Warcraft II Forum

Warcraft II => Server.War2.ru => Topic started by: RipE[Eur0] on December 16, 2016, 04:27:35 PM

Title: PLZ fix the hosting issue.... :/
Post by: RipE[Eur0] on December 16, 2016, 04:27:35 PM
how much u need money admins?? i will pay that u get it working.

ty.

Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 16, 2016, 05:06:16 PM
It sounds like a relatively easy issue to fix.
Title: Re: PLZ fix the hosting issue.... :/
Post by: iL on December 16, 2016, 05:07:50 PM
You can use any kind of VPN to host games if your ISP closed ports
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 16, 2016, 05:11:08 PM
You can use any kind of VPN to host games if your ISP closed ports
No you cant. Not unless the VPN will forward ports.. and none will unless you pay $$$ and even then sometimes they won't forward ports.
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 16, 2016, 05:12:43 PM
You can pay a programmer to implement "firewall hole punching" and then patch the server with it so users don't have to try all kinds of tricky shit just to play war2?
Title: Re: PLZ fix the hosting issue.... :/
Post by: RipE[Eur0] on December 16, 2016, 05:20:41 PM
You can use any kind of VPN to host games if your ISP closed ports

tell me how i do it and i will do it. i dont even fking know what is VPN :D
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 16, 2016, 09:39:39 PM
"A virtual private network (VPN) is a network that is constructed using public wires — usually the Internet — to connect to a private network, such as a company's internal network. There are a number of systems that enable you to create networks using the Internet as the medium for transporting data."


basically the way a VPN works is ALL of your internet traffic goes through a specific server (VPN) before it goes anywhere else... and all incoming traffic goes through that same server (VPN) before it gets to you. The reason most people use a VPN is for security... Because of the fact that you are going through the VPN server, your computer behaves as if it is actually on the VPN's network.

If you can get the VPN to forward ports 6112-6119, you will be able to host even though your ISP is not forwarding the ports.

The only reason to get a VPN for war2 is if you have tried forwarding ports through your router and it didn't work, and have contacted your ISP and come to the conclusion that they will not forward the ports.

That still means the VPN has to do it .. and like i said earlier, most VPN will not forward ports unless you are paying for the actual VPN (there are lots of FREE vpn's).. and even some VPN's  that you pay for will either 1) not forward ports or 2) only forward 1 port (or a limited amount)

so basically iL is suggesting you spend money so you can host, instead of him pay a programmer to fix the hosting issue... which from what i understand is a relatively easy fix. He just needs take the time to find the guy who can do it and pay for it to be done so we can all stop complaining about not being able to host..
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 16, 2016, 09:47:05 PM
iL  ... any time you want to sell the server PLEASE let me know because it is beyond insane that you are suggesting this shit.

you own/run/operate a server and you're asking for other people to take care of shit that you should be taking care of.  If you're not willing to take care of it, you have no business holding the server hostage. Sell it to someone who will take care of these issues for the love of God.
Title: Re: PLZ fix the hosting issue.... :/
Post by: RipE[Eur0] on December 17, 2016, 05:17:03 AM
can some1 please give me links/examples/introduction how You have done it with the VPN. im quite newbie  with connections and computers overall. all i do is playing war2/aq2/watch youtube/watch pR0N. ;]

ty

Title: Re: PLZ fix the hosting issue.... :/
Post by: Igognito on December 17, 2016, 07:23:36 AM
Have you tried the guide in the support page of en.war2.ru?
It is pretty extensive!

Cheers
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 17, 2016, 12:19:24 PM
If Ripe is too fucking dumb/lazy to take the 5 minutes download a VPN, install it, and click "CONNECT" .. he's probably not going to take the time/be able to understand the en.war2.ru guide.

As dumb and lazy as Ripe clearly is, it's insane that iL believes it should be Ripe's responsibility to do this.

Literally all iL has to do is:

1) contact a programmer
2) tell them to write a script for our PvPGN server that tells players to send a UDP packet to eachother upon server connnection.
3) patch the server with the update
4) pay the programmer
5) come to the forums and tell everyone they can now host games problem free.
Title: Re: PLZ fix the hosting issue.... :/
Post by: shesycompany on December 17, 2016, 05:48:13 PM
what kind of connection u using?

ps. they are 80 people -/+ watching rit's facebook stream.. :o
Title: Re: PLZ fix the hosting issue.... :/
Post by: iL on December 17, 2016, 10:54:27 PM
iL  ... any time you want to sell the server PLEASE let me know because it is beyond insane that you are suggesting this shit.
As i already told to Equinox:
what exactly you want to do after you buy the server?

