Warcraft II Forum
Warcraft II => Mods & Development => Topic started by: Rommper on September 13, 2016, 07:54:44 AM
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Greetings! My name is Rommper and i'm the leader of a project called Chronicles of Azeroth. The ultimate goal of our ambitious project is to recreate Warcraft I & II using the Starcraft II engine. Currently we are quiet close to finish the multiplayer experience of both game. You can play our maps on the European and North American servers in Starcraft 2 Arcade by searching for Coa, Wc1 or Wc2 words. Please note that many arts are still placeholders and we plan to replace them in the future.
This is supposed to be as close to the original as possible. But to please Warcraft 1 and Warcraft 2 veterans and new people too we added two gameplay modes to choose from. Classic and Modern. Host can choose between the two gameplay modes (host has to click on create game instead of play game to have access to this feature). Classic gameplay mode works as the original: 4/9 selection limit, no rally points, only one queue in structures and no autocast. Modern gameplay mode change a game to have a more modern rts feel with the following changes: unlimited selection, 5 queue in structures, some autocastable spells and increased supply given by farms. Currently the modern gameplay mode is the default one as its more popular.
Also in the future we plan objective based multiplayer maps and coop campaign maps. We call these "Battlegrounds" and most likely will feature new mechanics, units etc that wasn't part of the original game but have a faithful feel to them.
We are looking for members in these positions:
2d and 3d artist
terrainer
ai maker
you can find more informations on our moddb page (search for chronicles of azeroth), facebook (facebook com /coasc2/) page and in game group called Chronicles of Azeroth official.
Mod DB: http://www.moddb.com/mods/chronicles-of-azeroth (http://www.moddb.com/mods/chronicles-of-azeroth)
Facebook: https://www.facebook.com/coasc2/ (https://www.facebook.com/coasc2/)
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/Screenshot2015-09-24_12_15_34.jpg)
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/Screenshot2015-09-24_12_14_10.jpg)
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/Screenshot2015-03-02_15_37_07.jpg)
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/Terrain_005.jpg)
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/Screenshot2014-08-31_13_24_57.jpg)
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/icones_by_hai_ookami-d5l755d.jpg)
add links & ss -mousey
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Hi PM me the links and I will edit your post.
Looks good but I assume it will need SC2 to run. Any screenshots at this stage?
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Lots of screenshots on their mod db page, pretty cool looking stuff!
You can play our maps on the European and North American servers in Starcraft 2 Arcade by searching for Coa, Wc1 or Wc2 words.
Nice choice of acronym for warcraft 2 :)
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nice job!
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Thank you for editiing the post.
Yes you need Starcraft 2, but you don`t have to buy it as Arcade games are free to play with Starcraft 2 starter edition
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Awesome good job man!!! Keep up the good work. I will sticky this project for you!
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Thank you very much! Since the last post we released our newest multiplayer map, Garden of War :D
Also revealed the plan to create new mini campaigns telling events of the first two war we didn't see in the original game. For example a warcraft 2 prequel campaign for both sides (orc- How Orgrim reformed the Horde, human- The exodus of Lothar to Lordaeron), or a Cho'gall one that tell how the Ogre-mage found new masters after the events of the Tomb of Sargeras. Each of these mini campaigns would last around 3-5 maps. I attached a picture of our Garden of War remake and the second map of the Cho'gall campaign. On this map the Horde and Alliance wages war on an island near the Broken Isles. Unknown to both sides however, Twilight Hammer Cultists already infiltrated their ranks. You must gather these cultist and destroy both bases to win. The Horde and Alliance will send troops against you and each other so you will have multiple ways to defeat them like weakening their defenses and so they destroy each other.
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o wow cool man!!
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[emoji50][emoji106][emoji106]
Sent from my Nokia 3310 using Tapatalk
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Nice! but you got the numbers wrong..!
(https://i.imgur.com/8Kq7gS2.png)
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If you mean the start location numbers, then it has no impact as there are no fixed start locations, you will be placed randomly to one of them (of course teams will start near each other)
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luckily i did install my sc2 back when i bought it so my username and pass will work when i get a iso..but the starter will work also,idk if id focus so much on 1 and just stay with 2...keep it the same as warcraft2 dont try to balance!
lol or whatever u want to do but this can work! ;D cant wait to try and make some maps!
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P. cool. I have to look into it once I try out Starcraft II first.
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Let's update this thread with some early WIP of a COOP campaign map. Our current plans with coop is to make it similar to Starcraft 2 commander coop. It means you will be able to collect in game credits by playing our maps and you will be able to unlock different heroes of Warcraft 2 with these credits. Each hero will have altered tech-tree with different play styles. The more altered the tech-tree the more expensive the hero will be.
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I tried the map and its pretty good. Only problem is no one to play with ;D.
If anyone up for a game, message me in battlenet !:-D
Name is ishmoks#6249
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Is this mod finished? What do ineed to play?
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i think u just need the free one from blizzard.
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Oh cool, would've fun to play against smarter ai and more teams. Do you have 12 player maps by chance ??
