Recent Posts

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Strategy & Replays / Re: Balance
« Last post by pianolarva on Today at 01:53:56 PM »
I'll take a look, didn't know about it. How is it not pinned on the forums? It looks great.
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Strategy & Replays / Re: Balance
« Last post by Mistral on Today at 07:44:08 AM »
maybe you insead try to use triggers editor?
there is way more stuff you can do with it
like changing upgrades power and spells costs
you can make map that can be played in triggers game mode

check this link for triggers editor prog: https://forum.war2.ru/index.php?topic=6242.0
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Strategy & Replays / Re: Balance
« Last post by pianolarva on June 01, 2024, 10:19:42 PM »
There may be a way to edit game files and change this but I don't know how to. So that leads me to the final option:

Decrease hp, armor, damage values of everything until they are something like 35% of what they are now. Numbers would be somewhat similar. Cons: upgrades would be more powerful so they would cost more. Pros: spells would get interesting. Whirlwind would really do damage, flame shield too, and do you know what spell would actually be very good? HEALING. 150 mana would cure more than half a paladin.
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Strategy & Replays / Re: Balance
« Last post by pianolarva on June 01, 2024, 05:54:08 PM »
thanks for the info, and for killing the project.
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Strategy & Replays / Re: Balance
« Last post by Mistral on June 01, 2024, 04:11:23 PM »
unit walls hp do NOT affect tileset walls hp AT ALL
tileset walls always have 40 hp
and unit walls always will be changed into tilesets after completion, you cannot change it
so unit wall hp only in effect while wall is in build progres, which is very fast and if you say you make it even faster then walls hp itself is not affect almost anything

on the other hand tileset walls have very big resist, they are hardcoded to receive only 25% damage from any source even from mages and spells who have only piercing attack they still get 1/4 of dmg
BUT they always will get AT LEAST 1 hp, there is even some fun bug exists, if you set some unit stats for 0-0 attack, so he basically cannot do any damage to anything at all, this units will STILL be able to break walls very slowly though, with 1 hp per hit
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Strategy & Replays / Re: Balance
« Last post by pianolarva on June 01, 2024, 12:25:04 PM »
Alright, I'm going to balance this game. What I'll do is upload a modified GOWClassic pud so that anyone interested can download it and play it with the "use map settings" option.



Main changes:

- Walling will be done with actual walls. Walls will have reduced building time, higher cost, higher hp. Buildings may have lower hp.

- Modifications to make every unit/spell/upgrade useful.



Detailed info (I will be updating this):

- Archers: increased dmg.
- Gryphons/Dragons: reduced building time. increased damage.
- Towers: increased hp maybe.
- Bloodlust: increased cost.
- Blizzard/Decay: increased cost.
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Server.War2.ru / Re: $1200 - 2v2 Gow Tournament - Saturday - June 15th - 3pm EST
« Last post by ~ToRa~ on June 01, 2024, 12:00:06 PM »
Sweet

I better see you and ST there lol
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Server.War2.ru / Re: $1200 - 2v2 Gow Tournament - Saturday - June 15th - 3pm EST
« Last post by ~ToRa~ on June 01, 2024, 11:59:49 AM »
Ok all tournament has been pushed back to 06/15 same time 3pm EST.
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Server.War2.ru / Re: Cheats
« Last post by ~ToRa~ on June 01, 2024, 09:34:29 AM »
Your are the greatest Mistral!!!!!
Love you man
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Server.War2.ru / Re: Cheats
« Last post by Mistral on June 01, 2024, 08:29:39 AM »
ok i maked
should work now
its already updated on server
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