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Messages - Lambchops

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301
Not sure if that would be interesting for non-russian community, but let it be so:

1,5 months ago i uploaded war2combat 4.4 to the most popular russian torrent tracker:
https://rutracker.org/forum/viewtopic.php?t=5732145

Would be interested to spread that torrent to several more trackers: worldwide and national:
english, german, french, spanish, italian, polish and maybe others.

Maybe that will help to promote war2 in the world?

Not sure having it as a single 3.3GB torrent is a good idea.

People might delete it before they realise they only have to download one version.

I was going to leave it on my phone to help seed, but that is a lot of space...

302
Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 06, 2019, 08:21:57 AM »
this game is the easiest startegy that i played online and you want make it more easy?

wtf?

Personally I think giving the player more information makes the game richer, not easier.

303
Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 06, 2019, 08:12:05 AM »
Quote
Since these additions may really help the game-play substantially it would be nice to be able to see when players use them for tourneys and ladder.
There's no way to see when players use that, as nothing being sent to network here.
The only way is to use something like antihack here...

Yeah, as I understand it the server only gets the client game (wc2, sc, diablo etc), and a version number. There isn't really a facility for it to receive any extra info.

Perhaps we could force a chat message at game start, like have each client auto send "Plugins: T C A L" or something so everyone can see it. Don't really know how to do that yet, although I suspect it wouldn't be too hard to track down. However that would be an update to the framework itself as against just adding a plugin so that is just an idea for a later date.

At the moment there is only the chop bars that people seem worried about. If you try it out you will find that although it is interesting and occasionally mildly useful, it really doesn't give anyone a huge advantage. I would be very surprised if it actually altered the outcome of even one game a year. The main thing I notice is peons seem to chop faster lol. When you don't know how long they have to go they always seem to take forever....

i think the chop only works on ur peons not the enemies

Yes. Only your own, and only when they are selected.

Actually I think it would be cool to be able to see enemies also... like when they are chopping into your base, I think this stuff just adds interest and fun to the game, but don't worry I have no intention of doing that unless a clear majority of players wants it (which seems unlikely).

     --------------------

The next plugin I am thinking about doing is a game/chat log.
Should also be able to incorporate a squelch list at the same time.

Just something that logs the time, date, map and players etc. when you start a game then logs the in-game chat in a text file. Not for any real reason except it would be amusing. Imagine if we had chat logs from all the epic games over the years .... so much gold wasted.

Does anybody have any problems with that? Copyright? Invasion of privacy? Religious concerns? General grumpiness? Having a bad day issues? Just don't like Lamb doing stuff? ;) Speak up!


Also at a later date I would also like to add life/magic bars for selected units. Just the info that is already supplied on the panel on the left, except as an on-screen display.... please start bitching about that now, then we can have another bitch session when I get around to thinking about starting work on it..... by that time hopefully people will have become more comfortable with the whole plugin thing and think of it as a positive as against something to be feared.


I love these additions to the game they look legit and they are a great step forward to upgrade the game! :thumbsup:

Thanks mate. That's nice to hear. :) I just wish I had more time to spend working on it. At the moment I'm really only putting in a few hours a week (if that).

304
Server.War2.ru / Re: Hello All.. Im the new admin
« on: July 06, 2019, 07:06:48 AM »
Grats Bux.... better you than me mate lol  :thumbsup:

don't be surprised if 1 or 2 of them not only try to influence you to do something, but then retaliate against you when you do not heed their suggestions

Them and everyone else too.

IM A PIECE OF SHIT TOO, BUT IM LIKE 3RD

Yeah but you're #1 troll .... well since Vlad the Russian pro dissappeared anyway ;D


305
Server.War2.ru / Re: why do only like 50-60% users have AH running?
« on: July 04, 2019, 08:27:40 AM »
Im using cd and it wont work with normal exe
CD will not work with GOG war2 as they changed install.exe archive to install.mpq for some strange reasons...
That causes big problems with compatibility between 2020 and gog2021 also
It works with cd..

The GOG version doesn't need the CD to work, it has the no-cd patch already applied to it. The original BNE version searched the file "install.exe" to locate the CD path.

So what are we talking about here? The gog version won't play the music from the CD?... apart from the security check to stop pirates (and whatever verification data it extracted from install.exe) im pretty sure the only thing the CD did was play the music... and I think there is also an option to leave the campaign videos on the CD also to save 90's HDD space hehe.


306
Server.War2.ru / Re: why do only like 50-60% users have AH running?
« on: July 04, 2019, 05:36:31 AM »
yeah the GOG ship has sailed... or sunk .. however you want to look at it.

GOG was never shit... BUT every now and again some random nostelgic person will get WC2 from them, then log in and find the server empty. There really should be a bot there directing people to our community even if it's only a few noobs a year I think its well worth it.



