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Messages - Lightning_Hunter

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1
Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!

what difficulty did you play in human3 ?

will keep on balancing out the difficulty better off. Really appreciate your feedback bud.


It was Friendly mode (I wouldn't dare try the other modes!). It's hard to defend the base with no Towers and both Orange and Red attacking. I tried killing Orange at the start of the game, but the guard tower behind the trees stopped me (plus Red comes in shortly after).  I think Orange needs to be much easier.  I'm not even sure if ships were trying to attack me on the coast or not, since I never got far enough to build a Shipyard after about 10-15 minutes of playing.

2
Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!

3
Sorry for the terrible video quality, but just to show how bad I'm doing:


I tried building more peasants first, then more archers first, then a barracks first. Kept my healthy guys in the front lines, less healthy guys in the back. Had all my peasants working. But I just got overwhelmed each time.

Edit: Wait a minute! I just now tried the "easier" mode, and it gave me 4 peasants instead of 2!  I thought "friendly" was easier? I also noticed that "Hard" mode gave me 2 peasants, the same as "friendly" mode. Maybe the two plugins were mixed up?

4
Thanks! 

I got destroyed 5 times on the 2nd Human mission with Friendly mode. Lol.  I guess I'm just not as good as I used to be. Do I have to lure the enemy troops into my ships or something?  I always get attacked by about 10 enemy troops before I can even train 5-6 footmen. They launch a major attack at about the night cycle (which is a really cool feature, by the way).

Not sure I'm good enough to continue these missions! :o

5
I think I figured it out. I downloaded the latest version of the Widescreen patch (version 6), and those problems went away.  It might have been the last version of the Widescreen patch that caused those issues!

Can't wait to play this now. :D

6
Wow, that was fast! Thanks, Danny. I'm starting with the Human campaign. For some reason the first Orc mission crashes when I select a resolution of 1280x704 using ROH_HD.exe. Any ideas on why?

7
if you playing on server you can use command /song X
just write in chat /song 10 or something
songs are from 0 to 26
you can play any of them in multiplayer on serv

I'm playing offline campaigns only. I know the game can't save the music position, but can the current track keep playing where it is? In other words, disable a saved game from loading any track at all.


i've randomized the music. Each time it starts a new mission, restarts or reloads a game, it will play a new music. It will be in next version.




Nice, can't wait!

8
if you playing on server you can use command /song X
just write in chat /song 10 or something
songs are from 0 to 26
you can play any of them in multiplayer on serv

I'm playing offline campaigns only. I know the game can't save the music position, but can the current track keep playing where it is? In other words, disable a saved game from loading any track at all.

9
That would be awesome! I think with just a few minor changes the maps will be much easier. I noticed in the map editor that Knights/Ogres and Mages/Death Knights were found earlier in the game. With the easy version, maybe you could eliminate those upgrades until the usual maps you see them in? For example, Death Knights/Mages should only appear in about level 10 and beyond (whatever it was in the original game). The difficulty level in the Multi-Tileset "Upgraded" version seems to be very balanced!

With the music, it might be better to have the music continue playing instead of starting over when you load a saved game, if that's possible.

Edit: Another thing, I don't mind if there are more enemy troops to kill on the map (in fact, that is a great thing). However, there should be a lot more gold if so! Otherwise, you spend time defending your base, start building an army, and run out of gold before you can win!

10
Thanks for the response! Do you know if there is a way to randomize the in-game music? Every time I load a game, the music starts over. Since I have to save/load a lot to win, it means I always hear the same music on repeat :P

Also I'm curious, what map editor do you use for scenarios?

Thanks!

11
Hi Danny, I recently got back into War2 after a long break, and couldn't believe how many fun mods there are now! I really am shocked, since nobody did anything for this game for years and years.  I really like all your mods. I have a question for you: I am getting ROH up and running, but I haven't figured out how to change the resolution in ROH_HD.exe. I know in the widescreen patch, there is a .ini file with the resolution settings, but that doesn't seem to work even if I rename it to ROH_HD.ini.

Also, question about the difficulty! I played your Warcraft II DAIFE v7.0+, upgraded version until about Human campaign #10.  I was able to beat each mission, but only by saving/loading a LOT. Is the ROH "easier mode" harder than the upgraded edition, or about the same?  I ask because I'm not sure if I can handle any harder than the upgraded edition without rage quitting.  LOL

Thanks!

12
Mods & Development / Re: Released Version 2: Tileset compilation
« on: August 09, 2016, 07:05:35 PM »
They won't expire.  I have an account through mediafire, and files that I uploaded back in 2013 are still there.  There is no 30-day rule with an active mediafire account.

13
Mods & Development / Re: Ingame background music
« on: August 02, 2016, 11:15:34 PM »
Ive read some of this.

my friend back in the 90s recorded custom sounds for the units. really freaking neat. i still have them. they would be a neat addition to the game.

also some of the old war2 music has been giving the HD remake treatmeant here and there by blizzard.
instead of the same old MIDI the game came with i think its time to buff the soundtrack and some of the sfx and voices and include them in a future patch/verion.

Why don't you upload those sounds?  I would like to hear them.

14
Mods & Development / Re: Old School Titlesets
« on: July 26, 2016, 08:22:10 PM »
hey man here is wetland...yes its .wcd reading back how you got it to .vr4.

getting the other tilesets.... brb

we all want to make tilesets :( looks like it has to be done using wardraft :o i hate wardraft  >:(

K's is camerons jungle for swamp looks like you got the rest.

glacier is already added in tupacs post :/ wetland is swamp also.

these are not for use with bnet as they are.


I guess nobody saw my update to the official tile set release thread.  I already released these tilesets (Wetland, Cameron's Jungle, and Glacier).  There are no unreleased tilesets left that I know of.  Read the first post carefully:
http://forum.war2.ru/index.php/topic,2296.0.html

15
Mods & Development / Re: Released Version 2: Tileset compilation
« on: July 11, 2016, 12:48:25 PM »
You can open the MPQ file using MPQ Edit, but beyond that, I couldn't tell you how to open the tileset files themselves to extract the images.  I don't even think they contain images in the traditional sense.  Maybe there is an old tileset editor floating around out there.  The tileset files have the extensions .cv4, .vr4, and .vx4 (found in the MPQ files).

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