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Messages - Lambchops

Pages: 1 [2] 3 4 ... 75
16) Server.War2.ru / Re: Facebook War2 Community
« on: November 18, 2018, 08:05:21 AM »
Are you sure? Your literacy level feels a lot more like Morayfield year 8 ;)

17) Server.War2.ru / Re: New Colors?
« on: November 17, 2018, 04:03:47 AM »
Thanks Mousey :)

Should point out that there are 2 different methods at play here. Most traditional solutions involve editing the palettes (forest.ppl, winter.ppl ... etc) that are included in the game 'mpq' data files.

If you want you can use mpq tools to extract the .ppl files then edit them with my palette editor then either replace the originals in War2Dat.mpq or include the updated files in War2Patch.mpq (which will be used in place of the War2Dat versions).

The patcher above uses a different approach where it mods the wc2 exe so that it uses a different palette entry (color) to display a mini-map color without actually changing the palette at all.

The advantage of the patcher is that it is a quick and easy 1-step fix. The only disadvantage is that I *think* it upsets War2bneInsight, for no reason other than Insight checks the exe then refuses to work because it doesn't recognise the changed exe as a valid version.

I say "I think" because maybe it is some other exe mod I have done that upsets it lol not sure. Perhaps some one else can confirm this?

18) Server.War2.ru / Re: New Colors?
« on: November 16, 2018, 06:28:04 AM »
Oh red/green color blindness. Didn't know that was a problem. Never considered it.

HERE's a patcher that will change red to a bright teal color as well as black to a lighter shade of grey (mini-map only).
Just run it and select [patch] from the menu then locate your warcraft II bne.exe file.

If you don't like it just select [unpatch] and it will reverse the process.

If you have already used my original black minimap patcher, you will have to unpatch that using the original patcher before applying this one ( or just re-install ).


-- edit --

The red looks like this:

Does that work for you? I have no way of knowing.

-- edit --

And despite this being the most vanilla exe imaginable, totally unprotected, does nothing but write 8 bytes to a file that the user selects there's still one stupid A-V scanner that says it's "unsafe".

Fear-mongering for profit. Must be a Trump product  ;D

-- last edit --

HERE's the source if anyone's interested. It compiles with MASM32

19) General Discussion / Re: massive diarrhea spot on the earth
« on: November 15, 2018, 08:00:19 AM »
some moronic dribble

lol owned again. Seriously, why do you even bother?

20) General Discussion / Re: massive diarrhea spot on the earth
« on: November 14, 2018, 08:55:30 PM »
rofl what "spoils of war" did russia have?

How about half of Germany for starters?? DUH

  ...and when the Berlin wall came down which side was doing better? How many people were shot dead by the facist soviet regime trying to escape from East Berlin to the west?

Your ignorance is breathtaking.

and this stupid liberal unironically thinks putin put trump in the white house.  i'm fucking dead.

"got help from" is quite different to "put in the white house", now you're even mis-quoting yourself.

21) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 14, 2018, 06:06:08 AM »
;D but what we are wanting to find is the "this spell can cast without a unit" stuff and make heal cast..then work to find how to make it target a unit like exo...is it possible idk

no idea, but I agree that would be a cool mod.

22) General Discussion / Re: massive diarrhea spot on the earth
« on: November 14, 2018, 05:30:26 AM »
jon is right..usa was very careless in the testing..completely ruined a island ..blasting in the ocean. yup sent citizens to die..

Listing America's sins does not somehow make Russia's sins go away.

Actually if you want the record holders for nuking the crap out of someone else's island, you really want the French.

took a destroyed post-ww1 economy into a superpower on par with the u.s and which made impressive advances in technology - the confused liberal brain

Yes, America and Russia carved up the spoils of war when they won, and both countries enjoyed decades of growth and prosperity as a result.

trump probably got help from putin to get into the white house - also stupid liberal brain

Probably? Definately. What's your point? Do you even have a point?

Let me guess .... you feel disenfranchised with your mediocre existance so retweeting propoganda from CAPITOLIST Russian troll farms makes you feel better about being a loser? Was that it? ... Pretty sure that's it ;)

23) Server.War2.ru / Re: Facebook War2 Community
« on: November 14, 2018, 05:07:40 AM »
We need a greater presents on facebook

Here ya go, post this on your fb feed:

    Merry Fkn Christmas ya numpty  ;D

24) General Discussion / Re: Medical science in the 1700s
« on: November 13, 2018, 08:13:07 AM »
It may sound crazy but Yamon swears by it

;D Hysterics ;D

25) General Discussion / Re: massive diarrhea spot on the earth
« on: November 13, 2018, 08:02:40 AM »
USSR had the technology and never used it. meanwhile amerikkka almost destroyed the entire earth with nukes. this same stupid fucking country that had ideas like setting off a nuke on the moon (Project A119) and murdering its own citizens  then blame it on Cuba to gain popularity for war against them (Operation Northwoods)..

