2971
Mods & Development / Re: tc making
« on: March 10, 2016, 08:10:23 PM »
anyone got any ideas on the map side ...this is what im thinking.....
shipyard builds wolf dude ..barracks build arch grunt and the other magical dude "war1 has 2"
he is pretty much useless till u get the alter of storms then he is the only one to cast lust and instetad of kilrog he now has spiders!! could be pretty mean (actually can make anything here) aggravating kilrogs that attack and fly...
human side same thing ship for knights barracks for cleric or whatever.....but now the twist all orcs can be exorcised be a meaen ass little mofo also just ideas...
archers took forever
maybe to wild of a game lol
fire elemental feels like me on alchol i seriously need to make me a mary juice into a non acholic beer
shipyard builds wolf dude ..barracks build arch grunt and the other magical dude "war1 has 2"
he is pretty much useless till u get the alter of storms then he is the only one to cast lust and instetad of kilrog he now has spiders!! could be pretty mean (actually can make anything here) aggravating kilrogs that attack and fly...
human side same thing ship for knights barracks for cleric or whatever.....but now the twist all orcs can be exorcised be a meaen ass little mofo also just ideas...
archers took forever
maybe to wild of a game lol
fire elemental feels like me on alchol i seriously need to make me a mary juice into a non acholic beer