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Messages - tupac

Pages: [1] 2 3 ... 174
1) Mods & Development / Re: Lat Trick Bot
« on: May 21, 2018, 07:03:18 PM »
@AHB @Lambchops

LambChops is our guru, archer is a security expert. I'm friends with you both! We can't let little stuff allow us to destroy ourselves.

We have way too much power together. I see this is a project you both can accomplish together. We can give iL a time limit to install the host fix or we all split up and do our own sever. My bots has been recording everyone stats and etc. Its would be easy to convert all that into my server. I've been working on testing the newest pvpgn with the pvpgn pro people. I had them fix a bug inwhich didn't allow war2 to connect at all. I have designed a php page to allow people to choose icons and create colorful names, and much much more. This version of war2 is highly customized like auto heal, new spells and units. Thanks to @easycompany And Lambchops! There is so much in store for war2. We all need to work together or you all are comming with me.

2) Mods & Development / Re: Lat Trick Bot
« on: May 16, 2018, 10:02:04 PM »
No point in encrypting the IP address... anyone can sniff it while hosting or joining a game.
Not for those who just idle in chat with no games playing.

BTW, if you join the game, can anybody get your ip not being joined to that game?
You can get the hosts Ip even if you didn't join the game. That's how I got blids IP LOL! One of the old bot I used allows you to see the IP of the host without joining I don't even have to sniff it.

3) Mods & Development / Re: Lat Trick Bot
« on: May 16, 2018, 09:58:49 PM »
@iL @tupac @Igognito

oh shit it works!!!!!

UDP hole punching for the win, check this out for proof (notice "your port is closed", but abcde joined my game):

https://ibb.co/hAiOrJ


Here is my simple PoC code in Python (will be updated as we work out next steps)

import socket
import time

# Target host is IP of player you want to be able to join your game
target_host = "1.1.1.1"
target_port = 6112

# create a socket object
client = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
client.bind(('0.0.0.0', 6112))

# send some data
while True:
   client.sendto("AAABBBCCC",(target_host, target_port))
   time.sleep(1)
   print "Sent some data"


LOL archer just fucking owned hosting. GG no re!

4) Mods & Development / Re: Lat Trick Bot
« on: May 16, 2018, 06:04:33 AM »
1 - Is it a vulnerability to expose IPs?

Well no I dont think it is a problem, you already get everyones IP when you join a game with them, the only difference is now you can get everyones IP without joining a game

Yes it is a vulnerability. Generally, having someone's ip you can try to do several nasty stuff.
Some are easy, others require technical knowledge which probably nobody in this community has.

I would suggest that we encrypt the ips for safety. Our encryption doesn't need to be something special. Just a XOR filter with a random series of numbers. Enough, for the casual malicious user to not be able to get the ip.

The pro hackers, probably wont target us. In general we just need to be protected by DOS attacks etc.

Yes, that was my idea: I'd attach \lattrick instead of that message "your port is closed..." Then it will work automatically and only for clients and at the moment when it's really needed.

You mean to hook it automatically? Run the command to the server and send the data to the client?
That is okay, just keep the message as is so that people that do not have the lattrick utility to know to install it.

maybe using something like this can tell us exactly what happens when we do the lat trick:
https://www.pcwdld.com/best-network-monitoring-tools-and-software

Cheerios
No point in encrypting the IP address... anyone can sniff it while hosting or joining a game.

5) Mods & Development / Re: Lat Trick Bot
« on: May 10, 2018, 11:41:20 AM »
It fundamentally cant be solved at the PvPGN level, actually there is no need to modify pvpgn at all I think. There needs to be a server which receives the port mappings for each client and distributes them to all other clients, however this would be much easier written in PHP with a JSON HTTP output rather than hacking with C++ TCP connections in PvPGN.

On the client side I would prefer Python to make HTTP posts, but whatever will work, eventually that will be compiled into an exe, and added to the War2Combat startup script to run whenever war2 is launched

Here is another good source:

https://steamcommunity.com/app/427520/discussions/4/371919771755670102/


At this point I understand how NAT hole punching works, I'm just not sure how we will get the other war2 clients know to connect to different high number ports rather than 6112 depending on who is hosting?

Currently we know people can change their War2 port, so I guess I just need to understand how the client knows to connect to a host's custom port rather than the default 6112.

The anti hack il made could handle that.

6) Server.War2.ru / Re: FU Clan Website/Page
« on: May 09, 2018, 09:16:43 PM »
I found one of our old links. I made this one:

http://clanfu.synthasite.com/

Posting this site is against the rules as it has serials/cdkeys.

7) Mods & Development / Re: Lat Trick Bot
« on: May 09, 2018, 09:12:08 PM »
I would say unban archer and give him another try.

@Igognito

If I was you i would start reversing war2 when you create a game. Watch all the encrypted traffic, you could make a small program to send and receive UDP traffic. That would emulate the lat trick I think. You would need to explain lat trick well. I also see a human and AI being the fail of this project.

Bot tries to join a game... fails... the bot hosts then everyone joins... not sure exactly how the lat trick is done.

It would be easier having a VPN server. I made one but il firewall was dropping fragmented packets, the fix I heard was MCU at 1500.... haven't had time to confirm that yet. If you would like to try this out I can help you code on the weekends only.

8) Mods & Development / Re: [TUTORIAL]PUD Reversing
« on: April 21, 2018, 04:18:02 PM »
it looks like the site where you uploaded them is defunct, "postimg.org"
Hmmmm when I edit the post I can't even see a dead url...

9) Mods & Development / Re: [TUTORIAL]PUD Reversing
« on: April 20, 2018, 10:30:21 PM »
@mousEtopher

What happend to my pictures in this thread....

10) Mods & Development / Re: How do i can change the mission objetives?
« on: April 20, 2018, 10:21:08 PM »
Need Help, i'm making a campaign and i wan't to change the mission goals
PD: sorry for my bad english  :)
PPD: I want to add new AI to the game  :)

Detailed instructions on an archived website for creating AI. There is also .PDF files on the same post for more details on creating Al. It's the last post in this thread.

http://forum.war2.ru/index.php/topic,1386.0.html

Not much you can do with the objectives yet. It's a project I've been working on. I haven't had much free time in over a year. Maybe someday I will finish it.

Good luck!

11) Server.War2.ru / Re: war2 Censorship
« on: April 17, 2018, 09:39:53 PM »
looks like a bunch of nerds
Who told you to say cheese?

12) Mods & Development / Re: Mike O'Brien
« on: March 31, 2018, 10:51:51 AM »
...also
ever wonder why the enter/leave notification hotkey is ALT-V ?

Here's the original channel dialog box prototype, it's still embedded in the files (in 6 languages!).



My guess it was the hotkey for the "verbose" button there.

mmm... software archaeology ... so nerdy  :D


They are actually over battle.net you can use cheat engine to make them buttons visible. There's is alot more sc1 icons in the mpq. I saw this stuff years ago.

13) Server.War2.ru / Re: Unruly
« on: March 28, 2018, 08:54:47 PM »
There is some hacks in it. But it's useful for modding and if any idiot would use them other then modding they are detected by il's anticheat.


image hosting

14) Server.War2.ru / Re: Unruly
« on: March 28, 2018, 08:42:58 PM »



15) Server.War2.ru / Re: Unruly
« on: March 27, 2018, 05:25:09 PM »
let me guess ur out at the clubs...fuging partying should of known
Nope, I have actually been making alot of money.

The purpose of unruly is to ensure the antihack will continue to grow more powerful. It would also inspire and assist a small crowd of people who make mods for war2.



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