Let existing admins get out? Do everything yourself? Find other admins who will do things better? Who they will be?

you own/run/operate a server and you're asking for other people to take care of shit that you should be taking care of.  If you're not willing to take care of it, you have no business holding the server hostage. Sell it to someone who will take care of these issues for the love of God.
If you know how to help people - just do it.

how much u need money admins?? i will pay that u get it working.
I don't think that's about money. That's about architecture fo war2 game. You need real ip to host games. If you have, you should config your router properly. Else you can buy and config vpn and use it. Or just change your ISP.

If you have real ip, you can follow hosting instructions on en.war2.ru or give a teamviewer access to one of our admins to help you with your software.
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 18, 2016, 12:47:09 PM
what do you mean "what exactly you want to do after you buy the server?"  ??   .. i'd try to grow it obviously. I'm not going to put money into something for no reason.

if i were to own the server... some of the admins would stay in .. some would be out.. but it would ultimately be their decision if they wanted to continue being admin or not.

I pretty much explained the concept in another thread:
"But ... i've said it before and i'll say it again.. if blid/iL want to jumpstart some life back into this server .. treat the admin as staff members with duties.

duties include:

advertise at least 10 different places a month (youtube channels, gaming forums, facebook...)
be logged on as admin at least 20 hours a month (blid doesn't even do 1 hour a month)  so users can identify them and ask for assistance if needed
play a minimum of 50 games a month  (encourages admins to engage in community)
stream a minimum of 20 games a month (also advertisement for the server)

pretty basic shit that admins should already be doing imo... if they don't meet expectations, demote them ... if they go above and beyond expectations, give them other perks .. like access to database or forum admin etc.. maybe some sort of recognition ...

if there are no incentives to do more, or consequences for doing nothing ... we're left with an unmotivated do-nothing admin staff.. and that hurts the community.
"

Burnt would be given responsibilities/come level of power again.
Foonat would be demoted unless he decided he wanted to be actively engaged in the community again
Lightbringer's access to database would be removed, but still have the option of being admin if he wanted to perform the duties i described
Blid could stay admin if he wanted to perform the duties
Mouse is already doing BIG things for the server on a regular basis so she would undoubtedly continue to be admin
Others would have the option to work their way up in the .ru staff if they showed the interest.

oh.. and if i owned it i would definitely want to have some sort of communication with you iL and keep you as involved as possible because you have a ton of experience with the server.

the way i would run/operate the server should be no secret. it would be ran like a business. Staff (admins) perform basic duties and assist players.. promotions and recognition are given to staff that meet/exceed expectations. demotions for those who do not meet expectations .. but ultimately the position is always available to anyone and everyone who wants it whenever they want it.

.ru needs all the help it can get, and there are a lot of members willing to help if they're given the chance.

it wouldnt be some hostile situation where i buy it, and start firing everyone and acting like a maniac... and if your honest with yourself there should absolutely no reason to believe i would.. i was admin for 2 years and never gave anyone any reason for concern.
Title: Re: PLZ fix the hosting issue.... :/
Post by: mousEtopher on December 18, 2016, 05:58:03 PM
How about start a kickstarter for paying to fix the hosting issue tk? Ripe says he will pay money, other people interested in war2 and the server might as well. Once funds are in hand then it will make sense and there will be much more incentive to proceed with the next steps. (Maybe we could even tap lamby to do it, he seems geniusy enough!) It's easy and lazy to say "do xyz and everything will be roses, shame on you" which doesn't at all appreciate the amount of work involved in actually doing so.
Title: Re: PLZ fix the hosting issue.... :/
Post by: Winchester on December 18, 2016, 09:10:59 PM
War2custom fixed the hosting issue, but at that time no one was interested cause he was on bad terms with everyone, if your on good terms with lance now maybe ask him for whatever it is that fixed it ? it would make it easier
Title: Re: PLZ fix the hosting issue.... :/
Post by: Certified MENSA Genius Brain (smart) on December 19, 2016, 12:33:52 AM
war2ru has the exact same fix as war2custom had (ie upnp). if you still cant host youre gonna have a lot of trouble regardless.
Title: Re: PLZ fix the hosting issue.... :/
Post by: RipE[Eur0] on December 19, 2016, 07:18:07 AM
How about start a kickstarter for paying to fix the hosting issue tk? Ripe says he will pay money, other people interested in war2 and the server might as well. Once funds are in hand then it will make sense and there will be much more incentive to proceed with the next steps. (Maybe we could even tap lamby to do it, he seems geniusy enough!) It's easy and lazy to say "do xyz and everything will be roses, shame on you" which doesn't at all appreciate the amount of work involved in actually doing so.

excatly. i dont have the skills or any technical knowledge. so i offer money. hundreds of ppl in this community. if every1 puts up some bucks it should be easy? ...

