wardraft + hex editor
its more fun than playing chop chop(gow) when half players still dont know how to play this map after X yearswhy dont we have one tour ffa? 4players one map winner going to the final , so we need only 16 playersFfa sucks...
For anyone who doesn't already know:
Here's a pic of the 2 correct hall spots for a power mine.
This creates the highest possible gold flow rate. It's all about the peons not crashing into each other when you use this placement, they just walk straight to the mine and back to the hall.
As has been mentioned here, this is of little advantage when you don't have a lot of peons mining, as they rarely obstruct each other anyway, and on maps such as GOW where you typically have 60k or less in each mine there is no real point. The successful strats for these maps are well developed and they don't include power-mining.
Power mines are most useful when using a high gold strategy on maps that have larger amounts of gold in each mine.... most obviously air strats on custom maps where the mines have 600k+ gold.
power mining isnt actually better until you hit around 16+ peons in the flow, until then there are a couple of other hall placement spots that are just as good.