Here just hit the jackpot on his old files enjoy lol!
[url]https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/[/url] ([url]https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/[/url])
Program to record war2 without FOG! ;)
Here just hit the jackpot on his old files enjoy lol!
[url]https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/[/url] ([url]https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/[/url])
Program to record war2 without FOG! ;)
Everything of this is his? Is he a programmer?
Very interesting archive, never saw that.
Maybe it's possible to get the source codes somewhere from him?..
Here just hit the jackpot on his old files enjoy lol!
[url]https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/[/url] ([url]https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/[/url])
Program to record war2 without FOG! ;)
Everything of this is his? Is he a programmer?
Very interesting archive, never saw that.
Maybe it's possible to get the source codes somewhere from him?..
I think it was his student hosting idk. Saw that link in his BIO on website and checked it and most files where archived.
Here just hit the jackpot on his old files enjoy lol!
[url]https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/[/url] ([url]https://web.archive.org/web/20020612112357/http://www-personal.umich.edu/~tsirgeda/files/[/url])
Program to record war2 without FOG! ;)
Everything of this is his? Is he a programmer?
Very interesting archive, never saw that.
Maybe it's possible to get the source codes somewhere from him?..
I think it was his student hosting idk. Saw that link in his BIO on website and checked it and most files where archived.
Ditto, found it the same way like a week ago when I went through the bios. :D Pretty cool shit!
iL, he is the one that made WarVid and WarLat! He did other projects too. He even entered national programming contests and was one of the best in the United StatesWould be great to find him! Even if he left war2, maybe he would be happy that our community is still here and remember him.
Saw that link in his BIO on website and checked it and most files where archived.Yes, just looked into his BIO, looks impressive. Looks like he is a very smart guy.
There is the source code for warvideo. Can't anybody figure it out here? Fuck, I don't see it on occult...
Readme of warvideo source:Spoiler========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : WarVideo
========================================================================
AppWizard has created this WarVideo application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your WarVideo application.
WarVideo.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
WarVideo.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CWarVideoApp application class.
WarVideo.cpp
This is the main application source file that contains the application
class CWarVideoApp.
WarVideo.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
WarVideo.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\WarVideo.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file WarVideo.rc.
res\WarVideo.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
WarVideoDlg.h, WarVideoDlg.cpp - the dialog
These files contain your CWarVideoDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in WarVideo.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named WarVideo.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
There is the source code for warvideo. Can't anybody figure it out here? Fuck, I don't see it on occult...
Readme of warvideo source:Spoiler========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : WarVideo
========================================================================
AppWizard has created this WarVideo application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your WarVideo application.
WarVideo.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
WarVideo.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CWarVideoApp application class.
WarVideo.cpp
This is the main application source file that contains the application
class CWarVideoApp.
WarVideo.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
WarVideo.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\WarVideo.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file WarVideo.rc.
res\WarVideo.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
WarVideoDlg.h, WarVideoDlg.cpp - the dialog
These files contain your CWarVideoDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in WarVideo.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named WarVideo.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
I think Djinnkahn posted his war video source somewhere. I might even have it saved somewhere on one of my backups or something. If I remember correctly, it was written in C/C++ (maybe)
Rip DKdoesn't seem deceased from my quick google search...?
Winchester - Yes, that footman part was probably the hardest part of the map to figure out and execute.