Title: Re: PLZ fix the hosting issue.... :/
Post by: Delete mine too on December 19, 2016, 09:20:48 AM
You just need to create a VPN to put everyone into a LAN with the pvpgn server change your game data port done!!! Hosting fixed! People not inside the Lan will not be able to join games with people who are...
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 09:34:19 AM
What a great world some of you must live in where other people do your job for you.

I'm an electrician and own a small power washing company .. I wish i could tell the customer "Hey if you want that extra outlet over there.. put it in yourself"    or "If you want your roof cleaned also, you're going to have to do it" 

i dont own/operate/run the server... im not on the admin staff... neither is ripe .. it is neither of our responsibility to take care of these basic issues.

I could easily contact a programmer who is capable of fixing hosting for our PvPGN server via "firewall hole punching"  .. but it's not my responsibility?! ... and even if i did take the initiative to do the admin staff's job for them, chances are iL's paranoid ass would be like "I don't trust TK or whoever he hired to take care of this so im not going to patch the server with it"   .. no no no.. hell fking no. gtfo here with that "well YOU can fix our server for us TK!" lol
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 09:37:33 AM
or "hey TK just give us the money so we can do it!"    some of you are so ass fucking backwards i cant help but be bothered by the fact that some of you will pro-create and further pollute the gene pool with that same "you do it for me even though im in charge!" mentality.
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 09:38:13 AM
how do other people not find this troubling
Title: Re: PLZ fix the hosting issue.... :/
Post by: shesycompany on December 19, 2016, 09:56:29 AM
man,some people are just non computer people.

i would just use lances ef bot. dude is pretty cool.
Title: Re: PLZ fix the hosting issue.... :/
Post by: Delete mine too on December 19, 2016, 09:58:25 AM
man,some people are just non computer people.

i would just use lances ef bot. dude is pretty cool.

Hahaha
Fuck it ; ) war2 = computer nerds! We all tech savy here ;)
Title: Re: PLZ fix the hosting issue.... :/
Post by: iL on December 19, 2016, 10:18:20 AM
what do you mean "what exactly you want to do after you buy the server?"  ??   .. i'd try to grow it obviously. I'm not going to put money into something for no reason.
I mean, how buying the server depends on your possibility to grow it?
Last time you made a page (or group) on facebook, ok, you are the owner and your conflict with our admin team didn't have influence on your project, right?

Burnt makes streaming videos, tournaments, festivals, partys for war2 and he requested to remove his admin from site and server, though we asked him to stay. I mean, Burnt is not an admin officially, but that's not a problem for him to grow up a community. He still makes more than all the other members for our game.

I take care of this game and community, i'm for everything good and against everything bad.
If i trust someone can do something good, i don't need money to give him what he need.
As i gave most access to mousey, because she is experienced admin and webmaster, she makes things perfect i think.

You are not an IT specialist, so how that access can help us to make things better?

If you mean to buy the server to let you give orders to other admins - i don't think that is a way to cooperation. I also don't trust that your ideas are really better than ours. We discuss everything together before implementing things. Several guys are smarter than 1. You also feel free to talk to us, to discuss your ideas and to convince us. That is how we make things.
Our conversatinos (before you exited) showed me you don't accept that way of cooperation.

But ... i've said it before and i'll say it again.. if blid/iL want to jumpstart some life back into this server .. treat the admin as staff members with duties.
The problem is: we have no money to pay for that as for a job. Do you have an idea where to find money to pay to good admin/moderator monthly? And how much money to pay? I think, blid/mousey do their moderation job good. (I mean, this forum)

advertise at least 10 different places a month (youtube channels, gaming forums, facebook...)
be logged on as admin at least 20 hours a month (blid doesn't even do 1 hour a month)  so users can identify them and ask for assistance if needed
play a minimum of 50 games a month  (encourages admins to engage in community)
stream a minimum of 20 games a month (also advertisement for the server)
Do you mean everything of this have to be done by each staff member or by all of them?

Now these duties are shared to several persons. 2-3 make streaming videos, 2-3 make tournaments, 2-3 are being logged as admins...