Suggestion for the upcoming combat 45 installer:

Take all improvements from 44 and apply them to 43 and turn it into 45 (2.0.2.0). This way we're going to have all the tools working again and we can use the old AH.


Suggestion for the upcoming combat 46 installer:

Create a whole new AH that isn't optional, everyone must be forced to use it.


Yes. When I first suggested the AH back on the old occult forum, that was always the plan. You have to make it mandatory. I think the problem is that iL's current AH monitors WC2 from a seperate process, while the WC2 exe itself remains identical and indistinguishable from the original version, so the pvpgn server can't tell the difference.

I have spoken at length with iL about future strategies for a more comprehensive AH, and am happy to assist with implimenting it.


307
Server.War2.ru / Re: why do only like 50-60% users have AH running?
« on: July 03, 2019, 01:13:51 PM »
Because old loader have not been compatible with gog war2, i rebuilt it and just removed antihack from last version 4.4

Maybe that is the main reason. Going to release a new combat soon, still not sure what do to with antihack there...



IF THERE IS A HOSTING FIX IT SHOULD BE BUNDLED WITH THE AH SO PEOPLE HAVE TO USE IT OR THEY CANT JOIN GAMES.


You can release the hosting fix first, just change the server later when the new AH is ready




309
Server.War2.ru / Re: Also Fois fixed hosting
« on: July 03, 2019, 05:12:41 AM »
so i am using XfinityWifi now and as u know there is no routers u connect by connecting to a local xfinity connection.. when i tried to host i got the port error message...

now fois told me only people wit the same winsocket file he gave me could join my game but it seems every 1 was able to join so i think this is a better fix then he originally imagined.. ill update if needed....

ty fois for your contribution u an lambchop has done wonders for the comunity


Very cool, so where do we get it?

310
Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 03, 2019, 05:09:56 AM »
And you belive thats some how where born  +2000 will play this old game?

Ragner and hurt both born 2000+

Why not? It's an awesome game. Maybe we won't get a million young players, but we can get some.

I hear young people still play chess too - the graphics on that is pretty old ;)


311
Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 01, 2019, 01:09:36 PM »
The only way anyone could be paying that much attention to microing choppers would be if they were recording a macro at a slower speed. Anyone who has been paying attention to the game will know that this type of thing has been done since before this server started. I believe it was the death of many custion maps that required fast building and attacking like BGH, archers etc.
I BELIEVE THIS FALSE

I (USED TO) CRUSH ALL CHOP AND BGH AND ARCHER AND MAD AND KOTR PLAYERS AND I LEGIT, THEREFORE HAX0RS HAVE LITTEL SUCCESS

WAIT U TALKIN ABOUT ME? LOL

Hahaha. Nice.
 
Pro tip:
Always disrupt your "pro" opponent's base as early as possible, it upsets their build macro. The longer you leave it the greater their advantage.

 .... but just make sure they don't know how much wood a peon has chopped or you will be owned.

312
Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 01, 2019, 12:47:06 PM »
as i understand that is a warvideo replay with stats enabled.
Warvideo will not show that until the game is finished.
I don't mean there's no such type of hack somewhere, but at least i don't know about that type of hack.

Very glad to hear it. Glitching observer on gives most of the same information, and I'm quite sure pleanty of people do that. Observer is a very flawed hack that is available in the server downloads section.... and somehow a chop bar is some crazy advantage?

  -- edit --

and where do you get that version of warvid?

313
Server.War2.ru / Re: Great news War2.ru!
« on: July 01, 2019, 08:28:34 AM »
Very cool :D

314
Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 01, 2019, 08:17:37 AM »
Quote
There is no argument that it technically allows more information so there is a small advantage (real or imagined), but what is the argument that it should not be part of the interface?

I'd say "because some players already have skill to control their peons and they spent much time to reach that skill".
These players have advantage now, they deserved it, but they loose it after your software coming out.


Ok. I see your point.

Maybe I'm wrong but I'm not aware of any players who can keep track of exactly which peons started chopping first. It seems literally impossible without watching your choppers all game, which would leave you virtually unable to do anything else.

Is there anybody capable of doing this? Please speak up.


At the same time as i state before, i think our future is newcomers, so they will find it useful.
And the game needs evolving, so your utility is a good act for newcomers i think. So i plan to add your utils to new combat 4.5


Cool. You are most welcome to use it.  :thumbsup:

great work!! the plugin system looks awesome & the map plugin is amazing!! <3<3<3 i too oppose the chop plugin however for exactly the reasons tk said.


Mousey :) Welcome back I've missed you.

conversely, what's the argument that it should? the only reason i'm hearing is because you personally think it's an improvement to have to spend less attention monitoring choppers. that doesn't sound like an open & shut "improvement" so much as one person's personal preference for what essentially amounts to a crutch.


