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Messages - Lambchops

Pages: [1] 2 3 ... 73
1) General Discussion / Re: massive diarrhea spot on the earth
« on: November 14, 2018, 08:55:30 PM »
rofl what "spoils of war" did russia have?

How about half of Germany for starters?? DUH

  ...and when the Berlin wall came down which side was doing better? How many people were shot dead by the facist soviet regime trying to escape from East Berlin to the west?

Your ignorance is breathtaking.

and this stupid liberal unironically thinks putin put trump in the white house.  i'm fucking dead.

"got help from" is quite different to "put in the white house", now you're even mis-quoting yourself.

2) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 14, 2018, 06:06:08 AM »
;D but what we are wanting to find is the "this spell can cast without a unit" stuff and make heal cast..then work to find how to make it target a unit like exo...is it possible idk

no idea, but I agree that would be a cool mod.

3) General Discussion / Re: massive diarrhea spot on the earth
« on: November 14, 2018, 05:30:26 AM »
jon is right..usa was very careless in the testing..completely ruined a island ..blasting in the ocean. yup sent citizens to die..

Listing America's sins does not somehow make Russia's sins go away.

Actually if you want the record holders for nuking the crap out of someone else's island, you really want the French.

took a destroyed post-ww1 economy into a superpower on par with the u.s and which made impressive advances in technology - the confused liberal brain

Yes, America and Russia carved up the spoils of war when they won, and both countries enjoyed decades of growth and prosperity as a result.

trump probably got help from putin to get into the white house - also stupid liberal brain

Probably? Definately. What's your point? Do you even have a point?

Let me guess .... you feel disenfranchised with your mediocre existance so retweeting propoganda from CAPITOLIST Russian troll farms makes you feel better about being a loser? Was that it? ... Pretty sure that's it ;)

4) Server.War2.ru / Re: Facebook War2 Community
« on: November 14, 2018, 05:07:40 AM »
We need a greater presents on facebook

Here ya go, post this on your fb feed:

    Merry Fkn Christmas ya numpty  ;D

5) General Discussion / Re: Medical science in the 1700s
« on: November 13, 2018, 08:13:07 AM »
It may sound crazy but Yamon swears by it

;D Hysterics ;D

6) General Discussion / Re: massive diarrhea spot on the earth
« on: November 13, 2018, 08:02:40 AM »
USSR had the technology and never used it. meanwhile amerikkka almost destroyed the entire earth with nukes. this same stupid fucking country that had ideas like setting off a nuke on the moon (Project A119) and murdering its own citizens  then blame it on Cuba to gain popularity for war against them (Operation Northwoods)..

Largest man-made explosion ever: https://en.wikipedia.org/wiki/Tsar_Bomba

How much does Putin pay to troll America? 2 rubles every 1k posts?
It's slave labour, have some self respect.

-- edit --

See Also: Kuzma's mother

7) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 13, 2018, 06:47:48 AM »
After running a few more tests last night, I must admit its starting to look like d&d does more damage to gts than blizz, and blizz does more damage to rax than d&d. Maybe the 2x2 - 3x3 thing is true. Not what I expected, but thats what the results seem to say. Got to be scientific about it.

Any thoughts on the difference between multicast d&d/blizz targeting a building and targeting the ground?

Here's the thing:

If you multi-select 9 mages or dks then target a building with blizz/d&d they all cast in exactly the same spot - the AOE is a perfect square, but if you target the ground *usually* they all cast at slightly different spots so the total AOE is more spread out.

BUT (and I have no idea why) if you put your 9 mages (or dks) in a straight line, either vertical or horizontal then multi-select and cast at the ground, they will all cast at the same spot as if you targeted a building.

This works out the same using either of the 2 multi-cast methods. It's weird  ???

The difference in effect is quite marked.   Thoughts? ???

-- edit --

this even works if they are in a diagonal line, but as soon as they are clumped together then they start targeting a random spot.

8) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 12, 2018, 07:29:52 AM »
Both blizz and d&d do repeating amounts of random damage over an area. Blizz does more damage per 'hit' but d&d hits more times.

This is not true. blizzard does 11 waves of iceshards, and death n decay does 11 waves of roses or whatever those are called.

Ok. Are you sure that's the damage and not just the graphics? IDK really that was just a guess based on observing the results.

Another possibility would be blizzard having a much larger random damage range...

something like:

d&d  =  50 - 100 damage ( average   75  )
blizz =   5  - 200 damage ( average 102.5)
( *not real numbers just an example* )

So blizz would still have higher damage overall, but d&d has more chance of evenly distributing it over the area.