I don't see how to find more active members: people do what they want and what they like to do. We can't pay them monthly and i don't think hired man can do that better.
pretty basic shit that admins should already be doing imo... if they don't meet expectations, demote them ... if they go above and beyond expectations, give them other perks .. like access to database or forum admin etc.. maybe some sort of recognition ...
Things happen the way you talking about: i tried to moderate, i understood that i'm not good in that job, i stopped my moderation. Mousey made some good stuff, and now she has access and manages all the subdomains. Burnt tried moderating and tried streaming, tounaments, he turned down his mod job.
Our admin team choose roles for every member according to his desires.

Burnt would be given responsibilities/come level of power again.
We asked him. He disagree.
Foonat would be demoted unless he decided he wanted to be actively engaged in the community again
Never saw him on the server last years. Is that a problem if someone have some powers and never join to use them? Nobody even know about that power them. I think not a problem to demote if he never use that.
Also, I reconfig software from time to time, admins passwords becomes broken until the request. Then i restore access for those who request. Never got any requests from foonat. I even didn't see his aka in any credentials last years.
Lightbringer's access to database would be removed, but still have the option of being admin if he wanted to perform the duties i described
Last time he made some job for catching dellam's smurfs as i remember... Just checked: he still have no access right now. Since last time i reconfigured servers. Only me, blid and mousey.
oh.. and if i owned it i would definitely want to have some sort of communication with you iL and keep you as involved as possible because you have a ton of experience with the server.
Yes, and i don't see any alternative to me here. Even if i'd want to go away, i don't see a successor. Most likely mousey, for most questions, but the project still needs me i think.
the way i would run/operate the server should be no secret. it would be ran like a business. Staff (admins) perform basic duties and assist players.. promotions and recognition are given to staff that meet/exceed expectations. demotions for those who do not meet expectations .. but ultimately the position is always available to anyone and everyone who wants it whenever they want it.
The question is how much money you can spend to the project. I'd say, you need several hundred $ every month for everything you said. And no ideas how you plan to return that money back to you.
How about start a kickstarter for paying to fix the hosting issue tk? Ripe says he will pay money, other people interested in war2 and the server might as well. Once funds are in hand then it will make sense and there will be much more incentive to proceed with the next steps.
Agree: you can try to gather the money to make some kind of hosting fix. If you plan to be a leader, it will be your task. But i have no idea how to implement that technically.
The hosting problem is wide. We already made uPNP loader for make auot-port forwarding via router. We (lance) made a hostbot. We made instructions about port forwarding. If your ip is gray, there's no way to host games instead to changing your ISP or buy VPN for about $5/month.
We can make an instruction about VPN if needed.
There's no way to resolve other situations. I have no idea how to resolve other even if you hire a programmer for $10000 or $100000.
Title: Re: PLZ fix the hosting issue.... :/
Post by: iL on December 19, 2016, 10:41:48 AM
I could easily contact a programmer who is capable of fixing hosting for our PvPGN server via "firewall hole punching"  .. but it's not my responsibility?! ... and even if i did take the initiative to do the admin staff's job for them, chances are iL's paranoid ass would be like "I don't trust TK or whoever he hired to take care of this so im not going to patch the server with it"   .. no no no.. hell fking no. gtfo here with that "well YOU can fix our server for us TK!" lol
If you can find a programmer and he can implement "firewall hole punching", that looks interesting!
Another thing, is i don't think such project is possible without my part. I mean, there will no result if i just give you full access to the server, relax... and we are happy.
I think that will be a big work together with me, to attach it to our server configuration.

Otherwise, if you don't work together with us, you feel free to release that project on your own hardware.
"Hole punching client" will use your own "hole punching server", war2 client will use server.war2.ru. Also possbile configuration, not more difficult than to place "hole punching server" on server.war2.ru.

As i understand, that should be a client-server application. Server-side could be a server.war2.ru or any other server, client side should be an .exe-file on every client computer.
You can do that yourself or together with us, up to you.
If you share the source codes of your project to me, i can confirm it's safe thing to use. And include to shared pack (like combat or w/e.)
Of course, if you will share some .exe without source code, i can't confirm it's safe. But you can share it yourself, people will use it on their own risk. Looks reasonable, isn't it?

