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Messages - BabyShark

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1) General Discussion / Re: Is communism good or bad?
« on: Today at 02:47:06 PM »
Some people are not in close contact with reality.

They are not going to be convinced by historical or scientific evidence or logic. That doesn't leave much to work with.

Communism may be a nice idea, like flying unicorns and happily ever after fairy tales, but doesn't really work in the real world.

People are evil and selfish. People look out for themselves. People will step on other people to get ahead. A "let's all just share and get along and be equal" plan simply doesn't work. Someone has to be in charge. And when communists have been in charge historically, freedom and value of human life have disappeared quickly.

There is no perfect system. Even if there were, evil people would not be able to carry it out perfectly.

Yay mousey! (My apologies in advance for having to crush you on June 4th!)

I will finalize the map selection options with pictures by the end of the weekend. If you know what you guys want to pick for yours already, feel free to name them.

@Lambchops Excellent. You are on Team 3. :)


Splendid. Do you have a teammate in mind or would you like to join Team 2?


The reason I didn't include Twisted Meadows in spite of liking it just fine is because you can build on dirt, which is not standard play. If you recreated same map normal function I could include it.

The being able to build on dirt makes it and oddball and will hinder or confuse players who come to it without that awareness if the opponents know about that odd feature.

If you have some normal maps, feel free to PM or post in maps section on forum with @ so I can take a look and possibly include them in the potential map candidates that players can choose from.

My target for maps is fits at least 4 or more players and is made by W2 players, and is of quality and attractiveness and normal play style.

I also didn't include a lot of Bjaylandmaker because his gold mines have infinite gold.

Great! I added you to the team list. What's your map selection? I plan to add a few more to the total pool and if you have any suggestions of great maps made by W2 players themselves, I'm happy to expand the selection. It'll just take me a bit of time to get the pics and all that.

Ultimate Newb + Pro Team Face Off on Fresh Assorted Maps!!

WHEN: Monday, June 4th, 2018 at 10 pm EDT

***Pre-registration is required: Deadline to register May 21, 10 pm***

This will allow the format to be planned out so it goes smoothly and will allow players two weeks to familiarize themselves with selected maps if they so desire.

WHO: Newb + Pro team (or two mid-range players)
            Maximum ELO per team: 2900
            Minimum x wins per player at /stats x-y-z: x=100

MAP SELECTION: Each individual **pre-registered** team may choose two maps per team or one per player from the maps listed below to add to the Monday Moonlight Madness Map Pool of maps that will be played on June 4th. Picking the same map as other players IS allowed, and the map will increase in frequency in the map pool, ie. it will be added into the generator twice or however many times it is picked.

If fewer teams register, each team will be allowed more map choices.

Mr. Bean

Pirate's Lagoon


Ocean Bloom

Party at Midnight

16 x 9



Hey Stop That!

A Diamond in the Rough

Agent's Traps

Lost Paradise

Arena of Annihilation

Combat Zone

Buccaneer Bay

Highway to Hell

Violent Voyage

Dangerous Territory

Secret Operation

Woodland Warlords

Not yet pictured:

Abyssal Waters
Frozen Den
Arctic Flower

A few more maps will be included in this list and pics will be added in the near future.

Newb BS + Pro Buddy Team was originally going to challenge one other team for a little fun competition, but I wanted to give everyone a chance to participate.

*Pre-registration is required: Deadline to register May 21, 10 pm*

The exact format of the competition can only be decided once I know how many participants we will have. If you're interested, the sooner you express interest, the better I can plan this out.

I anticipate Round Robin style with each team playing each other team, if we have 4 teams or less, each team would play each team twice. If 5+ teams, each team would play each other team once. I'm thinking the map selection will be randomized using a generator (ie. the order of play and which match gets assigned which map out of the ones that have been selected by contestants). I need to have all the matches set up ahead of time so that is why preregistration is required.

If this ends up being between my team and another team, I still think that would be great fun. But especially since Thumb$ complained about lack of opportunity and others have expressed interest, I wanted to open it to more players.

Team 1: HumanPeasant and BabyShark
Team 1 Map Selections: Party at Midnight and Mr. Bean

Team 2: Igognito(z) and (Partner Max Elo 1621)

Team 3: Lambchops and (Partner Max Elo 1971)

Team 4: Vizzer and Mousey

*Insight Replays required for all matches.

Let me know if you have any questions.

More details to come.

8) Cartography & Custom Maps / Re: XBremer1's Hot New Maps You Will Love
« on: April 25, 2018, 11:01:07 PM »
Woodland Warlords

I posted Bremer's maps alphabetically, knowing my favorite would be saved for last. Woodland Warlords offers a dynamic realm in which to put your W2 skills to the test. This has been and will probably continue to be my most frequently hosted Bremer map.

Mr. Bean is going to have to share the spotlight with this up and coming future community favorite!

This map has that special something going for it, that magic something that you can't quite put into words.

You step onto the map and you know you're where you belong.

9) Cartography & Custom Maps / Re: XBremer1's Hot New Maps You Will Love
« on: April 25, 2018, 10:53:30 PM »
Violent Voyage

Just when I think there can't possibly be a new map concept I haven't already seen, another brand new creation appears to galvanize me and renew my enthusiasm for W2.