Respectfully, I really don't think it is a crutch at all - it is providing new information that could not be obtained be any means short of exclusively watching peons chop, which IMO is in any normal gameplay impractical to the point of impossibility.

The only way anyone could be paying that much attention to microing choppers would be if they were recording a macro at a slower speed. Anyone who has been paying attention to the game will know that this type of thing has been done since before this server started. I believe it was the death of many custion maps that required fast building and attacking like BGH, archers etc. I am happy to take the advantage away from cheats and give it to real players.

Other than that, I do not believe that ANYONE can keep track of all their choppers and build / scout / attack / defend / expand etc. beyond the first few peons at the start of the game, and at that point the chop bar is irrelevant anyway.

I honestly think it is information that should be available to the player (even wargus has this), and it just adds a bit more fun/interest. Any theoretical advantage is very slight, and it is available to everyone.

.... posting about it on page 11 of an obscure thread on a forum used by 5 1/2 members of the community doesn't remotely qualify as due diligence.



Well I did try. No it wasn't on page 11 of an obscure thread. I made THIS thread, and invited public comments before I even put the time into making it, let alone releasing it.

Yes I was a bit underwhelmed by the response.




There was a bit on the lobby map, then I posted this:

Next plugin will add hp/mp bars under units on screen for better microing. Also chopping bars for peons so you can see which ones have chopped more.


got no response, so I did a test then posted this

  Well here's a proof of concept for the life bars thing. Still a lot of kinks to iron out, but it should work ok I think:




So how should this be handled? I'm thinking magic / chopping display should only be for your own units, but life should be visible for any unit in visual range... or should this be handled some other way?

Thoughts?


  -- edit --

and how about training complete % bars for rax etc? gold left in mines? upgrade progress for smith/mill/foundary/altar etc?



There's a fine line between improving the game and changing it, which is why I want people's opinions on these things.


There were comments from easycompany, iL, zelya and Szwagier. Nobody else seemed to be interested. I'm guessing tk was too busy ranting about how he should be admin and criticizing people while not reading more than the first 6 words of anything.

People raised concerns about health bars, especially with regards to unselected units. To be honest I was really surprised by the general air of negativity. I expected displaying life bars for enemy units to be contentious, but I really didn't think anyone would mind seeing their own information.

But, as people had issues, I did not release a plugin that displayed health bars at all, and when I released the chop bars plugin 10 days later I made sure they were restricted only to the player's own peons and only while they were selected.

Still people complain.

I really thought I was doing the right thing to try to breathe some new interest back into the game. In the end server admins can declare whatever they want to be a "hack" and ban it. People can demand SS. The plugin framwork is designed to make it ver easy for individual mods to be added or removed. Do as you will.


But let's pop the lid off this steaming pile with some officially submitted tourney warvid featuring custom displays of opponent's forces and resources, on-screen health bars and training completion. This is apparantly OK as long as nobody talks about it, but try to openly improve the game for everyone and suddenly I'm overreaching.



All 4 players in that game are very high profile "pros". I would personally be quite surprised if they were not all running that same software. The local player was clearly using a gaming mouse with automatic clicking.

No I am not interested in naming either my source, the player who recorded it or the other players in the game so we can got through some facade of a witch-hunt, I'm sure we/they all know who they are. I just enjoy the game and I'd rather do something positive.


maintaining a consistent playing experience for everyone since after all this is a competitive multiplayer game. if it's not standardized, then none of the outcomes mean anything.



AGREE.

So let's cut the crap. Is the problem that I'm talking about mods openly? or that I'm making them available to non "pros" ... or am I seriously supposed to believe you have all been playing this game and running the server and the tourneys for all these years without ever knowing about any of this stuff? .... Please. Prosplain me that.


Now let's all have a nice discussion about the unfair advantage chop bars are providing.

Anyone want to buy a vowel? How bout an "O"?

Love you guys :)

 :critter:

Please read and consider all of this post before replying. Please also consider simply replying "Cool mod Lamb, thanks"

315
Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: June 30, 2019, 08:10:17 AM »
Sure. I know it is useful .... so use it.

I'm still not hearing an argument as to why it shouldn't be part of the interface. Should we never improve the game?

Actually having had it for a while now, TBH I don't actually use it a lot. Occasionally I will notice 2 peons chopping the one tree so I will move the one that has chopped less, but stopping and making that decision takes a second or two, depending on what else is happening that may not be a good use of time simply for a 50% chance that you will get 100 wood maybe a couple of seconds earlier.

And I've actually noticed that in that situation most often the 2 peons are very close to the same number of chops, so it doesn't make any real difference which one you move, and you would be better off just grabbing one at random.

There is no argument that it technically allows more information so there is a small advantage (real or imagined), but what is the argument that it should not be part of the interface?

Not "because I don't have it" if you can't be bothered installing it that's on you, not a valid reason why the game should never be improved.


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