Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - {Lance}

Pages: 1 2 [3] 4 5 ... 63
31
Server.War2.ru / Re: ladder fixed
« on: November 29, 2024, 10:07:53 PM »
so guys i just found out ladder wasnt working since november 15 so i fixed it and all 4992 games since 15 to 27 november got loaded and parsed as normal

i found out it was because we have played so many games since 2020 when database was last cleaned so that we got so many games its overflow and got out of memory
lol wtf  :omg:

so i maked new table for new reports

p.s. someone pls not forget to remind me to change database table again in 4 years

Erm.  You should absolutely never have OOM problems for a database.  Ever.  The only thing that would cause such non-sense is if you tried to load the entire table on a single page which would be stupid :D (this is what pagination and/or queue systems are used for)  So this smells of bad code rather than a DB to large.  I deal with TB size tables daily (PHP/MariaDB),  this isnt a DB issue.  Just fix the code and you wont have to be reminded every so often ;)

If you need assistance fixing OOM issues in code,  there's plenty of us out here that could easily assist with that.

32
That was apparent decades ago.  Welcome to reality.

33
Server.War2.ru / Re: warcraft 30th anniversary blizzard stream
« on: November 25, 2024, 10:59:37 PM »
Whatever it is,  it's certainly different :D  Rip the new assets out,  import them, and call it a day lol.

34
WTF is stream sniping?  Never even heard of such non-sense.  This isnt a 3D Shooter :D  Should probably ask mage,  they might know I bet.

35
Server.War2.ru / Re: [Release] New Shaders for HD users
« on: November 25, 2024, 10:34:20 PM »
I saw no difference at all between any of these 3 nor any difference compared to bilinear.  It appears they dont actually "do" anything at all.  The other shaders all work fine and do produce noticeable differences when using opengl.

36
Server.War2.ru / Re: wow classic classic aniversary!!!!!111
« on: November 25, 2024, 08:13:53 PM »
It's only grindy if you dont play hardcore.  Hardcore is once you die,  thats it,  you're done.  Thats the way any MMO should be imo.  I've played some community customs where the hardcore was 1 death and you're done in PVE and then 2 modes for PVP.  One where you can die and not have to start over and then a deathmatch (or grudge match) where 2 players agree that their dude will be deleted if they lose but the winner takes all.  IE:  they get ALL the other players gear, currency, banks,  etc and it becomes soulbound so that you cant just give it back to the other player on their new dude and you cant just go around killing people just to make money in an AH.  Sounds harsh, but it stops people from begging if the game doesnt even allow for it in the first place.  My wife HATES hardcore servers,  but I wont play anything but hardcore.  Have never tried the retail version of hardcore,  only custom servers which are all free.

37
Server.War2.ru / Re: warcraft 30th anniversary blizzard stream
« on: November 21, 2024, 01:02:40 PM »
The multiplayer isnt really playable anyway.  It's currently using fixed order.  If there are 4 players,  you'll get spots 4/5/6/8 randomly.  But everyone knows that all the other spots are open and if they have a neighbor or not,  without actually scouting.  I've been playing it,  but mainly just telling people about the fixed order.  Some dont even know what fixed order is until explained lol,  and then when you equate it to a maphack,  they finally begin to understand why its so bad.  I'll also tell them about ru around the same time.  You'd be surprised how many people didnt know RU even existed.

It's rather disturbing that they would update the Fog issue quickly,  but ignore this one (which is pretty much the same thing,  a map hack).  But even if they did,  theres just SO much other stuff that should be updated that it doesnt even make sense to keep going with it.  The thing should just be shut down asap IMO,  other than the nice visuals,  it's complete trash in its current state.

It's really to bad that the team didnt tap any of the users here for input before wasting time and money on a complete garbage release.  All that talk about "Getting it right" in the stream (about how Reforged was so F'd up),  and then proceeded to do the complete opposite in execution for each of the remasters lmfao.  War2 wasnt the only one that got mangled,  it was across the board.  I have a suspicion that the base they used for the remaster was actually the beta that come out before the actual release of war2 because it has bugs in it that were in the beta,  but not in the retail release (such as fixed order and fog).  Makes me wonder if someone lost the source code or something because thats the only thing that would make sense,  no one in their right mind would use a 30yr old Beta version for a "remaster"...... right?  LMFAO.  Also,  the lumber bug didnt exist in beta,  but it did exist in retail........... the lumber bug doesnt exist in the remaster.

I also dont think the speeds are quite correct either.  Speed 7 and 8 should correspond to EF and F.  But Speed 7 feels slightly slower than EF and F feels slightly faster than F.  IDK why that is.  The 8 speed didnt exist in the originals at the speed it is currently so maybe they messed that up somehow too.  EF and F werent introduced until Bnet and EF actually corresponded to Speed 8 in the original which was the max speed.

38
Server.War2.ru / Re: warcraft 30th anniversary blizzard stream
« on: November 17, 2024, 02:33:18 PM »
It was never a MOBA its map editor and hero system allowed for the MOBA to be a thing wc3 itself isn't a MOBA its a RTS with RPG elements

Earth to retard,  the very definition of a MOBA is literally:  An RPG with RTS elements.

