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Server.War2.ru / Re: Different balance Idea
« on: September 26, 2019, 07:38:01 PM »I think the attack functions of a mage's fireball should be the same as the fireball from air units. The fireball of an air unit hits the selected target 100%, no matter how fast the target is moving or how slow the animation is, i.e you can't dodge them. Mage fireballs, however, can easily be dodged or miscast.
Mage fireballs are totally unlike any normal attack... even if the graphics are the same. It works like a ground attack.
Fireball has the biggest range of any attack in the game. They do not really target units. If you target a unit it is cast at the spot where the unit is standing when you target it. Its a straight line AOE spell.
I hardly ever play human, but IMO fireball is hugely under-utilized by mage guys.
What you are suggesting would end up with fireballs weaving around like guided missiles. What if you target a hasted dk at max range that is running the other diretion?Fix the spells that arent used not change the core gameplay
LFAO ... "just change the stuff I want to change ... do anything else and i'll yell abuse at you"
Go for it buddy You fix the spells and change the knight move speed. Have at it bahahaha
See the difference here is this is just theory, im not saying making these changes at all, id disagree to to them.. Just concept you butthurt idiot. Seriously you a convicted hacker trying to compare yourself making hacks and ruining the game, to me making a thread about concept on how it could be balanced in THEORY.
You suck at the game and you suck at the forums. Just leave it at that you butthurt convicted hacker