08 AM
Quote " I surely hope so"
So you're actually admitting in public,  that you want me banned, even know I do not hack.
You can't take back your statement and everyone has seen it
I'm just glad that you admitted it publicly



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Title: Re: Antihack frontend, step 2
Post by: I hate naggers on September 04, 2015, 07:44:33 AM
So you're actually admitting in public,  that you want me banned
absolutely
Title: Re: Antihack frontend, step 2
Post by: Delete mine too on September 04, 2015, 12:46:08 PM
Quote " I surely hope so"
So you're actually admitting in public,  that you want me banned, even know I do not hack.
You can't take back your statement and everyone has seen it
I'm just glad that you admitted it publicly



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Dellam fuck everyone don't give them a reason to ban you. It's that simple dude.
Title: Re: Antihack frontend, step 2
Post by: RipE[Eur0] on September 04, 2015, 12:51:47 PM
Ripe: anti hack is just part of combat. if you have a recent version and launch with the loader you'll have seen updates. Server.war2.ru/status shows who has it

thx blid.
i had some who knows how old version. now i updated, ive always launched the game with normal war2bne.exe or somat. first time i ever i hear from update.exe or woteva :D:D
Title: Re: Antihack frontend, step 2
Post by: dellam on September 05, 2015, 08:01:56 AM

So you're actually admitting in public,  that you want me banned
absolutely


Wow... He admitted it .... Wow


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Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on September 05, 2015, 01:31:14 PM


So you're actually admitting in public,  that you want me banned
absolutely


Wow... He admitted it .... Wow


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Obv he wants you banned, so he can log on your names and become the new Dellam. [emoji54]


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Title: Re: Antihack frontend, step 2
Post by: dellam on September 05, 2015, 07:43:44 PM
So why isn't he banned


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Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on September 05, 2015, 08:25:36 PM

So why isn't he banned


Sent from my nokia 5110 using Tapatalk

Not sure, convicted account stealers get free roam here. But people who do nothing but speak their mind get banned and their accounts deleted. Interesting policy they have huh?


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Title: Re: Antihack frontend, step 2
Post by: RipE[Eur0] on September 07, 2015, 07:18:04 AM
why do u retards spam every fuking thread with bullshit nonsense? ...

Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on October 19, 2015, 06:44:56 AM

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Whoa spam [emoji52]


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Title: Re: Antihack frontend, step 2
Post by: Delete mine too on October 28, 2015, 08:54:46 PM
IDK but when i translated that shit it was garbage spam so i removed them from the DEV section.
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on October 28, 2015, 08:56:11 PM

IDK but when i translated that shit it was garbage spam so i removed them from the DEV section.

Bitchin!


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Title: Re: Antihack frontend, step 2
Post by: tk[as] on October 28, 2015, 09:17:02 PM
how come that R()sh or whatever guy is still online
Title: Re: Antihack frontend, step 2
Post by: Delete mine too on October 28, 2015, 10:27:31 PM
how come that R()sh or whatever guy is still online
is he not suppose to be i just removed the spam comments!
Title: Re: Antihack frontend, step 2
Post by: EviL~Ryu on October 28, 2015, 10:45:07 PM

how come that R()sh or whatever guy is still online
is he not suppose to be i just removed the spam comments!

Think there is a SS of him hacking [emoji14]


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Title: Re: Antihack frontend, step 2
Post by: Igognito on October 02, 2016, 09:57:23 AM
Hi all,
I know this is a bit old thread (and I also haven't read it all) but I would like to post a suggestion for the Anti Hack.
I believe that a /ping like command for the server which reports the AH status would be a great addition.
The command (lets call it /ahstatus or /ah) could be used in 3 ways.

1) /ahstatus [user]
example: /ahstatus igognito
Igognito AH (10sec)

2) /ahstatus (inside a channel)
returns the results of each player in the channel

3) /ahstatus (inside a game)
returns the results of each player in the game

This is similar behavior with /ping.
If this is hard to provide then maybe you could make only 1 functionality that would be to present the results as in:
http://server.war2.ru/status/ (http://server.war2.ru/status/)

regardless where you actually ask the command.

