War2.ru Slogan
News: If your graphics are broken you can fix with the new ddraw version.
** Read how to install it here **


Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Welcome to the forums! We're glad to have you here! :) You can register your account here, then feel free to introduce yourself in the Server.War2.ru board & let us know who you are on the server.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - eleison

Pages: [1] 2 3 ... 6
1) Server.War2.ru / Re: Chop 2v2 winners
« on: Today at 10:20:01 AM »
I will host a 2v2 chop tournament at some point. Bust rest assured Swagier and Braviet will win it.
Braviet and Swagier will probably not win if there is some decent teams. Most tourneys have not allowed good players to team with each others... Braviet is nup at chop t_T

2) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 14, 2017, 12:57:13 AM »
Something came up, and I will have a hard time get there in time :/ So I suggest we move the tourney to the 23 of sep (saturday), sry sry :(:(. I will make a new post on the forum with all the details...

3) Server.War2.ru / Re: Unwritten etiquette for noobs (now written)
« on: September 13, 2017, 02:37:15 AM »
These rules is mostly how to watch good players play gow. There is so many other maps too... Most import rule newbs/noobs need to follow is: Answer when some one ask you a question... Most newbs don't answer or get upset because they have to answer stupid questions trying to play a game :p

4) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 13, 2017, 02:29:21 AM »
Is 3pm this sunday okay for the twisted measows tournament elie?

You think 2pm would work? Because getting late for all eu players...

5) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 10, 2017, 03:03:43 AM »
Gow -16th, twisted -17th. Due to gow being more popular u should make it on saturday.
Alright, as you guys want...

6) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 09, 2017, 12:32:27 PM »
Hum, i'm thinking about changing dates for the tournament to a Saturday instead... I will make a new post just about the tourney soon. But what you guys think about the 16th instead? It's easier for us EU players that got to go to work Monday morning...

:)

7) Server.War2.ru / Re: Warcraft II Remastered... Thoughts?
« on: September 06, 2017, 02:06:09 AM »
I don't think war2 needs better graphics. Ofc higher resolution would be nice. Some weird bugs could be removed. But mainly the match making, lobby, game settings and settings overall would help the game a lot. Easier to observe and so on. The paladins healing should be replace with an upgrade that increses the paladins movement just a little. So after upgrading there should be a permanent increase of movement speed. This will allow the paladins to run away from lusted ogres. But then the mages invis might have to be nerfed in some way, because it's incredibly op.

8) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 01, 2017, 04:03:03 PM »
In version 1 of the map there were no mine in the middle, and the hidden exp was lower on gold. But after som months of testing and developing i came up to these amounts in gold mines. I will try it out for version 2.0. There is reasons why. The hidden exp takes time to take and is a big risk, that's why it needs to be little bit bigger. The middle mine is for late game mostly in 2s games, where all mines get mined out, so there is something to fight for. That extra 30k will be enough in late game, i also want come backs possible, if middle mine too big the guys with map control could camp it out...

9) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 01, 2017, 03:44:03 PM »
This is my logic:

There is three new rules,
1. You can build on light dirt
2. Special choke possibility close to "dark rock".
3. Rune stone can't walk around.

Everything else like normal...

10) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 01, 2017, 03:09:18 PM »
runestone is also fine, it's not that bad to have weird artefacts and temples and stuff on the terrain in maps.  the only thing is the "you can build on regular dirt but not dark dirt" is potentially dishonest because if that's the "rule" then you could still wall in that bottom exp...




You can't build on shorelines. People playing seem to understand the basics very fast. You see where you can place buildings and not.

11) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 01, 2017, 11:34:43 AM »
Okay Sept 17th should be fine. Ill put a bot in the channel come Sept 11th and we can work from there.
Thank you Tora!

12) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 01, 2017, 11:33:10 AM »
not having random misleading tiles build-able (shores) and/or pointless runestones. everything is plain and simple


The downside would be: it doesn't look good with clipped in trees. It will not be that clear where these special trees are.




Maybe i misunderstood you... I will make a screenshot later on.
dont understand. the trees will look normal..

13) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 01, 2017, 08:06:02 AM »
not having random misleading tiles build-able (shores) and/or pointless runestones. everything is plain and simple

The downside would be: it doesn't look good with clipped in trees. It will not be that clear where these special trees are.

14) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 01, 2017, 07:42:57 AM »
youre using rocks and farms to block shores (space between the sea and whatever) to make it unpassable, but you could just use war2XED or similiar and make the tree touch sea directly
Yes, but then you can chop through. And I do it like this to make it more clear where special features on the map are. Wouldn't look that good to have no shore either :X
chop through?... well you can still chop through, just next to the stone/farm? i dont get your point.
you can make it 2-3-4 wood wide and keep the rest as shore

So what's the benefit?

15) Server.War2.ru / Re: Twisted Meadows 2.0 Preview video and Tournament!
« on: September 01, 2017, 07:34:44 AM »
youre using rocks and farms to block shores (space between the sea and whatever) to make it unpassable, but you could just use war2XED or similiar and make the tree touch sea directly
Yes, but then you can chop through. And I do it like this to make it more clear where special features on the map are. Wouldn't look that good to have no shore either :X

Pages: [1] 2 3 ... 6