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Messages - Szwagier

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376
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 13, 2020, 05:28:42 AM »
Saying that humans is stronger than orcs is sort of delusional for me. Both races have the same sea units.

99% of the time I see war2 multiplayer is just ground vs ground only. I dont need to be for such a long time playing war2 to see how the meta just works. I have experience from the past playing against competitive amateur people in starcraft  1 and 2 so I kinda see how things work here.

Games end much faster than ever reaching invisibility for any ship in " sea vs sea " war2 games, even though this is something will never happen because like I said, i just see people playing 99.9% of games in ground vs ground. Also invisibility from mages is 200 mana, are you going to wait for setting 5 invisibilities in a time for doing " anything "  against your oponnent ? Games end much earlier than this.
Invisibility is casted and revealed once units attack their target or casting it on another mage in very sneaky situations. I doubt you cast invicibility from your base to let your unit walk the entire map for doing one-time blizzard. You can't cast this ability on demo-squads.



you have never played/watched late game sea maps dont you?

377
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 13, 2020, 05:19:02 AM »
its not sea

JIMLAND! - YouTube

Warcraft 2 Human Gameplay: 1v1 on Garden Of War - YouTube

1v1 ~Poscow v Falkentyne
Old EF g1 - YouTube[/url]


I didnt save and upload on youtube any sea games, had on combat but ofc someone deleted all videos ...


you wont balance ANY game to use all units, if you buff so much tier 1 units, tier 3 wont be played

378
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 12, 2020, 08:21:18 PM »
i disagree with you, human race is more powerfull race than orc in sea maps, if you make stronger human, orc will not exist in sea maps, invis ship with invis mage and how you want counter it? you can counter everything expect that

of course invis is not working vs computer

sea map human>orc
land map orc>human

we need just nerf lust

problem is that people are playing only gow(land map - 90%)

chop is custom game

@Oragorn  if someone is not  playing multiplayer he shouldnt speak about  balance in multiplayer games

useful spells

human: invis, blizzard, sometimes slow,   polymorph flame are only used for fun
orc: haste, decay,  tornado, skeleton, unholy are only used for fun



379
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 12, 2020, 10:02:53 AM »
problem with invis alleria can be, if you got players go  basetrade, and player A got better army, but player B got alleria, how player A can kill alleria without catapult/dk?

380
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 12, 2020, 08:10:42 AM »
it count now kills, attack peons are not worth to make, who will make attack peon when normal peon is better? and it waste time to make them from town hall?

381
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 12, 2020, 05:49:53 AM »
I think its casue diffrent armor, like in w3 when you got no armor, light armor, heavy armor. medium armor, hero and fortified

http://classic.battle.net/war3/basics/armorandweapontypes.shtml

382
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 11, 2020, 09:06:03 PM »
yes but people in 90% games(expect braviet lol) got lvl +4 attack before lust

Level 5 ogre attacks a level 5 knight: ((12 - 8 ) + 4 = 8. The ogre will do 4-8 damage per hit.

Level 5 ogre with bloodlust attacks a level 5 knight: ((24 - 8 ) + 8 = 24. The ogre will do 12-24 damage per hit. That's 3.0 times as strong as the ogre without bloodlust.

Its funny that 9 lusted ogres can hit with bad luck 12 dmg per hit vs 9 ogres 24 dmg  :rofl:

383
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 11, 2020, 02:17:09 PM »
join us, play with us, you will got one vote

Thanks, but no. I won't joining you guys, because it's pointless. My APM is around 70-90 and I remember that everyone were playing on Fastest speed. You will rush my base with 30 Ogre-mages with BL before I build Ogre Mound.

You have right. I should shut up if I'm not playing multi.

I call people like you "thrower of ideas" (...)

Yep, that's me :D

Thanks for these code explanations. I have never seen War2 code so I didn't know that mana is a byte variable (max value looks like byte but I didn't think about it).

Well I didn't get your point with Circle of Power summoning deamons and with heroes, that's why I threw ideas with another heroes implementation. Just ignore it :)


my idea is just that random people shouldnt give tips for multiplayer, but your idea could be good in single/custom games


@Mistral
full dmg got dks/trolls mages/archers
not sure about gryphons/dragons

rest got pierce+ normal

you sure about lust?
https://occult.war2.ru/strategy/mechanics/bloodlust.php

I need to say, w2 got "shity dmg"(w3 got more lol), best idea was in sc, where you see marine  dmg 5, so dmg is 5(- armor ofc), upgardes? +1 +1 +1 armor? +1 +1 +1

384
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 11, 2020, 11:51:12 AM »
In every game you are using best unit in game as fast as possible, you want now to replace it for somethong else, blizzard didnt add new unit for w3 since frozen throne

Human are enough strong in sea games


If you add alleria now in multi human will be op since alleria will be from hall, and you will got fast catapult with 7 range more than guard tower, sneaking invis? Night elf from w3

Bladefist with aura? Oh you mean dreadlord from w3

You just add few ideas from w3

Still players should vote about it, but 99% players from ru wont want change anything in game and 99% wont read this topic
Its good idea to add mods for customs or singleplayer
I will accept making lust not x3 but x2


join us, play with us, you will got one vote


385
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 11, 2020, 06:45:14 AM »
W2 is not a micro game, units havent got 600 hp like in w3,  heros will do nothing in late game,since you can polymorph heros,  in multiplayer custom maps will be fun, but not in normal games

In late game you can gew few bases so your heros will do nothing

Why you guys want make w3 on w2? Most of you didnt play multiplayer

386
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 11, 2020, 01:45:25 AM »
People dont want balance map gow, before that we shouldnt balance races

387
Server.War2.ru / Re: What are triggers?
« on: December 08, 2020, 01:34:41 PM »
I think its in installation, you got few options, like voice in lobby, how it looks, color player etc

388
Please just stop posting.  Jesus christ.  Five people have to be such fuckin weirdos that they ruin the entire forum and community.  It's a game from like 1995.  Just sign on, play, sign off.  It's really simple.
+1

389
cant remember a worse performance from a "top player" than braviet in game 5.  when tora asked "what did braviet do wrong?" and WG replied "what did braviet do?" it made me lol.

cause few players like close base and tech, sg was almost, white was slowed, so If braviet make cats for s9 and cannon 4, he should be able to win

This forum is just soo much fun now. Thanks nazi mods!

yes its better than drama for no reason, cause eq got to much free time

390
Server.War2.ru / Re: Warcraft 2 Tier List (Updated) Cast Votes
« on: December 05, 2020, 04:48:10 AM »
Let me repeat, you never were tier2 player   :poo:

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