Currently, I check the status on my tablet but it would be cool if I one could do: /ah in a game instead of /ping and then do the SS.
Especially if the /ah also returned the server time stamp.

Cheers
Title: Re: Antihack frontend, step 2
Post by: Lambchops on October 02, 2016, 12:49:58 PM
Hi all,
I know this is a bit old thread (and I also haven't read it all) but I would like to post a suggestion for the Anti Hack.
I believe that a /ping like command for the server which reports the AH status would be a great addition.
The command (lets call it /ahstatus or /ah) could be used in 3 ways.

1) /ahstatus [user]
example: /ahstatus igognito
Igognito AH (10sec)

2) /ahstatus (inside a channel)
returns the results of each player in the channel

3) /ahstatus (inside a game)
returns the results of each player in the game

This is similar behavior with /ping.
If this is hard to provide then maybe you could make only 1 functionality that would be to present the results as in:
[url]http://server.war2.ru/status/[/url] ([url]http://server.war2.ru/status/[/url])

regardless where you actually ask the command.

Currently, I check the status on my tablet but it would be cool if I one could do: /ah in a game instead of /ping and then do the SS.
Especially if the /ah also returned the server time stamp.

Cheers



I could perhaps help with this, this is just based my assumptions as i didn't really have anything to do with the final AH version but here's the situation:(if any of this is wrong and somebody who knows more about the current AH than I do notices then please tell me thx)

First as far as functionality goes, thats a nice idea and would be a good command to have.

But I think it is very unlikely to happen and here's why:

When you do     /ping     or     /f m     or      /squelch Dellam         or any of those commands you are talking to the PvPGN server, and its replying to you with information.
 
PvPGN (https://github.com/pvpgn/pvpgn-server) is an open source 3rd party emulator for Blizzard's battle.net gameservers.
So it just acts like battle.net and if you change the gateway address to point to the pvpgn server instead of bnet the client just thinks its talking to battle.net. Despite being open-source I would assume that our server would be running on a precompiled stable release build or maybe a version iL compiled for the job, but regardless its a fair amount of code and it would be unlikely that anybody would be routinely modifying and recompiling the server. If they were it would probably be a whole lot less stable than it is.

If (and its a big if) the admins just happened to have an appropriate build environment set up to recompile the server, and felt comfortable about dong that, then it probably wouldnt be hard to add extra server commands ....  but then there has to be a routine somewhere that retrieves the data that you want returned for your query......BUT the PvPGN server doesn't have the antihack data. The AH server has that.

They are seperate processes, which could be running on the one computer, or even in different countries idk The AH server talks to ur war2ce client and gets a regular update of whatever info it is checking up on. It then regurgitates this information either already in html or in some other format that can be converted to html as it goes to be served as the status page. They are two totally seperate systems (AFAIK)

so u either have to mod the client to monitor the chat communication and look for its trigger then contact the AH server with a request for the spcified info, then collect the returned info and somehow patch that into the wc2 onscreen text display routine

... or recompile the PvPGN server from source after adding in the extra commands and a way to retrieve the data either from the AH server itself or possibly from its output for the status page.

Any way you look at it, its a reasonable amount of complication, quite a bit of work plus the risk of possibly destabaizing one or both of the servers in the process... all for more conveniant access to information we already have access to.

 I like the idea of the commands but I suspect implimenting them might not be a popular proposal

Title: Re: Antihack frontend, step 2
Post by: mousEtopher on October 03, 2016, 07:12:16 AM
iL & Lance were collaborating on some kind of pvpgn/PHP integration that would make adding custom commands like this (I think) infinitely much easier. Project is stalled indefinitely as iL has become busy with real life, but if they do finish it later on I bet this sort of command would be pretty easy to do.
Title: Re: Antihack frontend, step 2
Post by: Igognito on October 04, 2016, 09:15:07 AM
I assumed the server is based, or at least supports scripting and not need to be compiled for adding something like that.
Perhaps iL will enlighten us on the matter :-)
I could do some coding too, assuming I get the needed information.

Cheers