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Messages - willigetaname

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Support Requests / Re: 1 second+ input delay issues
« on: November 22, 2017, 01:29:01 PM »
So I've thought about this a little bit. I figure the delay is the internal delay given by warcraft 2 netcode itself(low latency). I've had this delay happen on starcraft 1 on patch 1.16 and below as well.

I figure if warcraft 2 had a turnrate configuration like sc does, then I wouldn't be having delay issues.

Also, is there something similar to chaoslauncher for warcraft2? It had the option to play on LAN setting(better than low latency) for online play.

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Support Requests / Re: 1 second+ input delay issues
« on: November 14, 2017, 09:27:31 PM »
30-31ms is what I normally get for cmd ping. However, when I'm on server it's around 250ms.I live in Canada, so I shouldn't be getting 30ms unless there's another server nearby me.

My internet connection is fine. I have a fiber connection that doesn't drop packets.

That is strange, still no idea how to fix that...

I am aware I can do the ffa game creation on server, and that's what I've been trying to do. Is there an alternate to this for single player? Doesn't seem like it.

you can use offlinebattlenet from here: http://en.war2.ru/downloads/ to setup your local bnet on 127.0.0.1


I have done the setup with offlinebattlenet already. I've tried with both my 127.0.0.1 address and 192.x.x.x private address. Same delayed result with both.

if u installed a ddraw...it may be the problem.im using i think the 2 version, 4v cpu lags me like hell! os win7.

offline single player: 0 delay
0ms(my test server): 0.8 of a second delay for an action to deploy
250ms(war2.ru): 0.82 of a second delay for an action to deploy

 :blank: wierd

lamb-".... and I havn't even bothered mention that if you're using some overloaded WIFI with a bad signal and your mum surfing Facebook then stop bothering everyone and go play farmville  ;)" loool fucking fb its gotta go under soon!


Which ddraw should I try? There seems to be 4 versions and I'm not sure where to place it.

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Support Requests / Re: 1 second+ input delay issues
« on: November 13, 2017, 06:17:33 PM »
I don't have delay issues while in single player, but on multiplayer I have the 1 second delay even on low latency.

What's the result of /ping on the server when you in game?
What's the result of "ping server.war2.ru" in your computer command line?

Should be something like that:
<50ms - excellent latency
50-100ms - good
100-300 - quite normal
300-500 - bad
>500 - unplayable.
If command line ping shows bad latency, the only way is to change your internet connection i think.


30-31ms is what I normally get for cmd ping. However, when I'm on server it's around 250ms.I live in Canada, so I shouldn't be getting 30ms unless there's another server nearby me.

My internet connection is fine. I have a fiber connection that doesn't drop packets.

What you are describing is lag. If it is not noticably lagging the game (interrupting/slowing down the game) then it is most likely regular packet loss, i.e. your ISP or some server along the route regularly dropping a certian % of the UDP traffic.

WC2 was originally written for the IPX network protocol in the '90s and was then ported to UDP for use on the internet.

The issue is that in modern terms UDP is generally used for lossy traffic such as video or VOIP streaming where loss of a given % of packets just results in a corresponding loss in audio/visual quality, and TCP is used for connections that require guaranteed delivery of packets.

Because of this some providers will routinely drop UDP packets as a way of shedding load. This is bad for WC2 and will often produce the exact symptons you are describing.

With due respect to iL, he has the luxury of playing from Europe. The /ping stats he quotes would no doubt be accurate when playing from there. Myself being in Australia I often have >500 ms ping and that can still be very responsive. From Europe a >500 ping would definately be highlighting a problem with the connection that would be causing lag. From Australia 400+ ping is not unusual and can still be excellent even with WC2 set for low latency.

My current connection (temporary problem) is AWFUL, however it still reports lower ping times than my previous ISP which was pretty good.

Unless it is a local routing issue with your LAN (which is unlikely) the solution is to stop the decemation of your UDP traffic. There are 2 ways of (possibly) achieving this.

1) Change to a different ISP - i.e. some cheap ISPs buy and on-sell bandwidth from other providers that is de-prioritized by the parent provider, and therefore much less reliable.

2) Encapsulate your UDP packets inside TCP packets by using a VPN. This way servers will not be able to identify it as "droppable" and MAY be far less likely interrupt it. Although adding the VPN layer actually increases latency in the connection, if it stops packet loss it can cause a dramatic improvement in lag.

It all depends on your geographical (and political!) location, your ISP and their infastructure and the individual characteristics of any VPN you may be using. You may have to experiment a bit to get the best results.

If you are technically minded there is an extended discussion on the WC2 network mechanics HERE


.... and I havn't even bothered mention that if you're using some overloaded WIFI with a bad signal and your mum surfing Facebook then stop bothering everyone and go play farmville  ;)



Thanks for trying to educate me. I do understand how UDP works vs TCP already.

I can play games using UDP connection over to europe and australia already without packet loss on a different format(kaillera). So I shouldn't be getting these issues. I already thought that this wouldn't be an issue on warcraft 2 online because I'm not actively connecting to anyone else during a game I host.

My connection is extremely consistent and I am the only one using it. It is fiber and I am on ethernet: http://beta.speedtest.net/result/6791060448

Like I said above, my ping when on war2.ru server is around 250ms.

My ISP is definitely not changing seeing as I don't drop packets on other platforms using UDP. VPN wouldn't solve this issue due to it being an internal delay put on when a network game is played.

All I want to do is to have the ability of doing FFA with computer players(don't see option on single player custom campaign)


Oh.
Just noticed this line.

Do you mean without any other players in the game? Just you vs comps?

You can do this by:

- log in to the server
- [Create] game
- Select map, type a name and make game type melee [OK]
- Use the drop-downs to change a few of the players to "computer" and start

Once the game has started you should have zero lag.
At this point you can actually switch off you router and keep playing. You will get a message saying "Your connection to battle.net has been lost" but the game will continue, if there are no other people playing it is all happening on your local machine.

If you have any lag at this point it is an issue with your computer.



Yes. I mean only with computers.

I am aware I can do the ffa game creation on server, and that's what I've been trying to do. Is there an alternate to this for single player? Doesn't seem like it.

I've timed how much delay I get offline and online. It's a negligible difference between the two(on low latency).:

offline single player: 0 delay
0ms(my test server): 0.8 of a second delay for an action to deploy
250ms(war2.ru): 0.82 of a second delay for an action to deploy


How exactly is this a problem with my computer? Seems like that's the go to if you don't know what the issue is.

Explain to me how this delay is possible on 0ms still.

4
Support Requests / Re: 1 second+ input delay issues
« on: November 12, 2017, 04:31:57 PM »
uh bump..?

do you guys service requests around here?

5
Support Requests / 1 second+ input delay issues
« on: November 09, 2017, 03:11:11 PM »
Like the title says, I am having much too much delay on any unit I try to control.

I don't have delay issues while in single player, but on multiplayer I have the 1 second delay even on low latency.

I have tried running my own private server to test this out myself(1-2ms). The issue still persists despite connecting directly to myself.

I have run through the port forwarding troubleshooting just in case it may be related. Forwarded ports 6112-6119 on both UDP/TCP. uPNP is on. Firewall is not blocking warcraft 2.

I've tried these on both Warcraft 2 Battlenet edition and the latest combat edition.

What exactly is the solution to this delay problem? It's bizarre. All I want to do is to have the ability of doing FFA with computer players(don't see option on single player custom campaign)  :(

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