The first game on this map was a nice long, action packed flurry of push-pull between two teams of 4 that had everyone on tenterhooks, not knowing til the very end who would grace the victor's seat. It featured everything, juggs, subs, drags, zeps, saps, destroyers, mages, dks, ogres, knights, offensive towers...just one mad mess and a ton of fun!

I think 4s random starts (naturally) is the perfect setting for this map.

10) Cartography & Custom Maps / Re: XBremer1's Hot New Maps You Will Love
« on: April 25, 2018, 10:47:38 PM »
Secret Operation

Bremer said of this one that the expansions have more gold the harder they are to defend. Having the middle exps so exposed is an interesting concept. This is another one of those in the well respected family of AYN/POS and cousins, although it is a fresh creation from scratch.

I find these maps are highly playable and easily taken to by first time players, as the navigation is simple and the concepts are internalized intuitively not needing comprehensive explanation of the maps.

This map forces you to be more open and exposed, as walling isn't accomplished with supreme ease almost anywhere, with some shallow bases and non-construction-friendly dirt paths throughout the middle and extending into the bases.

I genuinely look forward to my next game on this map! If Bremer didn't make so many maps I find awesome, it would be an easy choice to play this one. But Woodland Warlords gently nudged its way into my #1 favorite Bremer map spot!

11) Cartography & Custom Maps / Re: XBremer1's Hot New Maps You Will Love
« on: April 25, 2018, 10:34:57 PM »
Paradise Lost

This one actually is not brand new like the others, and has been featured elsewhere on the forum (ie. Igog's posts) previously, but I want to include it in Bremer's Collection for easy reference. This one I played for the first time maybe a year or so ago, and enjoyed the games on it. It reminds me somewhat of Isolation in a few ways, but is also very different in feel and gameplay in spite of having a middle island and side islands like Iso does. I personally would consider making a slight adjustment to this map to give the middle a bit more to fight over by having 2 mines on each side of the middle instead of one, and a semi-barrier of trees with holes between those two, although that's just one newb's idea and I really have very limited map making experience and the maps I make tend to be garbage lol.

Maybe even make it so the islands on left and right sides can be halled from both above and below, instead of just on one spot. Since there are limited expansions, it seems like the first one to get the expansion is going to be ahead and someone else who was involved in a fierce neighbor battle for instance, has no chance to get gold if they are already claimed and towered. A little more opportunity to fight for expansions I think would make this map even better than it already is.

12) Cartography & Custom Maps / Re: XBremer1's Hot New Maps You Will Love
« on: April 25, 2018, 10:22:18 PM »
Highway to Hell

I think this might be my 2nd favorite of the Bremer Collection after Woodland Warlords.

Wallable bases, not too hard to maneuver units around, and I like the cozy middle.

13) Cartography & Custom Maps / Re: XBremer1's Hot New Maps You Will Love
« on: April 25, 2018, 07:19:39 PM »
Dangerous Territory

Dangerous Territory is what I think would come out if AYN and POS got together and had a baby. Both are classic, well-loved, frequently played maps that have been favorites for the nearly 20 years since I first started playing W2 and was introduced to AYN by the xipx clan way back in the beginning.

This isn't to say Dangerous Territory isn't a whole new entity. It is. It just shares features with these classic maps that have been factors in repeatedly producing a pleasant and exciting gaming experience on W2.

This is one of the maps that tends to be "easy" for newcomers to the map to pick up, since it has a normal, standard feel to it and has predictable and symmetrical elements. Some maps are more difficult for greenhorns if they offer a nuanced and intricate set up, but this one is totally friendly for first-timers, which makes this a great first choice for those who want to try out hot fresh maps but are slightly apprehensive.

I liked this map and its cousins from first game on, and never lost that lovin' feeling.

14) Cartography & Custom Maps / Re: XBremer1's Hot New Maps You Will Love
« on: April 25, 2018, 06:56:02 PM »
Combat Zone

A gorgeous smaller map with everyone pressed into close quarters for some heated squabbles, Combat Zone offers a friendly feel among unfriendly neighbors. As a continuous path around the forest lake, you have to eat through one neighbor to get to the next. I only played this a few times, but really enjoyed the intensity and continuous action of the games.

Neat stuff like sticking cats around the middle lake or being able to cast magic from there, along with the curvy path all the way around the map reminds me slightly of Rose Petal, but this definitely differs from it too in many ways and offers a completely unique gaming experience worth trying out.

15) Cartography & Custom Maps / Re: XBremer1's Hot New Maps You Will Love
« on: April 25, 2018, 04:50:42 PM »
Buccaneer Bay

Buccaneer Bay is a new playground for water-lovers like myself. It has a unique look and feel, and as I discovered playing it, the narrow routes allow opponents to block you with oil tankers. Rude.

I love map variety and this unique waterscape adds a fresh, brand new flavor to the selection for fun gaming sessions. "Spider" was my first impression. But, as you'll discover if you're bold enough to try this new adventure, it's so much more than that.

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