Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dawson

Pages: [1]
1
Mods & Development / Re: Modifying map music and unit requirements
« on: April 30, 2017, 01:14:11 PM »
np, im not playing just thought i might lol.
so what kinda map u got in mind.

I do not have a specific map in mind. However, in the original DOS WCII -not BNE- each campaign level had one specific music, on the other hand, custom puds always played random a soundtrack for the chosen race. I was just trying to figure out how to make a map that always play the same soundtrack and not just some random one.

2
Mods & Development / Re: Modifying map music and unit requirements
« on: April 30, 2017, 05:18:30 AM »
your on your own bud im taking my knoledge with me maybe lamb salv and tupac swag may help so many shitty human players

Alright, thanks for your help man.

3
Mods & Development / Re: Modifying map music and unit requirements
« on: April 29, 2017, 06:22:42 PM »
here is a demo of a way ;D back up your mpq patch! play the map included in defualt

It worked. However I have to questions:
1) How exactly did you make it work?
2) Is there a way to make it loop?

4
Mods & Development / Re: Modifying map music and unit requirements
« on: April 29, 2017, 06:00:31 AM »
1)u could with a ingame sound on a unit...but you wouldnt want it to be pressed over and over...would sound horrible!!,but other than that..  i think is no.

2)there is some tech tree stuff but its like,which units are farms ,gives lumber 25 and yes castle but it will allow all of castles buildings.

so far on units for me is no.

Ok, so I can't set fixed music to a single player map :/
But could you inform me of any tools that can modify the tech tree?

5
Mods & Development / Modifying map music and unit requirements
« on: April 28, 2017, 11:14:22 AM »
1) Is there a way to set a single music for a single player map? (for example: Can I create a map that always plays the "human2" music and not some random one?)

2) I there a way to modify the requirements for certain unit/building? (like making an ogre requires only a troll mill, not an ogre mound or making the mage tower no longer require a castle?)

Thanks in advance.

Pages: [1]