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Messages - Lone

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31
Server.War2.ru / Re: The List is back!
« on: May 22, 2020, 05:40:14 PM »
There is a space missing before Donger's name!

32
Server.War2.ru / Re: that awkward moment when
« on: April 18, 2020, 04:02:43 PM »
I don't know what exactly you mean by "auto lust", but this is what it looks like my little newb. <3
=638
If you don't "visually pick up" on the difference, then I have nothing left to tell you.

I understand your frustrated accusations, coming from the 1v2'able depths of the food chain tho... But it's okay TK. Not many have the intellectual abilities to get on this level (in wc2 or anything).

33
Server.War2.ru / Re: that awkward moment when
« on: April 17, 2020, 10:29:17 PM »
Are you trying to get human'd? :D

34
Server.War2.ru / Re: Burnt!
« on: October 04, 2019, 05:55:14 PM »
Masonville Federated Church Sunday 2 am.
You will find your answers. Just know, you are not prepared.

35
Server.War2.ru / Re: Burnt!
« on: October 04, 2019, 05:05:24 AM »
"I know what happen to my computer and you don't."

Screenshots in your wc2 folder were magically edited right?

You could try:
https://www.varonis.com/blog/windows-file-system-auditing/
https://www.dummies.com/computers/operating-systems/windows-10/how-to-use-event-viewer-in-windows-10/

Similarly you could find and analyze network logs.

If you can't find anything with the above, then ask for help from whoever you know. Maybe tupac/lance could at least give you some pointers!

The rest of the sentences staring with "I know" will not solve your issue.

36
Server.War2.ru / Re: War2 RU Ladder......
« on: September 24, 2019, 08:29:30 PM »
Tell me 1 game where they update there ladder every 2 weeks, gonna search for a long time!
LoL:

"As a gold level (average) player this should not concern you, but here is the system for a very populated game League of Legends:

In Platinum and Diamond, after 28 days of inactivity in any ranked queue, you'll begin losing LP based on your current tier. Every seven days after that, you'll lose LP until you play a match in that queue. Diamond players lose 50 LP each time they decay, platinum players lose 35.

Master and Challenger work a bit differently:

Each game you play in Master and Challenger tier is stored as a "banked game," up to a maximum of 10.
Each day, 1 banked game is removed from your reserves.
When your banked games reach 0, you'll lose 100 LP per day until you bank more games.
If you fall at or below zero LP as a result of decay, you'll be placed in the next-lowest division"

Source: https://boards.na.leagueoflegends.com/en/c/general-discussion/hNPma9Z3-how-often-do-you-have-to-play-ranked-to-not-get-demoted

...

First google search <3

"10 days is already way too much"
Well, but it works for a competitive game of today. 10 days is fine. If admin's have the time and patience, at most demote top players if they don't play other top (minimum sg level) players over some period of time.
Alternatively, you can continue updating your list to resolve such major issues.

First of all im an old Master in heroes of the storm, second of all your just mad cuz i expose you for what you are, you are not the best player at the moment, swift rape your ass and your mad cuz i show everyone where you belong with a real ladder.

Since that day you have grudge against me and your acting like a little bitch, keep being mad and smurfing cuz you feel you dont worth shit since that day newbee.
I don't get mad at cockroaches. You are the little bitch talking about skill, then running away only to get absolutely stomped after you thought you've unrusted (6vs5). You are nowhere near top level. Like LOL not even close hahahhaha...... LOLLLLL............ Back to the point, I crush cockroaches like I crushed you and I could do it 100 times more in a row, likely with vis on. FYI not just me. ;)

I don't know what master means in HOTS, but call me when you style on progamers in LoL or sc2 (or here). Or do anything in life except surviving cancer like that selfish lil parasite you are. (Why you really... ;(  )

PS.: I thought people were really dumb, until you typed your first sentence on here.

