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Messages - Igognito

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271
Server.War2.ru / Re: Big Version POS
« on: April 07, 2017, 12:13:08 PM »
Hmm that sounds interesting!
I hope I catch you on a game one of these nights

272
Server.War2.ru / Re: Cast Your Votes! Water Map Competition
« on: April 07, 2017, 12:05:14 PM »
Hey all, I saw the thumbnail of Ocean Bloom, but I can not find the actual pud! Where is it?

273
Server.War2.ru / Re: Different Variation of Colors - Units.
« on: April 07, 2017, 11:55:49 AM »
Okay!

After yesterdays games and seeing your colors I think I decided that for me the best would be:

Original:
Blue
Red
Green

Yours:
Black (Grey it is great)
Orange (Burnt Orange)

Any of the two (original or yours):
White
Purple
Yellow

These colors would be the best for people like me!

With the normal ones I have problems to separate Orange from Yellow
With yours I had problems to separate Orange from Red

Black has problems with the minimap
Pink creates me a problem with Purple

Grey is PERFECT :-)

Blue, I could separate it okay in both cases but the light blue was a bit more tiring to look at.

Can these changes apply for all map terrains? Forest, Swamp, Winter, Wasteland

Thank you

274
Server.War2.ru / Re: How open are you guys to an expansion/patch?
« on: April 06, 2017, 02:46:49 PM »
u can do as many races as u want..u would just mirror the exes...say one exe is orcs humans original..2nd exe is orc vs undead and also human vs undead..so on and so on..just need a way to make exe more easily manageable. even though it isnt that hard.

but they cant be more than 2 races in a game.

Then that would be only usable for campaign mode rather than multi-player mode. (Still interesting and fun)


275
Server.War2.ru / Re: Different Variation of Colors - Units.
« on: April 06, 2017, 02:37:32 PM »
You will have to use the same data that is there so bg/unit/.   And it will add the forest file. It's not too tricky but does require minimal learning. If you want I could re do some colors as well for your eye sight. Give me an idea which colors collide for you and i can try to do something.


We will definitely make that!
Today, while I play, I will pay more attention and note down the colors we need to tweak.

I can tell you which colors are alright:
Blue, Red

Problematic colors are:
Black(Pink)/Purple
Orange/Yellow

I'm not sure if I have problems with white or green I think not but I need to check.

Making Black to Grey; I think it would be better than pink but needs to be checked.
Cheers

276
Tournaments & Leagues / Re: April 23rd - 2vs2 Water Maps Tournament
« on: April 05, 2017, 01:36:46 PM »
if rivers classic was chosen i'd get a laugh when a player drew 10:00 which would happen well over half the time in a 2v2.

I totally agree, that the 10:00 spot needs correction. But the rest of the map should remain as is.
The rivers you suggested is a completely different map which completely alters the concept of the map.

277
Server.War2.ru / Re: How open are you guys to an expansion/patch?
« on: April 05, 2017, 01:33:33 PM »
Let me add my penny :-)

First of all I agree that War2 has a nostalgic feeling and we do not want to change that!

I also agree that Humans need something to be played more often.
Also I like the idea for introducing new tactics in the game :-)

I will use 3 notations to indicate where I suggest the change to happen.
(.exe) = A patch that will be distributed to all and becomes the new standard
(mem) = A memory hack tool that makes the choice optional
(.pud) = A change to mostly played .puds. We make a pud subfolder (war2.ru) and distribute the maps.

My suggestions:

About balancing:
Their is consensus about the ballista misfire. If this can be fixed, I think it should. (.exe)

Paladin vs Ogre-Mage
I have a simple fix for that. Increase the sight of the Paladin! This will automatically increase the ease of usage for exorcism. Still Humans pack less offensive power but you increased their defensive capacity. (.pud)
I also liked the idea of Heal becoming an area spell instead of target! To work like exorcism/coil but heal. That will improve significantly the usage. We could make a poll to see what the strong majority wants (.exe) or (mem).

The above changes, I think would solve the balance issues.
The different upgrade costs are manageable in most cases and sometimes the extra wood means an extra farm for Humans which pays of better at rush!

New Tactics:
The game has plenty of different tactics but there is 1 tactic that is not really supported! The hit and run.
For those familiar with sc, think the Vulture unit! This is how I believe the archers should be in War2! This means increasing the movement speed of the unit!

Archer Speed +1 (mem)
Ranger Speed = Knight Speed +1 (mem)

Make Footman/Grunts useful after knight/ogres!
2 ways:
1) Alter the base/piercing damages of knight/ogres so that the cause less damage to buildings!
2) Introduce an upgrade for Footman/Grunts at keep/stronghold to gain more HP.

Using Birds a bit more (reduce the cost to 2000) (.pud)

Make sappers/dwarfs a bit more usable (reduce creation time) (.pud)
In my personal opinion sappers/dwarfs are an amazing unit! But you have to wait to long to get them and after the first use players expect them...

