« Last post by Cel on November 11, 2018, 12:12:30 PM »
For blizzard a d&d it just seems that when farms are isolated d&d does seem to get them more accurately empirically the difference is super small so it is for units that is what I mean by there is no need to balance blizzard and d&d they are fine.
D&d being better for destroying farms / oil platforms it gives good opportunities to cripple the enemy player.
It is true there is no stopping an invisible transport but you cant really stop a hasted transport either yes you can see it coming and prepare for it but if there is a hasted dk in it the potential damages are much higher.
Costly in MP not gold, as is the context of this entire thread DUH
If that isn't a troll you're mentally deficiant
I understand a noob like you takes forever to get 1000 gold. It's ok. people like you tend to be Deficient with your peon count by the time you actually survive to fortress and build an altar of storms. I'm sure any half decent player on this server could beat you with Runes or flame shield only. But don't worry, keep trying. You'll get there soon mr sensationalized meme.
not having enough of a specified quality or ingredient.
[ ] Yes to Lust mana cost increase
[ ] Yes to Heal mana cost decrease
[ ] Yes to Troll regen increase
[ ] Yes to Skeletons cost decrease
[ ] Yes to Unholy armor cost decrease
[ ] Yes to Firebolt cost decrease
[ ] Yes to Flameshield cost decrease
.... / ....
A very powerfull spell to make dk bombs and other fancy moves but it is very expensive overall still and could be a bit cheaper from 200 to something around 150 100.
A fun spell when used wisely I would however lower the cost of flames shield from 80 to something around 50 to make it more possible/worth doing invisibility/flameshield combos