Or you could say it the other way around but it means literally the same thing.  In both cases,  it means it's NOT an RTS,  but is instead a MOBA.  War3 was released before it's own genre was known.  Blizzard set out to create something totally different from War2 and they succeeded in doing just that,  they created an entirely new genre called Moba without even realizing it.  Trying to compare it as an RTS on the level of SC or War2 is like trying to compare Tom Brady to your HS QB that was just pulled out of the crowd and has never played a snap their entire life and then saying they are better than the GOAT.  It's a joke,  War3 is not even in the same universe as SC nor War2.

Now, if you want to compare SC or SC2 to War2,  then that is a debate that could actually hold water since all 3 of them actually are RTS games.  However the grid system makes war2 shine as the better RTS IMO.

39
Quote from: Dudakurten on Today at 03:17:47 AM
However if you play another maps this became less important

Erm,  no it doesn't.

Thanks for agree with me.

LOLz.

40
However if you play another maps this became less important

Erm,  no it doesn't.  It's a problem on ALL maps.  It doesnt affect just gow lol.  HSC, FOC, maze, AYN, they all have the same exact problem.  A maphack is a maphack is a maphack.  Fixed order is essentially a maphack in a different form and it's affect doesn't get mitigated simply because you change maps.

In fact it gets WORSE because  most people won't know the map which gives those that DO know the map fixed order positions a MAJOR advantage.  That advantage is lessened the more people know the map.  Your answer to use a different map is like a "I'm going to say I'm an idiot without actually saying I'm an idiot" type of answer lol.

The only map not affected by this are the tiny 2-4player maps such as NWTR, xmarks, etc where people would know where you are anyway by way of map design.  And those are ALWAYS gimmick maps.  NWTR included and thus boring.

The other problem is that this version also suffers from level hacks, spell hacks, building hacks, and maphacks because all the data is still client side rather than server side.  Anyone with a memory altering app can hack this to pieces.  The old DOS version hacks all work on this version with a few location changes.

Dellam would feel right at home with this one, especially since there is no build in screenshot, recording, or banning player capabilities.  In its current state, it's only designed for campaign play.

41
For those that arent aware,  there's another maphack'ish bug in the remastered version.  Fixed order.  In a 2v2,  the spots will be 4/5/6/8  with each player getting a random spot.  So if you're 4/6,  you know the other 2 are 5/8.  It's rather retarded.  So the only "fair" game is a 4v4.  Brett pointed this out to me.  I hadnt noticed because most of the games I played were all 4v4.
Modify message

42
This is what a noob with 3 million followers looks like when playing War2 and having claimed to have played it before.  Dude says "Send him to the mine,  o wait,  thats not a mine thats a farm,  Im a fucking idiot".  I cant stand this assclown,  but he does have a lot of followers and a lot of people watched this stream.  It was rather humorous when he kept clickin on the otter and then it just spontaneously exploded.  The chat went apeshit.  The progression from complete pre-pre-noob to pre-noob just goes to show the campaigns truly did their job in teaching how the game economy and tech works.




43
Server.War2.ru / Re: warcraft 30th anniversary blizzard stream
« on: November 16, 2024, 09:13:06 PM »
Why 17 times exactly? Well man I heard some criticism about its balance.

Still if we compare wc3 to older warcraft titles its better in everyway

Can't say much about comparing with SC as I didn't play SC1 or 2

1.  War3 was NEVER an "RTS".  It was a Moba that hadnt realized it was a Moba yet.  This is where DOTA came from (DOTA was originally a set of custom W3 maps) and then eventually League of Legends.
2.  It's resource cap was completely absurd
3.  It had no grid system (a requirement for anything with the word "strategy" in it,  see chess for proof of this concept)
4.  The graphics were horrendous compared to other games of it's time
5.  None of the units gelled well with each other
6.  There was no "strategy" to any of it.  It was mostly a level farming game at the very beginning.
7.  The game crashed way to much
8.  Starcraft 1 existed already and was much better
9.  Warcraft 2 existed already and was better than BOTH of them
10.  See #9 for the remaining 7 other items.

In otherwords,  war3 is a joke.  It's not even comparable to War2/SC because it's not even an RTS.

44
Just for you and it's never existed in multiplayer where you could see enemy units without needing to scout them ;)    I paid 15 bux for a game with a builtin maphack heh.

There is one plus I guess.  If you turn off fog,  you will eventually drop as you reveal players.  The more players you reveal with a scout, the more likely you are to drop and when you drop, the players you reveal become CPUs.  It's weird.  I tried watching with Fog off and as soon as I reveal everyone, they all turn into CPUs and then eventually the game just lags out.  So this pretty much renders fog off as a maphack as ineffective.  All it will do is get you dropped ;)

45
KHB,  add "Built in Maphack" to your list lmfao.  There's an option to disable fog and when you do, you can see enemies anywhere you've scouted.

Pages: 1 2 [3] 4 5 ... 63