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Server.War2.ru / Re: Big Version POS
« on: April 07, 2017, 12:13:08 PM »
Hmm that sounds interesting!
I hope I catch you on a game one of these nights
I hope I catch you on a game one of these nights
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u can do as many races as u want..u would just mirror the exes...say one exe is orcs humans original..2nd exe is orc vs undead and also human vs undead..so on and so on..just need a way to make exe more easily manageable. even though it isnt that hard.
but they cant be more than 2 races in a game.
You will have to use the same data that is there so bg/unit/. And it will add the forest file. It's not too tricky but does require minimal learning. If you want I could re do some colors as well for your eye sight. Give me an idea which colors collide for you and i can try to do something.
if rivers classic was chosen i'd get a laugh when a player drew 10:00 which would happen well over half the time in a 2v2.
no tutors?
As far as Rivers is concerned if both teams want to play that classic version then I will allow that too.Hmm that could be the same for HSC and FOC and Spiral. I think it makes sense that the teams can choose among classic vs modified version.
If you would like to see where rivers classic and rivers bne physically differ then see my .gif attachment. For those of you who haven't spent much time playing either, the bne version in the gif has the 1:00 gold mine expansion. I recommend looking closely at the differences.
The biggest problem with classic rivers is it requires a 7-space hall if you drew the 10:00 start. There are plenty of others too though. It should also be noted that all 15 mines in the bne version are $30k each. With foc being 8 mines $50k each and hsc being 8 mines $75k each, rivers bne offers something very different.
The maps look tough to choose from, one map that really caught my eye is Tides of Darkness.pud.. it seems like legends and soon to be legends would play that map. Especially Kali legends...Tides of Darkness is Plain of Snows converted as a water map. (Old PoS with goldmine block by wood at 3 perhaps the author should correct that.)
I don't really know what to make of my map, Acid Water. Obviously it's ideal for shipyard hopping. Also I think you could wall off map sections with a couple shipyards? I think a lot of battles would be fought on land though with people attempting to hop over and build towers etc and being fought off.Acid Wall and Shark Infested Waters both have starting locations at the same islands. Which can lead to tower wars.