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Messages - Moriouce

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1
Cartography & Custom Maps / Re: Maps by me!
« on: September 28, 2019, 09:29:10 AM »
Twin Peninsula A 2 player map that is much larger than the sum of it's part.

Time for Strife A complex map with much diversity and near endless possibilities. Master it to master Life itself.

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Cartography & Custom Maps / Re: Maps by me!
« on: September 28, 2019, 09:04:37 AM »
8th Lake Battle around a mysterious lake which shores are littered by the ruins of old.

Rift Valley Which side of the Valley will win the day?

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Cartography & Custom Maps / Re: Maps by me!
« on: September 25, 2019, 12:06:22 AM »
* Vojnagrad.pud (0 KB)
* Thule-Atoll.pud (0 KB)

missing some files
Funny... I wonder what happned. I put up the .puds again.

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Cartography & Custom Maps / Re: Maps by me!
« on: September 24, 2019, 02:16:12 PM »
Here are two more for Now. I’ll post more later this week and feel welcome and ask if there is any type of map you prefer or with for.

Valley is a 8 player map Where you fight along a winding Valley. Great for FFA Where everyone will need to fight a constant two front War.

Swamp Blossom is also for 8 players. Though it might feel narrow and maze like at the beginning it soon opens up and evolves as the game progress and your enemies will soon be closer than you think.

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Cartography & Custom Maps / Re: Maps by me!
« on: September 24, 2019, 02:07:30 PM »
Finaly I have come around to post some of my recent creation here.

Vojnagrad is a 8 player map that fights for controll of the two large expos in the middle. The map is inspired by the actual Volga at the site of Volgograd(Stalingrad).

Thule Atoll is a water map Where you can hop all the way around the ring of isles. Transports may pass between the isle but no warships so take extra care Where to build your shipyards.

More will come!

6
Mods & Development / Re: bigger maps?
« on: July 09, 2019, 05:26:14 AM »
well its beyond me..but someone like lamb and the rest they would know if it is possible.

mainly for sea maps and bigger land masses is wat im seeing for a sea "..land and build.."but yeah 4x4 is kinda small for such a thing.

it looks like it has to be 128x256 etc i was crashing making a map messing with height .

it would be great if the pud could doit as it would put the map into the mini correctly..but i doubt its programmed for it.

cancelled for me ..it seems to just break the game.. :'(

where the objects are its still is fixed..and it wont let me add ..so it looks like one would have to reprogram the game  :'(

I Hope it is doable, 128x256 still sounds awesome!

7
Mods & Development / Re: My unit stat changes for WC2
« on: July 09, 2019, 04:14:26 AM »
many topics we had about it, game is balanced enough

Well this is not changes to balance the game itself. It is my try to make it more to my liking and still retain the balance.

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Mods & Development / Re: bigger maps?
« on: July 08, 2019, 09:32:53 AM »
I hope there is a way to make this work. Playing larger than standard maps would be awesome! 256 and 512 would give endless possabilities!

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Mods & Development / My unit stat changes for WC2
« on: July 06, 2019, 03:50:48 AM »
Hello y’all!

Offren when I make a WC2 map I change the stats of units and upgrades, more in the later another time.

I’ve never likes games units can take to much beating before faling so I always lower the hitpoints of all units.

A ordinarie human comes at 10hp while an orc/troll comes at 12hp. Knights and paladins has 25hp and the huge ogres has 40hp. Undead units also has 40hp.

Damagewise I give humans more Armourpercing damage from the start but Grunt do more total damage from the start. Ogres do very little damage without upgrades but as they turns into OM they get a boost and even a ranged attack. Telekenesis maybe? Just 2 but enough to have two rows fight.

My counter to this is that OM takes more resourses and time to build. 1300g and 140time instead of 800 and 90. With Grunts higher damage they can be leathal even later games if bloodlusted and can find use troughout the game.

What do you think of these ideas? I’ll post some maps soon so anyone could playtest these changes.

Love your input

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Cartography & Custom Maps / Re: Maps by me!
« on: July 05, 2019, 06:35:24 AM »
mostly multi thou our community only really plays garden of war. We do welcome you to post some maps you made
 ;)


Great! In some Maps I have been tweekning with the unit stats to try to make battle even more fast paced and keeping it balanced. Love to hear your input on my changed!

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Cartography & Custom Maps / Maps by me!
« on: July 01, 2019, 07:39:27 AM »
Hello!
New to the boards and long time WC2 player and has been building my own maps as long. I’m wondering if the community is most intrested in multiplayer or singel-player maps?

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