P.S: "firewall hole punching" will not cover 100% of situations, but will definitely resolve some of current problems.
Title: Re: PLZ fix the hosting issue.... :/
Post by: Delete mine too on December 19, 2016, 10:46:41 AM
You just need to create a VPN to put everyone into a LAN with the pvpgn server change your game data port done!!! Hosting fixed! People not inside the Lan will not be able to join games with people who are...
Title: Re: PLZ fix the hosting issue.... :/
Post by: iL on December 19, 2016, 10:51:02 AM
You just need to create a VPN to put everyone into a LAN with the pvpgn server change your game data port done!!! Hosting fixed! People not inside the Lan will not be able to join games with people who are...
Yes, that is how russian VPN worked years ago. That will cause lages when clients locations are different.
But we can use VPN with several external addresses: each address for each client. That will allow connections between clients inside VPN subnet and outside ones.
But that will require money for each external ip address for VPN.
Title: Re: PLZ fix the hosting issue.... :/
Post by: Delete mine too on December 19, 2016, 11:02:53 AM
You just need to create a VPN to put everyone into a LAN with the pvpgn server change your game data port done!!! Hosting fixed! People not inside the Lan will not be able to join games with people who are...
Yes, that is how russian VPN worked years ago. That will cause lages when clients locations are different.
But we can use VPN with several external addresses: each address for each client. That will allow connections between clients inside VPN subnet and outside ones.
But that will require money for each external ip address for VPN.

I thought the lag will be the same regardless. If so I'm sure we can purchase a few ips incase that is an issue. I would also assume if they have lag issues the lag will be persistent with or without VPN. If we can say this will solve 100% of hosting issues and 5% lag. I think it's a good change.

We should not need different IP address because we are in the same LAN they would just need different ports. In which the newest combat edition changes it automatically.
Title: Re: PLZ fix the hosting issue.... :/
Post by: iL on December 19, 2016, 11:10:13 AM
You just need to create a VPN to put everyone into a LAN with the pvpgn server change your game data port done!!! Hosting fixed! People not inside the Lan will not be able to join games with people who are...
Yes, that is how russian VPN worked years ago. That will cause lages when clients locations are different.
But we can use VPN with several external addresses: each address for each client. That will allow connections between clients inside VPN subnet and outside ones.
But that will require money for each external ip address for VPN.

I thought the lag will be the same regardless. If so I'm sure we can purchase a few ips incase that is an issue. I would also assume if they have lag issues the lag will be persistent with or without VPN. If we can say this will solve 100% of hosting issues and 5% lag. I think it's a good change.

We should not need different IP address because we are in the same LAN they would just need different ports. In which the newest combat edition changes it automatically.

I think making more than 2-3 clients on different ports of 1 ip is not a good idea. Of course we can try, but i thought about 5-10 ips for porblem clients. The question is how to manage them. We have to give that vpn access manually for several known clients with problems.

And we made tests years ago: sometimes VPN between 2 clients increases lags, sometimes it resolves the lag problem. I think the goal is different routing between VPN and direct connections inside global network...
What VPN can definitely resolve, is ip conflict.
Title: Re: PLZ fix the hosting issue.... :/
Post by: Delete mine too on December 19, 2016, 11:21:10 AM
You just need to create a VPN to put everyone into a LAN with the pvpgn server change your game data port done!!! Hosting fixed! People not inside the Lan will not be able to join games with people who are...
Yes, that is how russian VPN worked years ago. That will cause lages when clients locations are different.
But we can use VPN with several external addresses: each address for each client. That will allow connections between clients inside VPN subnet and outside ones.
But that will require money for each external ip address for VPN.

I thought the lag will be the same regardless. If so I'm sure we can purchase a few ips incase that is an issue. I would also assume if they have lag issues the lag will be persistent with or without VPN. If we can say this will solve 100% of hosting issues and 5% lag. I think it's a good change.

We should not need different IP address because we are in the same LAN they would just need different ports. In which the newest combat edition changes it automatically.

I think making more than 2-3 clients on different ports of 1 ip is not a good idea. Of course we can try, but i thought about 5-10 ips for porblem clients. The question is how to manage them. We have to give that vpn access manually for several known clients with problems.

And we made tests years ago: sometimes VPN between 2 clients increases lags, sometimes it resolves the lag problem. I think the goal is different routing between VPN and direct connections inside global network...
What VPN can definitely resolve, is ip conflict.

I'd try it and see how far we can run with it. We can solve hosting & conflicts in one shot.

Somewhere buried in ur pms is the vpn user name and password, plus my server ip war2usa.com. it's all setup and ready to be tested and used. It's been ready for months now Ive been afk for awhile now. Change game data port if you use combat then no need.

Connect to VPN
Add server
Try to host and ask someone to test with you.

Title: Re: PLZ fix the hosting issue.... :/
Post by: Certified MENSA Genius Brain (smart) on December 19, 2016, 12:01:42 PM
I remember connecting to the Russian VPN server before and i lagged stuff because i was in america, but on the regular server I didn't lag
Title: Re: PLZ fix the hosting issue.... :/
Post by: Igognito on December 19, 2016, 12:30:04 PM
Hi all,

I want to say that iL indeed does he job right also for this issue:
Further than the extensive guide for opening ports he also offered to connect through remote desktop in order to setup Ripe's router.