Lets cut all that bullshit. Why don't we all try for ourselves?

I just made a simple map for testing ...

Yeah I did a similar thing, only i gave some of the buildings 10x the HP then multicast with 9 mages / dks
that way the effect is averaged out over 9 casts at once.

Also if you make the target units your own, then you can quantify the exact number of HP done.

9) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 09:00:44 PM »
I did a few tests, just out of interest. Didn't run it enough times to be statistical proof, but the appearance I saw was something like:

Both blizz and d&d do repeating amounts of random damage over an area. Blizz does more damage per 'hit' but d&d hits more times.

In this way the damage from d&d will tend to be more regular ... it will be spread out the damage more evenly over the area, so seems to have a slightly higher rate of completely destroying smaller/low-HP targets, but in every test I did, Blizz dealt more total damage to the area.

The difference was less than what I thought it was before doing this test. The 2 spells seem slightly different, but pretty well balanced.

-- edit --

This was only done on buildings....  BTW the myth/rumor I heard years ago was that blizz does more damage to buildings but d&d does more damage to mobile units, but idk how true that is.

10) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 02:45:49 AM »
If that isn't a troll you're mentally deficiant

I understand a noob like you takes forever to get 1000 gold. It's ok. people like you tend to be Deficient with your peon count by the time you actually survive to fortress and build an altar of storms. I'm sure any half decent player on this server could beat you with Runes or flame shield only. But don't worry, keep trying. You'll get there soon mr sensationalized meme.

not having enough of a specified quality or ingredient.

Costly in MP not gold, as is the context of this entire thread DUH

[  ] Yes to Lust mana cost increase
[  ] Yes to Heal mana cost decrease 
[  ] Yes to Troll regen increase
[  ] Yes to Skeletons cost decrease
[  ] Yes to Unholy armor cost decrease
[  ] Yes to Firebolt cost decrease
[  ] Yes to Flameshield cost decrease

 .... / ....

Unholy armor:
A very powerfull spell to make dk bombs and other fancy moves but it is very expensive overall still and could be a bit cheaper from 200 to something around 150 100.

Flames shield:
A fun spell when used wisely I would however lower the cost of flames shield from 80 to something around 50 to make it more possible/worth doing invisibility/flameshield combos

I was giving you the benefit of the doubt by suggesting you were trolling, but instead you doubled down .... lol you mental midget ;D

Just guessing, but are you perhaps one of those people that spends more time talking than listening?

11) General Discussion / Re: War is a racket?
« on: November 09, 2018, 06:17:39 AM »
War is the original racket.

Even before it became an industry the point was always to beat up the village next door and take their stuff.

12) Tournaments & Leagues / Re: LVIV 2018 (LAN party)
« on: November 09, 2018, 05:24:31 AM »
Nice one  :thumbsup:

13) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 09, 2018, 05:21:01 AM »
Runes can be effective but is very costly.
Its only 1000 gold and you get the money back from it essentially ...

If that isn't a troll you're mentally deficiant

advantage of coil it gives your dk a whole bunch of life back

dks have 60 hp and 0 armor.

The difference between fully healed dk and a 1hp dk is very little. If an ogre catches it, it's still dead. I seriously doubt that the healing effect of coil has changed the outcome of very many games ever. That would be very unusual.

Blizzard is better against odd number of tiles enemies 1x1 3x3 and d&d better against even 2x2 4x4

I'm a bit sceptical about that. Multicast blizz owns d&d in my experience, although I have never done a test against farms. I've certainly never had any trouble smashing forts with it ...

-- edit --

its handy to know you can sink ships with ogres if the need arises

Good point never actually done that, but I dont play much water.

14) General Discussion / Re: Warcraft film
« on: November 07, 2018, 06:55:33 AM »
Any of you has seen this film?

Yeah it was kinda ok. Nowhere near as bad as I thought it would be.

15) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 06, 2018, 09:48:48 PM »
Fireball is effectively an AOE spell if microed correctly and has the biggest range of any attack in the game.

The only reason Fireball is not used a lot more and a game-changer is because blizzard is so massively OP so why would you use your mp on fireball?

The only thing coil is better for is attacking fliers above you gold without hitting your peons.
This is usefull, but not > fireball, no way.

blizz >>>>> d&d

Unholy armor is a good buff but in reality hardly ever used.

Runes can be effective but is very costly.

Haste is a strong spell ... would be very interesting to give it to paladins.

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