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Messages - mestereaga_andrei

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1
Mods & Development / Re: Warcraft 2 - remake
« on: February 08, 2017, 02:18:06 PM »
Hi guys!

Was a long time since my previously post. I`m from Romania, and I think you know our situation, I was a little bit busy :)
Thanks for this link, I`m trying to compile the code.
Looks like this is perfect, and I think that I can reuse this one.
Let me to see what I can do!
Pace :)

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Mods & Development / Re: Warcraft 2 - remake
« on: January 29, 2017, 01:42:26 PM »
To be honest, I keept an eye over this project, wargus. But I saw no more activity on it, and I didin't find the engine code source, just scripts... but no basic core functions like unit movements implementation or others. Then there are two reasons:
1) The core code was compiled and it is used as DLL / obj.
2) It was generated by a specific tool and is too generic to be understood.


This was my conclusion after I spent 5 minutes on git hub project.
And regarding to graphic files, is really hard to extract icons from their PNG because I don't have some logs, like offset position or starting position of icon, etc. I used WarDraft to extract the GFX data. Is useful because it generates too a log file where are all positions of each icon.

Forget to say this: I don't want to make a copy of warcraft 2, then where is the point? why somebody want to play a copy of an original game? If the answer is the incompatibility, there are a lot of solutions -  I even played this game on my phone using virtual box application, and it was working great.

My idea is to make another game, using the concepts and graphic from original game. Imagine a RPG with this graphic and maps connected with dungeons, etc. Imagine this game with a new playable race and so on.  There are a lot of ideas, and my objective is to learn new things and create something. So if the answer is to obtain the same game with additional efforts, then no. Making this, I'll fail, I think nobody can do better than Blizard. Making something new where you can put your ideas, this is something else.

3
Mods & Development / Re: Warcraft 2 - remake
« on: January 29, 2017, 01:29:19 PM »
Just to see if it is working with more than 2 peons, now we have a lot of them ^^

I recompiled this. I have to admit that I don't write my best code, so is possible to lose some frames with more units.
The FPS should be 60.

There is not implemented the multiselection feature. Also, the units can overlap the same position.
The game can be easly reconfigured for all wide screen resolutions. You got a  1024_576 version, but by default I tested a lot with 640x480 (is easier when it doesn't open on your whole screen while debugging ^^).

This version contains 15 peons :) enjoy!


4
Mods & Development / Re: Warcraft 2 - remake
« on: January 29, 2017, 01:02:20 PM »
Cool. I just found out there is an attachment button!

I attached the executable output.

@easycompany: actually there is no more dos game. I started to write the whole game from 0. So, it is compiled with C++ compiler, the target platform is windows 7 32 bit.

But as I said, there looks to be a lot of work to implement every part of this game (or what I really need for this new mode). So, I'll see if I'll continue with this project.
Another note: there are just 2 units (2 peons). The code that I write should be working for others units, but I just wanted to proof this concept. As soon as the basic code is working well, then I can start to extract each GFX file for each unit.
Hope you'll enjoy this :)



5
Mods & Development / Re: Warcraft 2 - remake
« on: January 29, 2017, 09:03:45 AM »
Hi guys!

I'm back with news.
After I spent some time implementing a new warcraft 2 engine based on wardat files, I can say that this looks to be more difficult than I expected.
After all I have some results, implementing unit movements using moving code from 278 as example.
I know it is not perfect. there are two known issues:
1) if you command unit to a new location while it is moving, is possible to make some unexpected space jumps.
2)sometime few frames are missing or the movement is looking weird. The select box is not as I expected. There should be make some manual offsets from loaded PNG graphic.

I know it is not a big progress, but I'm still looking for your opinion.
PS: email me for binaries. I find out there are some rules and external links are not allowed.
The game should be working with windows 7 32 bit version. I attached all dlls togheter with exe file. Otherwise, please check the runtime C++ libraries that are needed for SDL.
Pace!

6
Mods & Development / Warcraft 2 - remake
« on: January 23, 2017, 02:08:37 PM »
Hello guys,
Following your posts, I decides to make an another topic.

What: As you can read, I have just decided to start a new project. This includes a new warcraft game implementation using SDL cpp library and native C/Cpp code.

Why: because my ideas can't fit into a hacked warcraft version. I want heros with new speels, lvling engine and other stuff to aim my initial idea, having one warcraft that contains dota mode. But there is more than this, I plan to make a map editor changing the old PDU concept. This new editor will be based on this game new implementation, from where you can write a complex AI program (for example one specific AI for a single unit, etc)

When: I plan to develop this new game that is based on warcraft during this year. According on achivments, I'll decide if I'll keep this project.

Proove of concept: I already have a first scretch that is able to hande warcraft data and displaying characters like Peons at a specific location and changing their icons according to a specific event (key down- mouse moving). I plan to implement a full movement engine for characters like 278 (hope this is the correct entry number for units movments from wardat).

It looks to be a lot of work, but my goal is to learn how to do this. At least is a win for me.
Of course, everybody is invited to join to this project. As soon as I have a good starting point, I'll uploadd the whole project as open source.
I'll be back whith results. Don't hesitate to contact me for any additional information.
Pace!

7
Mods & Development / Re: A collaborative PUD editor.
« on: January 22, 2017, 04:06:03 AM »
Quote
ahh yeah trying to find the units..its possible cause i had gold mines producing foots.im not building a new one just bugging the old till it tells me what it is.

If you can tell me how you did this, will be great :)

8
Mods & Development / Re: A collaborative PUD editor.
« on: January 21, 2017, 07:42:54 PM »
Hi guys again!

As I mentioned, I spent some time on this topic, and of course I know about this Wargus/stratagus. But to be honest, I`m a little bit sceptical to use it because I had some problems on my phone ( I use an unpopular model, Lenovo 7010). Too many crashes and at least it wasn`t working as well as I expected. At least I got good results using dos box emulator on my phone and original warcraft II game. No more crashes, and everything was working fine. So, I prefer to start from zero, and why not, if I have the posibility, maybe I can start to write this game directly to Java.

I started to write up one AI program. It is 60-70% working, it still need improvments. The next step is to change the war2.exe. First step is to create one building unit from where you can create differents playable units, like heros. This was a blocking point for me because I have some problems with war2hacker / war2draft program. It refuses to write commands on building units, building like barackas. The only thing that I can do is to change the icon of training units, but I need more than this.

@tupac: I think there I need your help. Please let me know when you have a free time slot for this topic.
Thanks for your quick answers :)

9
Mods & Development / Re: A collaborative PUD editor.
« on: January 21, 2017, 12:59:55 PM »
Hello guys. I was searching for this for a long time :)

I think this is a good place where I can post the following:
I`m looking to make one warcraft 2 map in order to add a new mode like DOTA that is already in WC3. So, the wc2 can be easy set to work on tablet or phone, and my ideas is to have this mode to play togheter with my friends using the phones. How crazy sounds this to you?

Here: strong knowledge in C programming language (I`m working in automotive domain, but I think it can be used as well for this project).
good ASM language knowledge (to be honest I worked with AVR processores, but I think I can handle too the x86).
Also C# good knowledge

I have some knowledge in these Warcraft2 hacking tools, but after a long analysis, I think this is not enough to create this DOTA mode, and there should be write some code starting from zero, or to find another way to reuse the existing code.

So, adding this to your PUD project will be great :)
Let me know what do you think about this!

here is my contact mestereaga.andrei@gmail.com



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