@TK, iL didn't say to Ripe fix it your self. He provided the know how and even provided to give assistance.

The hosting can be a problem, I think offering an Optional VPN service might be the solution.
People can first try using the guide or one could use a VPN that is autoset.
Of course providing a VPN service might be a huge complication.

This is not the type of project that interests me, but if I find sometime I will have a look at the PvPGN code to see if the game hosting/joining is implemented there.
If so, we could try to make an auto LAT trick for all failing connections.

That might be simpler than the making a firewall hole.

Another suggestion, would be to make a tool that auto configures common routers!
Provide it as a router patch!

Obviously, nothing will work 100% but we can improve the current state.

Cheers
Title: Re: PLZ fix the hosting issue.... :/
Post by: Certified MENSA Genius Brain (smart) on December 19, 2016, 12:32:45 PM
Most modern routers are already handled fine with the UPNP. I think people only have a problem if they have an old router or they don't have a real IP.
Title: Re: PLZ fix the hosting issue.... :/
Post by: ~ToRa~ on December 19, 2016, 12:41:49 PM
How about start a kickstarter for paying to fix the hosting issue tk? Ripe says he will pay money, other people interested in war2 and the server might as well. Once funds are in hand then it will make sense and there will be much more incentive to proceed with the next steps. (Maybe we could even tap lamby to do it, he seems geniusy enough!) It's easy and lazy to say "do xyz and everything will be roses, shame on you" which doesn't at all appreciate the amount of work involved in actually doing so.

excatly. i dont have the skills or any technical knowledge. so i offer money. hundreds of ppl in this community. if every1 puts up some bucks it should be easy? ...




Ripe go to https://portforward.com and buy their software. These guys will fix your latency problem for a fee.
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 01:33:59 PM
Tora .. you realize you just said if ripe buys something, then they will fix it for free .. right?
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 01:39:33 PM
How is anything easier than making a firewall hole?  If what lambchops said is correct, then firewall hole punching (aka UDP hole punching) is obviously the easiest (and cheapest long term) method to fix this issue.
Title: Re: PLZ fix the hosting issue.... :/
Post by: ~ToRa~ on December 19, 2016, 01:50:12 PM
@tk I understand what you have said about the hosting issue.

Unfortunately there isn't an easy solution to fixing the problem. We have tutorials and staff support to help users. When that doesn't work the only viable option at the moment is to seek 3rd party help.
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 01:51:46 PM
1) Go here:   https://www.google.com/#safe=off&q=pvpgn+for+hire (https://www.google.com/#safe=off&q=pvpgn+for+hire)

2) Fill the shit out.

3) See if someone can do it and for how much $$$

4) Tell people in forums you need "$xxx.xx" to fix hosting

5) Collect money because you're too fucking broke to maintain the server you run, but refuse to sell it to someone who can maintain it.

6) Enjoy everyone saying "OMFG THANKS FOR FIXING IT GUYS!!"

7) Feel like you accomplished something

there u go. now the next fucking time someone says "we cant host omfg"  im going to tell you to eat a fucking dick because our admins knew what they had to do and didnt, and everyone is just pretending they're so great and everything and refust to hold them accountable

Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 01:52:08 PM
SO SEEK A FKING 3RD PARTY ?!! LOL
Title: Re: PLZ fix the hosting issue.... :/
Post by: ~ToRa~ on December 19, 2016, 01:56:56 PM
At the moment IL is unwilling to share the source code of the server because he wrote it himself I believe. Doing so may potentially make it easier for RU to be hacked.
While I don't disagree with you we should seek 3rd party help to fix the problem. Its not a decision you or I can make.

Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 02:02:08 PM
iL is holding the damn server hostage .. and nobody gives a fuck.
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 02:37:52 PM
http://vilkeliskis.com/blog/2010/12/08/how_to_establish_a_p2p_connection.html (http://vilkeliskis.com/blog/2010/12/08/how_to_establish_a_p2p_connection.html)

https://gist.github.com/koenbollen/464613 (https://gist.github.com/koenbollen/464613)

