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Messages - salvadorc17

Pages: [1] 2 3 ... 8
1) Mods & Development / Re: wargus...again
« on: July 12, 2017, 03:45:15 PM »
Ill post some custom wargus content i was able to recover, maybe you will like to test it..

2) Cartography & Custom Maps / Re: Map Series: 2p Coop Campaign
« on: July 12, 2017, 03:43:37 PM »
None said nothing about making it in wargus, this was almost abandoned because lack of interest...

3) Mods & Development / Re: wargus...again
« on: June 14, 2017, 03:10:25 PM »
yeah dam,war2bne as the engine is the best..we will just have to doit

You cant compare wa2bne is the best for online matches. But i think wargus have other possibilities.

4) Mods & Development / Re: wargus...again
« on: May 26, 2017, 12:59:12 PM »
You don't have any working Orc raider sprites do U? Trying to replace my fel ogre

You mean this one, is used in Wargus improvement project.

5) Mods & Development / Re: Easycompany
« on: May 26, 2017, 12:57:35 PM »
The LiveMod alpha test is available HERE, there isn't much in the way of documentation yet, but an idea of what it does and how can be gained from reading this thread.


Can you please upload source code of this, youre doing in c or asm??

6) Mods & Development / Re: wargus...again
« on: May 15, 2017, 04:44:10 PM »
When i tried to start wargus from github, that took several hours for me with lots not obvious actions.
Let's release Wagrus Combat Edition! Maybe i'll do that one day, i had such thoughts...

I support you, also i have some in mind MMO idea for wargus, if youre interested in can work in it, to allow us all play together using game, with simple installation

7) Mods & Development / Re: wargus...again
« on: May 13, 2017, 04:02:14 PM »
Which build you used, seems i cant run with 1.3 scripts for custom units.

8) Mods & Development / Re: The Goblin Project
« on: May 10, 2017, 03:25:32 PM »
w1 ?? goblins???? wtf??


Was taking about custom untis made for Warcraft 1, in stratagus forum, but cant find link.

9) Cartography & Custom Maps / Re: Chop Farms [2017]
« on: May 07, 2017, 03:47:13 PM »
This is good idea, but you should do chages that does not affect gameplay.

10) Mods & Development / Re: The Goblin Project
« on: May 07, 2017, 03:46:12 PM »
Some images would be cool, are you planning to use Warcraft 1 goblins??  :critter:

11) Mods & Development / Re: warcraft"ish" 1 type of gameplay
« on: April 19, 2017, 06:18:45 PM »
Good idea, hope this can also include new game engine changes like hex edit..

12) Cartography & Custom Maps / Re: water maps for the competition
« on: April 19, 2017, 06:07:41 PM »
Thanks for the maps guys, good luck in the competition!

Which competition, im kind lost after weeks out...

13) Cartography & Custom Maps / Re: New Campaign
« on: March 25, 2017, 03:54:36 PM »

okey it worked! white killed 1 player :] but he needed few mins..
ITS IMPOSSIBLE TO WIN WITH PC AFTER WHEN HE DESTROY EVERTYHING U NEED KILL HIM
add me to fl and we will play it!

Will you dont need to test with me, i have done with other person and seemed to be ok.

14) Cartography & Custom Maps / Re: New Campaign
« on: March 16, 2017, 03:28:12 PM »
You need to test mutliplayer with another "computer player" in top vs bottom mode, or you should try with another human...

Trees missing?? the map could be polished a little, those terrrains seems flat.

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