Largest man-made explosion ever: https://en.wikipedia.org/wiki/Tsar_Bomba

How much does Putin pay to troll America? 2 rubles every 1k posts?
It's slave labour, have some self respect.

-- edit --

See Also: Kuzma's mother

26) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 13, 2018, 06:47:48 AM »
After running a few more tests last night, I must admit its starting to look like d&d does more damage to gts than blizz, and blizz does more damage to rax than d&d. Maybe the 2x2 - 3x3 thing is true. Not what I expected, but thats what the results seem to say. Got to be scientific about it.

Any thoughts on the difference between multicast d&d/blizz targeting a building and targeting the ground?

Here's the thing:

If you multi-select 9 mages or dks then target a building with blizz/d&d they all cast in exactly the same spot - the AOE is a perfect square, but if you target the ground *usually* they all cast at slightly different spots so the total AOE is more spread out.

BUT (and I have no idea why) if you put your 9 mages (or dks) in a straight line, either vertical or horizontal then multi-select and cast at the ground, they will all cast at the same spot as if you targeted a building.

This works out the same using either of the 2 multi-cast methods. It's weird  ???

The difference in effect is quite marked.   Thoughts? ???

-- edit --

this even works if they are in a diagonal line, but as soon as they are clumped together then they start targeting a random spot.

27) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 12, 2018, 07:29:52 AM »
Both blizz and d&d do repeating amounts of random damage over an area. Blizz does more damage per 'hit' but d&d hits more times.

This is not true. blizzard does 11 waves of iceshards, and death n decay does 11 waves of roses or whatever those are called.

Ok. Are you sure that's the damage and not just the graphics? IDK really that was just a guess based on observing the results.

Another possibility would be blizzard having a much larger random damage range...

something like:

d&d  =  50 - 100 damage ( average   75  )
blizz =   5  - 200 damage ( average 102.5)
( *not real numbers just an example* )

So blizz would still have higher damage overall, but d&d has more chance of evenly distributing it over the area.

Lets cut all that bullshit. Why don't we all try for ourselves?

I just made a simple map for testing ...

Yeah I did a similar thing, only i gave some of the buildings 10x the HP then multicast with 9 mages / dks
that way the effect is averaged out over 9 casts at once.

Also if you make the target units your own, then you can quantify the exact number of HP done.

28) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 09:00:44 PM »
I did a few tests, just out of interest. Didn't run it enough times to be statistical proof, but the appearance I saw was something like:

Both blizz and d&d do repeating amounts of random damage over an area. Blizz does more damage per 'hit' but d&d hits more times.

In this way the damage from d&d will tend to be more regular ... it will be spread out the damage more evenly over the area, so seems to have a slightly higher rate of completely destroying smaller/low-HP targets, but in every test I did, Blizz dealt more total damage to the area.

The difference was less than what I thought it was before doing this test. The 2 spells seem slightly different, but pretty well balanced.

-- edit --

This was only done on buildings....  BTW the myth/rumor I heard years ago was that blizz does more damage to buildings but d&d does more damage to mobile units, but idk how true that is.

29) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 02:45:49 AM »
If that isn't a troll you're mentally deficiant

I understand a noob like you takes forever to get 1000 gold. It's ok. people like you tend to be Deficient with your peon count by the time you actually survive to fortress and build an altar of storms. I'm sure any half decent player on this server could beat you with Runes or flame shield only. But don't worry, keep trying. You'll get there soon mr sensationalized meme.

not having enough of a specified quality or ingredient.

Costly in MP not gold, as is the context of this entire thread DUH

[  ] Yes to Lust mana cost increase
[  ] Yes to Heal mana cost decrease 
[  ] Yes to Troll regen increase
[  ] Yes to Skeletons cost decrease
[  ] Yes to Unholy armor cost decrease
[  ] Yes to Firebolt cost decrease
[  ] Yes to Flameshield cost decrease

 .... / ....

Unholy armor:
A very powerfull spell to make dk bombs and other fancy moves but it is very expensive overall still and could be a bit cheaper from 200 to something around 150 100.

Flames shield:
A fun spell when used wisely I would however lower the cost of flames shield from 80 to something around 50 to make it more possible/worth doing invisibility/flameshield combos

I was giving you the benefit of the doubt by suggesting you were trolling, but instead you doubled down .... lol you mental midget ;D

Just guessing, but are you perhaps one of those people that spends more time talking than listening?

30) General Discussion / Re: War is a racket?
« on: November 09, 2018, 06:17:39 AM »
War is the original racket.

Even before it became an industry the point was always to beat up the village next door and take their stuff.

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