37
Server.War2.ru / Re: War2 RU Ladder......
« on: September 24, 2019, 05:28:01 PM »
Tell me 1 game where they update there ladder every 2 weeks, gonna search for a long time!
LoL:

"As a gold level (average) player this should not concern you, but here is the system for a very populated game League of Legends:

In Platinum and Diamond, after 28 days of inactivity in any ranked queue, you'll begin losing LP based on your current tier. Every seven days after that, you'll lose LP until you play a match in that queue. Diamond players lose 50 LP each time they decay, platinum players lose 35.

Master and Challenger work a bit differently:

Each game you play in Master and Challenger tier is stored as a "banked game," up to a maximum of 10.
Each day, 1 banked game is removed from your reserves.
When your banked games reach 0, you'll lose 100 LP per day until you bank more games.
If you fall at or below zero LP as a result of decay, you'll be placed in the next-lowest division"

Source: https://boards.na.leagueoflegends.com/en/c/general-discussion/hNPma9Z3-how-often-do-you-have-to-play-ranked-to-not-get-demoted

...

First google search <3

"10 days is already way too much"
Well, but it works for a competitive game of today. 10 days is fine. If admin's have the time and patience, at most demote top players if they don't play other top (minimum sg level) players over some period of time.
Alternatively, you can continue updating your list to resolve such major issues.

38
Server.War2.ru / Re: Minor balance fix ideas
« on: September 12, 2019, 03:17:15 AM »
Lance, I'll check out Wargus in the future when I have time and energy for such hobbies. Not sure, but I assume I would personally need more than just 2 days. Without Wargus being turned into wc2, such changes are infeasible, and simply editing values of stuff (cost, speed etc...) via a hex editor will not gain a considerable amount of support/tolerance.

Harry, thanks for your kind and reasonable input! Also, what is Unholy vision? :) Sounds like a cool idea!
I am not sure how warlat works either and why some people have technical issues with it. It is probably due to people using older versions like BNE...

39
Server.War2.ru / Re: Human Race Paladin Cost
« on: September 09, 2019, 07:29:42 AM »
Go for 80%+. Calling one extra vote 'majority' is kinda silly. Great ideas will get more people voting (and voting yes). Keep thinking, discussing. For now...:

Explain the 'feel' you get seeing the cost of paladins drop from 800 to 700 gold. This to me 'feels' very customy, even tho it would improve hu vs orc gameplay.

Imagine and explain how it would affect the gameplay at different stages. I'd rather you to show your understanding of the game and your reasoning here.

Try to imagine what others will think about this approach: The cost reduction idea is for helping humans directly combat ogres and/or allow more room for mistakes.

40
Server.War2.ru / Re: Minor balance fix ideas
« on: September 09, 2019, 07:00:17 AM »
I assume we have access to the base code, as latency and lumber bug were fixed.

Stop trying to modify war2.  This is what Wargus is for and you DO have access to the native code there.  In war2 you do NOT.  Its all bubble gum and duct tape when you try to modify the original war2.  Wargus exists for a reason.  It's so that modifications of war2 could be done NATIVELY.  You can take wargus and make it IDENTICAL to war2 and then re-modify it until it's no longer war2 if you want.  And it is fully multi-user capable when coupled with a Metaserver (same idea as PVPGN).  Host your own Metaserver,  bam, done.
"In war2 you do NOT.  Its all bubble gum and duct tape when you try to modify the original war2." I don't know much about this. I wonder, how did the prior modifications done by iL took place then.

1) Regardless, you're suggesting that the fixes I described would be considerably harder to implement, than to turn wargus into wc2? Cause the latter would require a huge amount of effort which in the end would be wasted.
-If this is the case, and you have some time to go on, I'd be curious to hear more about how wc2combat was modified up to this point. Wargus is out of the question. Even if someone managed to turn it into wc2 having spent probably months on it, it's unlikely the whole server (people, and on a technical level) would move.