https://steamcommunity.com/app/427520/discussions/4/371919771755670102/ (https://steamcommunity.com/app/427520/discussions/4/371919771755670102/)
Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 19, 2016, 02:42:09 PM
https://www.npmjs.com/package/udp-hole-puncher (https://www.npmjs.com/package/udp-hole-puncher)
Title: Re: PLZ fix the hosting issue.... :/
Post by: Delete mine too on December 21, 2016, 02:51:48 PM
This vpn offers port forwarding.
https://ra4wvpn.com
2$ a month or lifetime 22$
Title: Re: PLZ fix the hosting issue.... :/
Post by: mousEtopher on December 22, 2016, 12:07:03 PM
This vpn offers port forwarding.
https://ra4wvpn.com
2$ a month or lifetime 22$

wow, so it's a one-time payment $22.5 for lifetime use? And multiple people can use it? We could get that and offer it to players w/ hosting issues for free, if there were some way to let them access it without the main account credentials, but I'm guessing there probably isn't? too bad
Title: Re: PLZ fix the hosting issue.... :/
Post by: Delete mine too on December 22, 2016, 02:05:01 PM
This vpn offers port forwarding.
https://ra4wvpn.com
2$ a month or lifetime 22$

wow, so it's a one-time payment $22.5 for lifetime use? And multiple people can use it? We could get that and offer it to players w/ hosting issues for free, if there were some way to let them access it without the main account credentials, but I'm guessing there probably isn't? too bad
Well I have the VPN setup that I host myself. We could just give each user a account or share. But it won't work on ru because ru does not respond to some packets. This is 2 good things to come from this. Let's say ru was in a LAN like I want it to be you use VPN to connect to ru. If you don't have the vpn you can't join ru. Now you have fixed hosting and added a hareware ban equivalent.

The VPN I post earlier is good for one member... I would use this for a way to host "if you can't change ISP" or "access router". This would be your only way.
Title: Re: PLZ fix the hosting issue.... :/
Post by: iL on December 22, 2016, 02:31:57 PM
But it won't work on ru because ru does not respond to some packets.
Actually it will.
If rejects ICMP unreachable packets only, that is the problem for improper routing configuration (asymmetric or w/e). Connecting via VPN should work fine if you set you VPN as a default router.
Also, i can remove or reconfig that rejecting rules on the server to make ICMP redirects work.

The VPN I post earlier is good for one member... I would use this for a way to host "if you can't change ISP" or "access router". This would be your only way.
Yes. Or we should buy several of such vpns (5-10) and give them to people who can't host. But when they leave, we should remove that VPNs from them to give to others some way. I still have no idea how to do that...
Title: Re: PLZ fix the hosting issue.... :/
Post by: Lambchops on December 23, 2016, 03:21:41 PM
How is anything easier than making a firewall hole?  If what lambchops said is correct, then firewall hole punching (aka UDP hole punching) is obviously the easiest (and cheapest long term) method to fix this issue.


its a small thing, and would have been very easy for blizz to do when they were developing it all, but to reverse engineer it requires mods to both the client and server and would require a lot of hours and co-ordination. Indeed hole-ponching is how the whole thing works already, or you wouldnt even be able to join games without your game port forwarded....

     ... but really the quickest and easiest way to it is to just open your router config page and forward your game port to your gaming puter's local ip address. It's really not that hard. Apart from people who are forced to play on a network where they dont have admin access I really can't see what the problem is.

and if that's the situation then just get ur shit together and hack the local admin account ffs ;)

Title: Re: PLZ fix the hosting issue.... :/
Post by: tk[as] on December 23, 2016, 05:24:07 PM
i dont claim to be a tech wiz .. but i dont see how it would be very difficult. iL has been adding different codes to the server/client for years now. (black2pink, warlat, anti-hack) messiah modified the client for his grid hack.

based on what i saw (and posted) the script doesn't look extremely complicated.. but i do believe it's something iL is not familiar with and will most likely not seek assistance with.

im also not understanding why both server AND client will need to be modified .. to me, it would seem like the script just has to tell the server "Ask player A to send a UDP packet to player B over port 6112 and visa versa) or something along those lines... And the server should already have permission from player A and B to make that request. We gave the server permission when we installed the client, no?


as for port forwarding .. yes it is "easy" if:

1) you have login/password to your router
2) you have a dynamic IP address
3) your ISP will allow the ports to be forwarded

^--- those 3 things are less common than one might think... i've spent countless hours walking users through the port-forwarding process, with a relatively low success rate.... but i've also had countless users who initially agreed to my assistance back track as soon as they heard intimidating words they did not understand or felt uneasy about (maybe they thought i was putting their PC at risk) like "CMD" .. "ipconfig"   .. "IPv4 address" .. "TCP/UDP"  "port 6112-6119"

ultimately it's something that users should not have to worry about.. users come here to play a game, only to find out they have to jump through hoops to do it... and then move on to a game where they don't have to jump through hoops to play.
Title: Re: PLZ fix the hosting issue.... :/
Post by: RipE[Eur0] on December 24, 2016, 05:28:59 AM
well.

