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92
General Discussion / Re: massive diarrhea spot on the earth
« Last post by CumSavorer4385 on November 11, 2018, 11:41:34 AM »
is john an unironic posadist now
93
Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« Last post by Sepi on November 11, 2018, 09:55:08 AM »
For blizzard a d&d it just seems that when farms are isolated d&d does seem to get them more accurately empirically the difference is super small so it is for units that is what I mean by there is no need to balance blizzard and d&d they are fine.

retarded.
94
Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« Last post by Cel on November 11, 2018, 08:36:06 AM »
For blizzard a d&d it just seems that when farms are isolated d&d does seem to get them more accurately empirically the difference is super small so it is for units that is what I mean by there is no need to balance blizzard and d&d they are fine.
Now it could be completely wrong and it does not really matter as my point is we don't need to balance what already is fairly balanced.

Transports are max speed there is no stopping them anyways point being you can load a hasted dk in a transport move it to the enemy island and cast d&d as soon as it goes out it cant be stopped. Haste > slow because buffing a unit before a fight is just easier than when its an enemy moving or running at your face. Also haste can be used in multiple ways for speeding up economy (on peons/oil tankers) or allow sappers to run into towers while not getting shot twice etc...

Coil may one shot a mage and most of the time it will leave him very very low life while healing your dk, you need 3 to 4 direct hits with fireballs to kill an enemy mage or dk not even talking about the fact that they are pretty easy to dodge running sideways and it does not heal your mage a bit, there is a reason one spell is used and the other is not. Players are not stupid if fireball was any good it would be used just like skeletons if they did do damage they would be used.

Ideally balance changes would make every units and spell of the tech trees interesting to get and use depending on the situation it is not just about balancing humans vs orcs.

Lust is too strong because it makes trying to do anything else than getting it not worth.
It becomes a no-brainer to get it where it could be a strategical choice to get it over say dks or getting sappers or else earlier in the game. Altar of storm is the number 1 building people go for after reaching fort now if you look at heal/exorcism it is so bad that Chuch is barely ever even built it is not worth spending money on we are talking a building that is even less worth to get than the refinery here.

Lust gives such a power spike that often people will repair the altar with 3 4 peons just to get it like 1 min before the opponent because if you get it that little bit sooner you may win it is such a game changer / breaker.

Plus you don't have to plan when to use it you just re-lust all the time because it is that cheap, this is where balance could really help having more options, allowing counter plays and more of the tech tree to be explored and used effectively in games.

It is not like the game is poor and lacks options or depth when lust is disabled, the game is pretty amazing and balanced otherwise lust just overshadows a lot of its potential.

I have seen games were Braviet played with runes and zeppelins against lust. Man did he won the fights but it is so expensive to keep up in terms of micro management that he got out macro easily. Because the enemy would just mass produce lust and send without looking while Braviet had to always pay attention and plan where and when to put runes out on the map to cripple the lusted enemy army before it arrives if lust was that tiny little more expensive Braviet would have won this game. And I feel he would have deserved it because that strategy could be very worth. It requires far more thinking/planning and execution skills than just rushing lust and sending ogies accross the map.

It if fun to watch and commentate different strategies I would love for these kind of things to happen more often.
Again not saying lust needs to be removed just saying I love lust but I would also love it to be a strategical choice more than a no-brainer.
 ;)
95
Support Requests / Re: How Do I Build Walls
« Last post by OldieButGoodie on November 11, 2018, 07:02:14 AM »
Yes, on the War2 Server is where I was experiencing the issue.  Thanks for checking.
96
Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« Last post by Sepi on November 11, 2018, 06:22:04 AM »
D&d being better for destroying farms / oil platforms it gives good opportunities to cripple the enemy player.


this is a myth which has been empirically proven to not be true by Nedro. Death and Decay and blizzard both do the same damage to every type of building (2x2, 3x3 and 4x4 buildings). This is a myth put forward by the old occult site war2.warcraft.org/strategy (no longer accessible).

If you look at the battle.net site of warcraft 2 strategy, where they discuss blizzard and death and decay, there are no such myths being put forward. The myth being that D&D does more damage to 2x2 and 4x4 buildings and blizzard does more damage to 3x3 buildings. It is not true at all.

http://classic.battle.net/war2/advanced/bdnd.shtml

It is true there is no stopping an invisible transport but you cant really stop a hasted transport either yes you can see it coming and prepare for it but if there is a hasted dk in it the potential damages are much higher.


Haste does not affect a transport. If u haste a transport and u have another transport next to it without haste, they both go the same speed (I just empirically tested this in single player).
97
Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« Last post by Winchester on November 11, 2018, 05:43:59 AM »
Costly in MP not gold, as is the context of this entire thread DUH

Still don't see how runes is costly to a guy who never never lusts his ogres and has full mana on most of his ogres? As I said, you're easily flame shield only levels of bad
98
Support Requests / Re: How Do I Build Walls
« Last post by mousEtopher on November 11, 2018, 05:14:58 AM »
sorry, i meant playing multiplayer specifically on the server, is that where you're playing? i'm not sure if they'll work in the other modes e.g. direct connect, i'll ask around and see if i can find out for sure
99
Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« Last post by Lambchops on November 11, 2018, 02:45:49 AM »
If that isn't a troll you're mentally deficiant

I understand a noob like you takes forever to get 1000 gold. It's ok. people like you tend to be Deficient with your peon count by the time you actually survive to fortress and build an altar of storms. I'm sure any half decent player on this server could beat you with Runes or flame shield only. But don't worry, keep trying. You'll get there soon mr sensationalized meme.

deficient
/dɪˈfɪʃ(ə)nt/
adjective
1.
not having enough of a specified quality or ingredient.



@Winchester
Costly in MP not gold, as is the context of this entire thread DUH



[  ] Yes to Lust mana cost increase
[  ] Yes to Heal mana cost decrease 
[  ] Yes to Troll regen increase
[  ] Yes to Skeletons cost decrease
[  ] Yes to Unholy armor cost decrease
[  ] Yes to Firebolt cost decrease
[  ] Yes to Flameshield cost decrease

 .... / ....

Unholy armor:
A very powerfull spell to make dk bombs and other fancy moves but it is very expensive overall still and could be a bit cheaper from 200 to something around 150 100.

Flames shield:
A fun spell when used wisely I would however lower the cost of flames shield from 80 to something around 50 to make it more possible/worth doing invisibility/flameshield combos


I was giving you the benefit of the doubt by suggesting you were trolling, but instead you doubled down .... lol you mental midget ;D


Just guessing, but are you perhaps one of those people that spends more time talking than listening?


100
Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« Last post by easycompany on November 10, 2018, 08:23:29 PM »
exo heal will be badass!! but really has anyone really tried the other spells to make a strat with them...mainly slow/flameshield
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