2) Or are you simply against all or some changes (eg.: lumber fix, warlat)?
-This is also valid and understandable. I have not played (online) with the lumber bug, but I see no problem with it being in or out of the game. I can see people who were used to it, and suddenly had it taken away would be upset. On the other hand, everyone is fine with it now. Regarding warlat, some people don't use it (sg), some don't mind it (braviet). I personally rely on it to the point, I'd lose 30% more games without it, and I'd also have to simplify my playstyle. Tower 'bug' is a healthy element of the game, that requires a lot of experience to first understand, then utilize/fight against. "Fixing" tower "bug" would be a terrible idea for online wc2 for example. If you are plain against the above changes, please explain how the above changes will impact gameplay psychologically, and in terms of what happens in the game at various skill levels.

41
Server.War2.ru / Re: Minor balance fix ideas
« on: September 08, 2019, 09:13:53 AM »
maybe u could take exo cast and tell it to target u and freindly..and cast heal instead of exo
In terms of code (and preserving wc2 mechanics), that would be the solution (also pay attention to factors like exo only works on undead units). I think self-targeting spells don't already exist on wc2, so I'd avoid that for nostalgia and coding reasons.

42
Server.War2.ru / Re: Minor balance fix ideas
« on: September 08, 2019, 09:11:31 AM »
Tk, that was concise! Just to clarify, you are against all of these ideas right?

I wouldn't say it's 'auto' heal. It would work like exorcism or death coil which is an already existing wc2 mechanic. Auto heal, I believe would mean that paladins without the players control, heal their allied units (alike priests in wc3, if auto-cast is turned on)... For wc2, such auto-heal efforts would be futile in terms of programming/testing, and also unwanted.

APM-wise, heal multi-cast would take about the time of lusting 5 ogres: select all paladins + press ctrl 1 + select 1 paladin + press 'h' for heal + press alt 1 (multi-cast) + left click on/around target. The first 2 steps can be dropped, if paladins are already hotkeyd. Even so, spending apm on heal will be questionable unless you are a very fast player perhaps. At most I'd say it is AoE heal, not auto-heal.

Regarding faster, cheaper paladins (or knights)... Humies have different strengths and require a different playstyle. I would suggest we avoid helping paladins to straight up fight lusted ogres. Personally I'd welcome such a change, for a testing period at least, however I am almost certain most of the others will find it too major of a change. We can try to make a poll for it tho, and hear what others would say about it. In the end we could get to ideas together that would be welcome by enough players (80%+ given this is a classic).

43
Server.War2.ru / Minor balance fix ideas
« on: September 07, 2019, 07:58:58 PM »
Ballista
-One idea is to make ballistas fire the same way as cats. I can't imagine counter-arguments to this change, but we'll see.
-An alternative, and ugly (but potentially easier) idea is to remove them all-together and give humans cats as well. Cats are race neutral and I'm pretty sure even the icons of commands would not be an issue by default. However I can see people disliking this which is understandable.

Paladin, holy vision
-When you cast holy vision, the game camera automatically centers itself around the casting square. Due to the latency, and cast-time this makes holy vision unnecessarily difficult to use. (pre-target dks, combine with exorcism, combine with polymorph on sea maps). The idea is to just remove the part where the camera shifts to the casting location and let the player retain control of the camera.

Paladin, heal
-Heal is technically useless. An idea to make it easier to utilize is to make it function like exorcism. Make it so, that you do not need to target the unit you wish to heal, but the game automatically tries to heal every unit in a certain (let's say 4x4) region after it is cast. To make it even remotely useful, players would usually need to use multi-cast, but at least it could be potentially utilized now and then.
-I doubt making heal only function on allied units could be a problem. Exorcism already only works on enemy units, so it should not be too difficult to code this. However, assuming heal does get changed, to AoE, then it could still heal enemy units, requiring the human to have better timing, or mouse accuracy, tho I'd vote against this. Lastly, mana cost could be decreased to 4 or left untouched.
-Alternatively, it could just be changed to cost 50 mana, and heal 50 hp, and leave it's mechanics as it is, but it's still gonna be useless. (Maybe combine this with a cheaper upgrade, ah whatever)

I assume we have access to the base code, as latency and lumber bug were fixed.

