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Messages - Lambchops

Pages: [1] 2 3 ... 21
1) Flame Wars & Offtopic / Re: these flames are pathetic
« on: July 18, 2017, 09:55:31 PM »
still tho, if u rich lamb, gimie some monies. australians are like 20x more rich than poland, so burger money for u is rent for me!!


Yah sorry man, I can't right now - I'm saving up to buy Poland ;D

2) Flame Wars & Offtopic / Re: these flames are pathetic
« on: July 17, 2017, 10:10:44 PM »
lambchops u rich as fuck yet? gimie money
Get a job you lazy bitch.

Not bad. A bit more content would be nice, but a good start.

3) Flame Wars & Offtopic / these flames are pathetic
« on: July 17, 2017, 11:55:05 AM »
you all suck at flaming.
so do all your mothers.

you all come from suspect ethnic backgrounds and have unsatisfactory genitalia.

lift your game you bunch of newbie scrubs.

 ;D


4) Server.War2.ru / Re: Chop Farms chop-bug patterns video
« on: July 13, 2017, 06:54:14 AM »
Nice info on the tower bug. I wasn't aware that the range changed when opponent towers are upgraded. I knew they put some kind of fix for the tower bug in one of the early BNE patches, so I presume that is what it was. Good post.

5) Server.War2.ru / Re: Need help about power mining
« on: July 13, 2017, 06:35:25 AM »
i made test 9 v 11 gow

3 peons per mine
9 took 20100(39900 left) gold while 11 took 18600(46400 left)

Cool research. Would be interesting to see stats for the other GOW spots as well.

Then there's other factors like with a few more peons, 11 is prone to blocking and causing peons to walk round the long way until you clear the tree to the left of your hall, so when playing 11 you have to use a peon early to chop that tree which would mean a bit less gold - similar thing at 4.

But of course none of them are PMs - You can't place a PM hall at any mine on the GOW map without clearing trees first.


Thanks, this was clear and usefull.

yw  :)



6) Server.War2.ru / Re: Need help about power mining
« on: July 13, 2017, 02:56:59 AM »
ofc it does matter even if u got 35k gold mine, for example gsew, both rushing 2 rax, some1 who got flow, will be allowed to make more units than another player, if some1 dont belive we can test it

I'm not an expert at GSEW, so if you say so I believe you.
.... and I agree, flow always matters, but in this case I would guess that that for the player with the bad flow, it is still not worth trying to chop a spot for a PM before halling or they would just end up further behind.

this is of little advantage when you don't have a lot of peons mining, as they rarely obstruct each other anyway

The point I was trying to make is that the advantage of a PM is most pronounced when you have a lot of peons mining i.e. around 30 peons per PM works well.

I would have thought that if your starting mine has 35k you wouldn't normally spend 12k on miners (plus more for choppers) just to get the gold. I think normally the mine would be empty before most players had that many. Obviously if you mess around being anal and trying to make a PM on a map like GOW you will get pwnt with grunts before you ever see the advantage that the PM might give you.

That being said, if terrain allows it and there is no tactical disadvantage from the hall position, then I always use PM placement by default, because it is the most efficiant way to mine.


                                                                            :critter:

7) Server.War2.ru / Re: Need help about power mining
« on: July 12, 2017, 09:34:56 AM »
For anyone who doesn't already know:
Here's a pic of the 2 correct hall spots for a power mine.





This creates the highest possible gold flow rate. It's all about the peons not crashing into each other when you use this placement, they just walk straight to the mine and back to the hall.

As has been mentioned here, this is of little advantage when you don't have a lot of peons mining, as they rarely obstruct each other anyway, and on maps such as GOW where you typically have 60k or less in each mine there is no real point. The successful strats for these maps are well developed and they don't include power-mining.

Power mines are most useful when using a high gold strategy on maps that have larger amounts of gold in each mine.... most obviously air strats on custom maps where the mines have 600k+ gold.


8) General Discussion / Re: Theory of evolution
« on: May 29, 2017, 01:28:24 AM »
Humans did not evolve from monkeys.
Cats do not turn into dogs.

Evolution has been proved, because the mechanism has been proved. It does not take millions of years to prove that:

   a) DNA replication occasionally suffers from random flaws.
   b) Changes in DNA will affect the physiology of the organism that it produces.
   c) Organisms who's physiology is better suited to their environment will be more successfull at replicating their DNA

That's really all you need to prove, everything else is just a logical extension of those FACTS. Just as I dont have to actually throw myself into the sun to prove I will be burnt, just knowing it's hot, and that hot things will burn me is sufficiant.



9) General Discussion / Re: 'Murica thread
« on: May 27, 2017, 06:52:28 AM »
:critter: These guys are awesome too:

Trump: ‘I Am A Very Stupid Human Being’
The Onion - NEWS IN BRIEF - 5.16.17



WASHINGTON—Responding to a damning Washington Post report alleging he had shared highly classified information with Russian officials, President Donald Trump addressed the concerns of the press, his fellow government officials, and the public at large Tuesday by announcing that he was an incredibly stupid human being.

