Warcraft II Forum
Warcraft II => Cartography & Custom Maps => Topic started by: Warhammer on September 25, 2016, 06:49:40 PM
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Map : Cross Forks (demo playtest version) - Please report issues/bugs/fixes here before finalizing.
Creator: TheGoodShepherd
Map Size: 64 x 64
Starting spots: 4
start mines 25,000 gold
Expo mines
2 - 20,000
2 - 40,000
mines in total 8
4 oil patches 20,000 each
1 center oil patch 40,000
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nice if we ever get mini finished..be cool to test it out on.
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Mini ? Mini what?
Mini BGH ?
Mini golf ?
I generally don't play the customs type maps. Elaborate your concern and/or issues with the specific map and what changes you want added/deleted...
I need a ton of help with just a basic statement such as yours. Need specific details not general "It sucks or just fix it" that doesn't tell me anything.
Thanks, and please give me feedback on any maps thus far.
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(http://i66.tinypic.com/334p4ix.jpg[/b])
ships still not ready though
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I'm confused totally?
You are showing me a screenshot of Fierce Ocean Combat with 9 destroyers.
You are stating they are not "Ready".
They are all highlighted and are ready for action!
What is the point/issue ?
I have no idea what you want.
You need to write at least a paragraph as I have stating the issues/concerns...
Not "ships still not ready though"
What the heck does that mean?
If you are saying that you can only group 9 units at time that is an issue with the program itself
You will have to group them in control units 1 to 9. Nothing we can do about that.
That has been as issue since the game was created in 1995.
Elaborate otherwise.
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i want them to group tight like the units,but probably release it as is.
i only can write paragraphs soon as i got my beer :(
tell your freind to keep making but ugg this game needs some new people fast! cheerio!