Warcraft II Forum
Warcraft II => Server.War2.ru => Topic started by: tk[as] on June 02, 2019, 08:19:27 PM
-
You're 12 o clock. It can be a 2v2, 3v3, or 4v4.. but you know 2 o clock is hot, and are fairly certain you will be rushed and towered from 2 opponents.
Your ally is in a position to give you two towers. Where do you want your ally to place the towers in your base?
A) (https://i.imgur.com/PzrqaA1.jpg)
B) (https://i.imgur.com/WpAwjYY.jpg)
-
towers at bottom
-
Tk use your very very Little brain
P. S i suggest stop drinking, if you got problem with decision
Answer is killing ally peon Before he start building first tower
One Tower next to rax is enough
-
swag. below or above rax?
-
im gonna say by the mine
-
consensus seems to be overwhelmingly in favor of lower.
I agree with that.. and I also agree with swag that really only 1 tower is necessary (under rax) assuming your ally gets there before enemy starts upgrading their tower outside of 12.
only reason to make 2nd tower is if its obvious they're going to make forward progress into 12.. I'd prefer 2nd tower in that situation to be located under gold mine (on the right side) or under the hall if it was clear the tower needed to be heavily defended.
the towers under the gold mine have some serious flaws .. they don't attack enemies towers under 12 entrance, which means the person occupying 12 is defended, but unable to make any type offensive attack until he makes a cat to eliminate the enemy towers, and is forced to repair his own barracks while waiting on the cat that he never should have had to make begin with.
so he's trapped in his base.
forced to spend res on a cat
forced to spend res repairing instead of collecting resources.
can't make grunts out of rax on right without grunts taking hits by enemy tower... while cat is being made in rax on left.
-
someone was trying to convince me that towers under the gold mine were better.. and I don't see it.
-
well all towers are in your case is a anti rush measure,theyd charge your base and get killed and make a cat..but by that time u should have orges.
-
towers down low (or at least 1 under the rax) is both anti rush measure and anti tower measure. both defensive and offensive.. which is a big deal. towers up high are only defensive.
-
if I'm 12, about to get towered and rushed, I want to get out of that situation as soon as possible. I'm p stopping and pumping straight grunts. I want ability to get out of my base asap. ally putting tower down low does that for me.
-
yeah prob so down low..i just try to keep my peons alive and i use canons for the extra reach,but a problem with them they can take out your peons also..if thier units make it to them.
-
You're 12 o clock. It can be a 2v2, 3v3, or 4v4.. but you know 2 o clock is hot, and are fairly certain you will be rushed and towered from 2 opponents.
Your ally is in a position to give you two towers. Where do you want your ally to place the towers in your base?
A) (https://i.imgur.com/PzrqaA1.jpg)
B) (https://i.imgur.com/WpAwjYY.jpg)
the tower directly under the rax is fairly easy to bring down quickly with some grunts and a cat shot, or if youre not paying attention can even be killed by straight grunts if you dont get a repper there quickly which can be tough at times since it gets crowded there
i say one tower but in the other marked spot (against the farm)
the tower spaces in the first pic are nice for like, if it's an exp or if it's late game and you dont want your base to die too easily
-
I guess I disagree about it being easy to bring down. its a fairly common situation. you're anticipating lots of action at the entrance of 12.. and should be monitoring it simply by virtue of making grunts right next to it.
the situation I'm describing is where your ally is able to get a tower in your base before, or at the same time the enemy is towering you.
why not use the tower @ bottom right to counter their tower? between p stop grunts, a tower, and peons repping/attacking its going to be hard to break 12 with just a little bit of management/uc. or if it does fall its because both opponents spent a lot of time/res breaking it and should be way behind 12's ally
-
Nup. Only one gt necessary under rax, not farm, for further scouting range. Always be prepared early game to pull reppers down to rep should 2 storm your base.
-
the man who uses more towers than anyone in the history of war2 has spoken. there is nothing else to discuss here.
tower under rax.
-
If you place the tower bottem right under goldmine in the top picture, your actually get gold returning peons poping behind your mine with decent number of peons, slowing your flow. You want tower close to the top to spot someone towering u
-
If you place the tower bottem right under goldmine in the top picture, your actually get gold returning peons poping behind your mine with decent number of peons, slowing your flow. You want tower close to the top to spot someone towering u
definitely.. this scenario is more @ start of game.. when p stopping is still happening. and I'd only want the tower right/under the gold mine if there was so much pressure that it was looking like the tower under the rax was gonna get compromised.. which typically means u lost peons trying to rep that tower/attack opponent grunts. i put a farm to the left of it after things settle down.
-
main reason I like that tower under gold mine on right side is it still covers almost everything.. enemy grunts can't hug the town hall without still getting hit.. and only real option for them to continue an offensive tower against 12 is sneaking a peon behind the town hall and putting a tower there, which can be pretty tricky.. especially if 12 is looking for it.
-
Why you want go peon stop with tower when enemy coudnt get in?? You need 5 grunts
Also if you got Cat and you Focus tower that mean you are bad
-
if one enemy is towering 12, and other enemy is rushing from 2, enemy from 2 normally p stops for a short period if time. they CAN get in if you don't p stop for a little bit
-
swag low @ 12/2 wars any way. never makes 3rd rax. goes stronghold instead. always dies easy to someone with 3rd rax
-
Assuming you both make your tower at the same time, under the barracks is a huge newb play. Next to farm and under mine will be required soon after.
-
mystical just did it for you 2 days ago.. worked great. you were 12. myst came with tower same time they were putting up towers. his 2nd tower was actually outside 12 to the left of enemy towers tho
-
2nd tower worked great too because the tower under the rax he made still defended his 2nd tower.. both towers were in range of enemy tower under/left 12. and gave you more wiggle room outside 12.
-
I don't care what anyones done, if both players make towers at the same time then the tower under the barracks is dumb as fuck. Anyone with half an idea of how to play war2 would realize this.
-
Yeah I disagree. There should be no issue at all with that. Simply because 12 doesn't have to move his viewfinder hardly at all. All of his grunts pop right up on his screen. All of his peons are in his screen. Everything is right there. That's a huge advantage
-
How does that stop a tower dying to the towerbug?
-
With a little bit of unit control you have a lot more units to take and spread out the damage
-
They are typically limited to whatever grants they bring to the battle, which will most likely be a little bit less than your amount of grunts, and maybe two or three peons that built the towers
-
If 12 forces little spurts of action at the right time 2 is either going to miss the timing to create grunts, or suffer with unit control while the action is taking place because he is trying to bounce back to his base to make grunts. And then get those grunts over to 12. 12 is going to be able to manage the situation more efficiently because it's all right there in his base
-
With the tower below rax it becomes part of your pinch and only has 100hp as against a farm which has 400hp. If you mess up the repair and lose the tower then your pinch and tower are all gone at once.
As for the one behind the farm why wouldn't you leave space for peons to repair the farm?
... or can u prosplain why this stuff isn't a problem?
-
dont mess up.. tower remains a pinch. that's the name of the game any way.. doing the very most with the very least. efficiency. you cant make decisions on "what if I mess up" .. needs to be "don't mess up.. but if I do, identify the problem and do better next time." this 12/2 battle with team mates providing towers is a pretty surgical process .. they happen pretty regularly and the room for error is always very small... on both sides. the outcome is typically decided within 30 seconds of the first tower being upgraded. the farm being attacked is almost never part if the equation. and if it is part of the equation, 12 is just living on borrowed time any way
you shouldn't be needing to repair
-
Just more reasons tk is bad at war2