Improving Some Other Spells
Slow, make it area? (.exe)
Polymorph, reduce mana cost to 150 (.pud)
Flame Shield, reduce mana cost to 50 (.pud)

Skeleton, make the skeletons as non up-gradable grunts (.pud)
Whirl Wind, reduce upgrade cost to 1000 gold (.pud)
Unholy Armor, reduce mana cost to 100 (.pud)
Runes, reduce mana cost to 150 as long as still each rune is 50 (.pud)

Adding a 3rd race! That would be interesting, but can it be done? You have to think that everything needs to be altered from dropboxs that let you choose to graphics and game mechanics.
If we can actually do that then I have plenty suggestions for a new race!

Cheers

278
Server.War2.ru / Re: Noob Recruitment Bulletin Board
« on: April 05, 2017, 11:40:56 AM »
no tutors?

Exactly, what I was thinking! There are several players that are willing to teach the game to newer players. But we do not really have any tutors.
I would be happy to tutor new players (did that in the past). All new players that are interested to be tutored please contact me.

I'm not a pro player but I can certainly teach you a bit more than the basics so that you will be able to understand what happens in pro games and advance by your own after.

Cheers

279
Server.War2.ru / Re: Different Variation of Colors - Units.
« on: April 05, 2017, 08:36:52 AM »
That is cool...
But BabyShark has a point. How difficult is to make a utility that allows someone to alter any color for any other color?
I have dyschromatopsia which makes really hard for me to distinguish some colors like: Orange from Yellow and Teal from Green.

Would it be easy for you to make a dyschromatopsia friendly set of colors?
I could help you choose the correct color shades!

Cheers

280
Tournaments & Leagues / Re: April 23rd - 2vs2 Water Maps Tournament
« on: April 05, 2017, 08:29:35 AM »
As far as Rivers is concerned if both teams want to play that classic version then I will allow that too.
Hmm that could be the same for HSC and FOC and Spiral. I think it makes sense that the teams can choose among classic vs modified version.

281
Tournaments & Leagues / Re: April 23rd - 2vs2 Water Maps Tournament
« on: April 04, 2017, 12:14:36 PM »
Hi all,
I'm in for the tournament!
But I need to find two co-players...

If you would like to see where rivers classic and rivers bne physically differ then see my .gif attachment. For those of you who haven't spent much time playing either, the bne version in the gif has the 1:00 gold mine expansion. I recommend looking closely at the differences.

The biggest problem with classic rivers is it requires a 7-space hall if you drew the 10:00 start. There are plenty of others too though. It should also be noted that all 15 mines in the bne version are $30k each. With foc being 8 mines $50k each and hsc being 8 mines $75k each, rivers bne offers something very different.

You destroyed Classic Rivers!!! The whole point is to have hard expansions and not ready with no chop spots!
I can accept removing the wood that blocks the goldmines at the starting locations but not from the expos!
Expos must be HARD! Also changing so much the open land at each spot completely alters the map.

Cheerios all

282
Server.War2.ru / Re: Cast Your Votes! Water Map Competition
« on: April 03, 2017, 11:36:39 AM »
The maps look tough to choose from, one map that really caught my eye is Tides of Darkness.pud.. it seems like legends and soon to be legends would play that map. Especially Kali legends...
Tides of Darkness is Plain of Snows converted as a water map. (Old PoS with goldmine block by wood at 3 perhaps the author should correct that.)
River of War is GoW converted as a water map.
Both these maps seem to allow hop but will need some searching to find the correct location to do so.

I don't really know what to make of my map, Acid Water.  Obviously it's ideal for shipyard hopping.  Also I think you could wall off map sections with a couple shipyards?  I think a lot of battles would be fought on land though with people attempting to hop over and build towers etc and being fought off.
Acid Wall and Shark Infested Waters both have starting locations at the same islands. Which can lead to tower wars.

283
Server.War2.ru / Re: Warcraft 2 Active Players 2017
« on: April 03, 2017, 09:13:02 AM »
A small suggestion!
i) Make the list a file.
ii) Upload the list at en.war2.ru
iii) Share the link here (if possible as a sticky post)

this way you only need to update the file and all names will appear!
Also we could use that one for adding AKAs. And old accounts that we can merge.

Cheerios

284
Mods & Development / Re: A collaborative PUD editor.
« on: April 03, 2017, 09:07:29 AM »
Lambchops, accept my sincere apologies. I took a 2-3month brake from war2 and forum for real life issues.
I'm returning now, so I will start re-reading the post when I find some time (as this is long!).

I hope I will be able to help out with it :-)

Cheerios

285
Server.War2.ru / Re: Cast Your Votes! Water Map Competition
« on: April 03, 2017, 08:57:19 AM »
Nice maps!
It is going to be difficult to choose among them :-D
I'm adding a zip file with all the puds inside for easier D/L.
It contains both canals puds

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