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Just plyed last night. Computers didn't even build. Was a bummer lol
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yeah,i think he is aiming at the multiplayer first. cool man ! i may try it out today also.
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Hello, no the mod isn't 100% finished yet, only multiplayer available against other players.
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New Warcraft 2 patch has been released on both Eu and NA servers:
Gameplay:
-Ai players implemented. Computer players will train, build, research and send attack waves (note: naval ai will be implemented later on Fierce Ocean Combat)
-unlimited amount of peons/peasants can enter the gold mine at the same time.
-unlimited amount of oil tankers can enter the oil rigs at the same time.
-Shipyards received a short range correction rally point ability in classic mode to fix the issue when ships couldnt leave shipyards.
-fixed an issue with Death Knight - Raise Dead autocast where multiple unit could raise a dead from the same corpse
-Death Knight - Death Coil launch a missile before its impact effects
-fixed an issue with Paladin - Heal autocast where paladins locked on a target indefinitely
Art:
-human ui has been added
-new art has been added for Death and Decay
-new models have been added for Troll Berserker, Submarine, Human Transport ship
-Mage model has been improved.
other undocumented changes
credit: AlleyViper, Triceron, Orly, TaylorMouse, TwoDie, Rommper, MiketheSspike, Percyval, Scars of Conflic
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New Warcraft 2 patch has been released on Eu and Na:
Gameplay:
-melee units are able to attack naval structures now
-catapults/ballistas won't auto-attack if it would cause friendly fire. You can still order them manually to attack such targets
-Fixed an issue where Mage - Fireball would change direction.
-Fixed an issue where some player didn't get corrector rally point for shipyards in classic mode
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New Warcraft 2 map, two Warcraft 1 map and Warcraft 1 patch available on Eu and Na:
New maps:
Plains of Snow (Warcraft 2)
Swamp of Sorrows ( Warcraft 1)
Whispering Forrest (Warcraft 1)
New Warcraft 1 patch:
Gameplay:
-Ai players implemented. Computer players will train, build, research and send attack waves.(Swamp of Sorrows will get attack waves later)
- road size decreased from 2x2 to 1x1
- fixed an issue where multiple caster could raise dead from one corpse with autocast
-all units except catapults got 20% chance to miss their attack.
-unlimited amount of peons/peasants can enter the gold mine at the same time.
-fixed an issue with Cleric - Heal autocast where Clerics locked on a target indefinitely
-Catapults will no more auto-attack enemies if it leads to friendly fire. You can still manualy order them to attack such targets
Art:
-human ui has been added
new models have been added for the following Structures:
-Human Town Hall
- Human Barracks
- Human Lumber-mill
-Human Blacksmith
- Stables
- Church
- Conjurer Tower
- Orc Barracks
- Orc Blacksmith
- Kennels
new icons and wireframes have been added for the following units:
-Archer
- Conjurer
- Water Elemental
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So are the unit hotkeys same as in war2 also?
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Yes they are.
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I made an article about the recent changes, including some untold news: http://www.moddb.com/mods/chronicles-of-azeroth/news/new-features-implemented-over-summer-and-autumn (http://www.moddb.com/mods/chronicles-of-azeroth/news/new-features-implemented-over-summer-and-autumn)
We are currently testing collision changes, to make unit collision and pathing more like Warcraft 2 so we can avoid the "deathball" formation of Starcraft 2. To participate in the testing please play some matches on "Coa Wc2 Collision Test Map" we released recently then compare your experience to the current version of the mod. We are looking for your opinions. To make the testing easier there are some differences on the test map: All units, buildings and researches are done instantly, you start with high amount of resources and farms give 200 supply.
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Hi @Rommper. can I get the free SC2 and play this?
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Hello!
Yes, all Custom Maps, including my remake is available with the free version of Starcraft 2.
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Some new stuff:
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/wdq.gif)
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/Screenshot2018-02-08_10_39_26.jpg)
(http://media.moddb.com/cache/images/mods/1/19/18663/thumb_620x2000/Screenshot2018-02-05_08_25_11.jpg)
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Not find this map is starcraft 2 ;(
@Rommper er
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Warcraft 2 multiplayer remake Human gameplay - YouTube (http://www.youtube.com/watch?v=GEsQYk8LY5g#)
this is not w2.. buldings are from w3, only icons are from w2, buldings are very small or units too big
warcraft 1 got 10% misschance not 20% :P
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Not find this map is starcraft 2 ;(
@Rommper er
Search for "coa" or "wc1"/"wc2" for our map pool
Warcraft 2 multiplayer remake Human gameplay - YouTube ([url]http://www.youtube.com/watch?v=GEsQYk8LY5g#[/url])
this is not w2.. buldings are from w3, only icons are from w2, buldings are very small or units too big
warcraft 1 got 10% misschance not 20% :P
Lol, ever heard of something called "placeholder"? Its Warcraft 2 gameplay and all the models we have already are based on Warcraft 2, of course we need to use placeholder for those we don't have. Warcraft 1 have 20% miss chance.
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yep i wana try this lol
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i made a wc2 map for wc3 befor .. basically jus had a gow map that played just like wc2 no heroes umlimited buildings peons all that it was fun