so much text so i havent read all the msgs :D:D


what comes to my own situation. im moving to new apartment next month or so and i have free 10mb dsl there. so i think i can host there np. so for now i wont do anything or pay anything for hosting.

however i think this is one of the major problems in .ru. ppl lose quickly their interest when the normal gaming functions arent working. im also fyucking irritated of watchers ruining my 1v1z all the time and i cant do a shit cuz im never the host. ppl r too kind and let everybody watch and kick them after few fuk ups. i have the skillz to know the fool arounds before so i kick them before they do it, or i would kick if i was a host :D
Title: Re: PLZ fix the hosting issue.... :/
Post by: Lambchops on December 24, 2016, 08:56:07 AM
im also not understanding why both server AND client will need to be modified .. to me, it would seem like the script just has to tell the server "Ask player A to send a UDP packet to player B over port 6112 and visa versa) or something along those lines... And the server should already have permission from player A and B to make that request. We gave the server permission when we installed the client, no?

OK its like this:

- In order for a player to join a game, they must be able to send data to the host.

- To punch a hole, the host must first send data to the client.

- To do this the host client must already know that the player is trying to join and what their IP address is.

- Until the hole is punched, the player cannot notify the host that they are trying to join or what their address is.


              ------------------------------------------------------------------------

The problem is that the server game list is a one sided mechanism -->  It gives the joining player the hosts details, but it does not give the host the joining player's details.

This is why the required mods are:

    1) Modding the server to notify the host of a joining player's address

    2) Modding the client to respond to this notification by sending data to the joining player.

              ------------------------------------------------------------------------

This could *theoretically* be done using only client mods by having the joining client send the host their details via the server using the "/m" messaging. i.e. by automatically sending a specially formatted message, and having the host client monitor incoming messages and respond to these specially formatted ones by attempting to directly contact the joining player.

But all of this comes back to the fact that things that are quite straightforward when you are writing a program, become very complicated and time-consuming when you are trying to reverse engineer them into and existing one without any source code...




as for port forwarding .. yes it is "easy" if:

1) you have login/password to your router
2) you have a dynamic IP address
3) your ISP will allow the ports to be forwarded


1) Yes, this is a must have.


2) are we talking about a dynamic internal or external address?

A dynamic or static external address - i.e. anything to do with your ISP - is not relevent in any way.

Having a static local address - i.e. the address that your router specifically assigns to your computer - is necessary only to support the port forwarding rule you want to set up.

As this rule is "send port 6112 to THIS address", then if your address changes the rule is no longer valid, as it still forwarding the port to you previous address.

... but if you have access to the router to forward the port this is not a problem, it's a minor detail - really just part of setting up the rule.


3) In any normal setup your ISP can not stop ports from being forwarded, it is nothing to do with them. It is only about what your router does with packets once your ISP has already sent them to you.

No ISP that I am aware of tracks individual client port firewalling in such a way, this would exponentially complicate their own job, harware requirements and expenses for no benefit to them. Maybe if you are trying to play from the pentagon this might be an issue ... lol IDK.

ISPs may entirely block certian ports or traffic, which would stop you from playing at all, but if it's just a hosting issue, then its between you and the router you're connected too.



I hope this is helpful. Let me know if I can help further. :)

Title: Re: PLZ fix the hosting issue.... :/
Post by: RH~InO on January 29, 2018, 12:42:24 AM
You can use any kind of VPN to host games if your ISP closed ports
THAT DOESNT WORK! IL PLEASE FIX THAT! I HAVE VPN BUT I CANT JOIN THE SERVER! I CAN JOIN BACKUP SERVER AND MOUSE SERVER ONLY!!! AFTER ENTERING THE PASSWORD I DROP TO MAIN SCREEN.
Title: Re: PLZ fix the hosting issue.... :/
Post by: RH~InO on January 29, 2018, 02:13:56 AM
Actually it will.
If rejects ICMP unreachable packets only, that is the problem for improper routing configuration (asymmetric or w/e). Connecting via VPN should work fine if you set you VPN as a default router.
Also, i can remove or reconfig that rejecting rules on the server to make ICMP redirects work.
That is not the problem at all !!! I fixed it! I did it!!!    I shouldn't blame IL. The issue was that the main server has a lot of ppl and information compared to mouse and backup server. Therefore the packets is large and they drop. Fixing MTU of vpn connection to 1500 solved the problem.