Tried in different options:
repeated UDP packets to all players every 10 sec, 1 single ip to every player, nobody can join my game hosted from unforwarded 6113.
If i keep repeating packets to every player, i can't join any game (i get lat).
If i stop lat trick bot, i still can't join until i restart war2.
What does it mean?
How windows handle that packets? Maybe windows send "answer" to the application sent the request? That is my next idea.
Otherwise i have no explanation what happens.@Lambchops
, i'll try your dll, but i almost sure that will not help as you open sockets the same way as a python script.
I'd say we have to inject sending packets into war2 process somehow.