“I am a big idiot,” said the president, adding that the reason he always messes everything up is that he is a dumb moron who doesn’t know better. “I do a lot of things that don’t make sense and are bad, and that’s because I don’t understand much. If I was smart, I would do stuff better, but I’m not. I’m really, really stupid.”

The commander in chief added that it was probably best if somebody stopped him from doing dumb things all the time because he was too stupid to know how.



10) General Discussion / Re: 'Murica thread
« on: May 27, 2017, 06:43:37 AM »
Romney demands Trump release tax info, dick pics
StubhillNews / May 25, 2017


Former Republican presidential candidate Mitt Romney has doubled down on his demands that former comedian Donald Trump release tax documents, while adding a new demand that Trump verify the suggested size of his genitalia.

“I released pictures of my member at the onset of every election I’ve ever participated in,” said Romney. “American voters have a right to know, and if Trump has nothing to be ashamed of, then he should divulge this information immediately.”

The Trump campaign responded by insisting that he would like to provide pictures, but legal restrictions due to an IRS audit are preventing him from doing so.

Romney quickly took to Twitter to reiterate his demands for transparency.

 ;D

Thanks @marx was right for posting from StubhillNews, I've never found them before.

11) General Discussion / Re: 'Murica thread
« on: May 27, 2017, 05:41:51 AM »
"My problem with the wall isn't it being a giant fuck off racist wall, it's that it's too expensive.  We could use that money on law enforcement or CIA escapades, and I believe $21.6b is over double $15b."

Yeah it's patently a stupid idea that will never happen because the logistics are just too untennable. Unfortunately that won't stop crooked politicians paying their friends and family members billions while they pretend they're going to do it. That being said, I'm pretty sure 2 x 15 = 30.

12) Mods & Development / Re: Easycompany
« on: May 27, 2017, 05:15:21 AM »
The LiveMod alpha test is available HERE, there isn't much in the way of documentation yet, but an idea of what it does and how can be gained from reading this thread.


Can you please upload source code of this, youre doing in c or asm??


It's done with both. The dll is compiled from ASM source, the exe is compiled from C source... and of course the C source also has embedded ASM in it.

No, sorry I will not be releasing the source code because that would be a security risk. The aim is to have everyone running the program so that people can make and host fun modded maps and anyone can join.

If I were to release the source there is a possibility that someone could reverse engineer the security I have put in place and use it to release malware from a PUD file.

To be honest, beyond the editor/configuration etc. and the security itself there really isn't anything very interesting there, it's just a standardised framework for writing mods to the WC2 process. The mechaics of modifying an active process aren't terribly difficult - you can probably find examples on Stack Overflow or the like.

The point is you can't really do that because unless everyone has the same mods it won't work. That's what this program is for, it means everyone gets the same mods at the start of the game.

As for the actual mods themselves, there is none of that in the source code. Any mods will be in the editor config (.ini) file. I'm hoping that people will share their modding research and we will end up with a comprehensive .ini file that has lots of cool new things that can be added to PUD files.  8)


 

13) General Discussion / Re: Theory of evolution
« on: May 27, 2017, 04:42:44 AM »
^^In truth haven't really read most of your works. Too much bold and italics.


Ahh that explains a lot... so font changes means someone is angry in your world? Carefull there - you don't want to fall off the edge of it ;D

Do you mind me asking how exactly you were intending to receive this "example of observable evidence" without reading the replies? .....were you waiting for a burning bush with a youtube link attached to it perhaps? ;)





14) Mods & Development / Re: Easycompany
« on: May 26, 2017, 06:12:02 AM »
make a ums,it has a time limit 5 mins and do a use map settings in bnet,its not for single player yet. even though that would be cool for campaign people!

yes click the lamb to activate.
yes both people has to have it or will drop one.

"I tried it today on melee with custom gow map"-it will work any settings the time limit may have got you like it was doing me. activate it when u got ur magic units

Yeah that is fine for testing, although when its actually being used everyone should activate it before entering the game.

For testing I just use a custom map where you start with a fort etc. on "use map settings" -- just make a map with 1 computer(active) controler and 1 human..... its handy to just give the comp 1 peon surrounded by walls, you can bust him out if you want to let them build.

Th 5 minute limit is just because it's an alpha test. In case we discovered some nasty issue when testing it that needs to be fixed - that will stop people from using the test version later in real games. When I release a stable, tested version there will be no time limit.

... and yeah when it's "Active" its monitoring the WC2 process for modded games and will apply the mods when the game starts. When it's not active its just a launcher for the editor/about with a console log and pretty pictures.

 As EC says, all players would definately have to be running it or they will drop. It may be that some mods will still cause drops, IDK. We have to test it.

At the moment my circumstances aren't ideal, I have limited computer time/internet time, so I would appreciate it if 2 or more people can test it in a multiplayer game.


BTW: If you make a player vs. CPU version of "flame wars" the comp totally pwns... it smashes out fireballs with 2 mages at once!






15) Mods & Development / Re: Easycompany
« on: May 25, 2017, 01:46:16 AM »
:critter: So has anybody tried running this with 2+ people in a server game?
:critter: It should work, but AFAIK it hasn't actually been tested yet.

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