Imo, none of these changes would break the game, the change in power would be extremely small, and humies could add a tiny bit of diversity. Personally, I would not touch anything else as I have no other safe ideas. Playing vs humans gives a very different feeling. Playing Hu vs Hu is again very different (worse imo), hence I would not want to try to really balance the races. Also, I think perfect, or even 'good' balance is impossible. I see no harm in these ideas tho. Regarding nostalgia, I love the spell sounds of paladins. Lastly, I like seeing (or being) a good human player fighting an almost as good orc player.

Thoughts? Positive, negative, neutral all welcome, just please communicate properly!

44
Server.War2.ru / Re: Human Race Paladin Cost
« on: September 06, 2019, 10:29:02 AM »
Regarding the 100 gold cheaper option: basically you would need to make 19 paladins AFTER the paladin upgrade is complete to start getting a slight edge in numbers. Still, it will encourage paladin usage.

45
Server.War2.ru / Re: Which is more of a hack 2?
« on: September 06, 2019, 10:07:11 AM »
Yay, wyrmsun.

Equinox has a good point, the community here is sometimes toxic.  I honestly feel the lumber bar will help new players learn timing and resource management better and maybe close the skill gap.  I don’t particularly see it as a problem as most, but, I’m a modder who appreciates game improvement.  One thing I know is that anyone can modify the mpq files, the key change is not a hack.  In fact you can learn step by step on how to do it in the mod section. 

I’m pretty sure everyone wants to keep the game the same. Hence why I got a lot of pushback even on balancing humans (people stated orcs are not op, yet they always pick them).  RU doesn’t like change or evolution. It’s just the way of
The lands.





You cant balance human and orc, even if you make auto-heal (stupid idea 6mana = 1 hp + one hit by ogre(lvl 7 ~~24hp) instead of hit ogre), even if you will make 1 mana = 1hp, knights will only heal and watch how they die by ogres

slow still is not enough to kill 9 ogres by 9 knights, better is polymorph, but it will be op if you change mana to 100 per one polymorph
people want play orcs, why do you want them to choose human?

You cant change BL cost from 50 mana to 100 mana, cause game will be slower, people will camp more,  new ogres will be usless to defense against ogres with lust




If you are modder, why dont you help us(me) i modding MPQ? I asked many question how to change for example mission objective, adding new ai? (there are only 53 if i remember), how to change ai place for buldings, why ai sometimes stuck?

Lower gryphon cost to 1500 and make ogres undead units.  That will do two things, create air gameplay and allow paladins to actually be a thing.  Auto slow and auto heal are nice in theory... even auto slow could be nice but it wouldn’t work due to previous statements you made.


another stupid idea 9 knights full mana will kill hm...  255/4= 63 , so 9 ogres will got 27 hp or 2 ogres will be with full hp thrid will got 63 hp
dragon = gryphon why one of them should be cheaper?

you want make humans op? cause you want play online with humans?


any of your idea arent good
 

I don’t think you will get it and if you haven’t got it after all these years then I don’t know what to say.  Maybe go play on bnet and open your eyes a little.  You are very close minded, you haven’t mentioned a single idea yet. All you are doing is being s typical nay sayer (probably another one that votes against the lumber bar) because you don’t like change.

I admire how fiercely competitive you are, but you gotta try harder to take the title of #1 degenerate from Eq. Stop talking about changes until you can comprehend elementary school level math that just proved your idea is flawed...

Dont be mad cuz swift raped your newbe ass and your now #2.

It's how it work hacker.
6vs5 owned baddie. fyi the whole community *without exception* completely agrees on the fact that you are *insanely dumb*.

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