Warcraft II Forum
Warcraft II => Server.War2.ru => Topic started by: mik0r_ on August 10, 2018, 11:27:21 PM

anyone here study math/physics/engineering? I realize after getting an engineering degree that Warcraft is full of differential equations, calculus and physics. specifically rates of change and exponential growth. curious if anyone else thinks the same? sorry for nerd talk

No but sounds interesting

yea you can for example use arithmetic sum for the resources you get from your peons.

yea you can for example use addition for the resources you get from your peons.

You can count your raxes to know how many raxes you have.

You can count your raxes to know how many raxes you have.
Now i know why you have attained your legendary status.

Lol. Ill take that as a NO. That really surprises me. After studying math, it turns out that the underlying principles of War2 are governed by math. It may seem obvious, but some of the ideas that you take for granted are concepts you don't see until Calculus 2 and Diff Eq. Anyway, I guess nobody else had this experience. Keep counting your raxes. haha

Lol. Ill take that as a NO. That really surprises me. After studying math, it turns out that the underlying principles of War2 are governed by math. It may seem obvious, but some of the ideas that you take for granted are concepts you don't see until Calculus 2 and Diff Eq. Anyway, I guess nobody else had this experience. Keep counting your raxes. haha
i think probably the whole world can be expressed in math? and one just doesn't realize it until one has the vocabulary to understand that language

Actually, this is really old school but there was a Heat player named Gokun that was a mathematician/engineer. And he allegedly was checking the efficiency of his strategies mathematically. He had some absolutely ruthless cookbook powers.

You can count your raxes to know how many raxes you have.
lol

I think I said that wrong. The surprising part is that the people here never discovered how truly good they are at mathematics naturally. My theory is that the people that are good at this would be instinctively good at upper level math, and thus should have successful careers in those fields.

Lol. Ill take that as a NO. That really surprises me. After studying math, it turns out that the underlying principles of War2 are governed by math. It may seem obvious, but some of the ideas that you take for granted are concepts you don't see until Calculus 2 and Diff Eq. Anyway, I guess nobody else had this experience. Keep counting your raxes. haha
You do not understand what I am saying about arithmetic sum I suppose.

its pretty stupid to ask about math and physics while you yourself do not contribute any value whatsoever. I am not going to contribute value until some value is contributed to me. Joke thread.

You're right but as you say most people won't see it

War2 is pure math i You can see it. Jist think about it: 7 peons p stop, 9p stop, 17 hold, 20 hold , dual, cn tush, 1 rax, 2 rax..... Etc. All this ar epute math. Around 1250 lumber when you start chopng and put mill. Just think of it as math, time/result/ economy/made dmg vs losses bla bla bla bla bla
Pure math

yep. if not interfered with each peon has a rate of gathering resources and specific types of resources, and you could theoretically plot that stuff... all the build times are right there in the map editor too. But even though the math is still everywhere, there are too many inputs and adjustments a player usually needs to make for things to remain pure or calculable. But the general ideas are still there. and most war2 players probably would suck ass at higher math actually, but have nevertheless figured out most of the best efficiencies through trial and error and copying other people. I mean the 1 rax a few grunts and pop in a catapult is a pretty stable strategy, not too many variables and thats why it's repeatable and why people were able to develop it and tweak the right times to put peons onto wood and so on, and make it into a very effective cookbook

Sepi if by arithmetic sum you mean like converging and diverging series, then yes. Imagine it more like this, the two hall makes you stronger later in the game. This is because the choices that you make early on affect the trajectory of productivity. in effect not changing the rate at which you gather resources so much as changing the rate of change or dx/dt. the slope of the tangent line.. the rate at which expend energy on expansion is a trade off to micro capacity, but it can make you "huge" for this reason and others. the point is that these are the concepts necessary to understand math and physics. I would be surprised if the top players all got there by trial and error, and that a select few mapped out these strategies for them in the past. innovative players intuitively understand these concepts I think.

How would you devise such a representation or system? Djinkhan posted a couple graphs on war2 back in the day. He believed combinatorics graph theory and analyzing probablities could help analyze war2. He did however make a couple Awesome war2 Puzzles that are worth checking out. Warcraft 2  dkpuzzle solved  YouTube (http://www.youtube.com/watch?v=wyyig1drI7A#)
Only seems useful if their was a practical application, like AI or analyzing your replays and show you step by step probabilities as your game play diverges from the optimal move. A combination of deep rationality, fuzzy logic and deduction to find the preferred solution analyzing replay and running simulations would be useful. Itâ€™s tricky because a lot of what you do is dependent upon what your opponent does. Effective inferences rely upon making proper reads, scarcity allocation of time, formations and resources and knowing which calculated risks and exposure are acceptable at which stage. Ideally, it would move beyond pattern recognition and create novel abstractions from previously untapped connections & differentiate between strategy and tactics while communicating when and why certain adaptations are necessary. Show us an example of how it would work in the most basic sense! Google's Deep Mind is working on Beating SC2, I think war2 would be far more challenging , would Shotty or Swift represent humanity vs the Rise of the Machines?

Blid became an Architect through warcraft 2, the math is surely there

i have calculated the resources your peons gather all the way up to hitting your ogremage upgrade. So I have done all this on a theoretical level. I can share my math (I have lost my excel files but I can recreate them) IF someone teaches me something new regarding math and war2. Someone make a contribution and I will contribute as well. IS IT SO HARD???

anyone here study math/physics/engineering? I realize after getting an engineering degree that Warcraft is full of differential equations, calculus and physics. specifically rates of change and exponential growth. curious if anyone else thinks the same? sorry for nerd talk
Yes. Definately. I have never actually done any sums, but res vs peon production/assignment derivatives are what its all about.
In practice however these tend to come down to make X peons asap  A peons mine, B peons build, C peons chop type formulas which have already been discovered by trial and error.
But I have considered graphing exactly where the optimal pstop / pull / hold / fort points are... I would probably have done this already except I suck so bad at executing even basic strats that its a bit of a moot point for me lol.

Blid became an Architect through warcraft 2, the math is surely there
😂😂

I feel bad someone spent all that type to play/make that map. Talk about bored.

Lol PB, never knew you were so deep. should have figured with all the crazy builds.. I don't know about direct modelling, so many factors. Instead of graphical you would have to use some kind of matrices and that gets really complicated. However, I have this nagging idea that the current era of heavy micro could be undone by some kind of elementary power strat. By this, I don't mean lust. I mean macro build, low tech. I did an experiment using real time measurement. in roughly 8 minutes you can make 9 lusted ogres. in that same 8 minutes you can make 54 lvl 5 grunts. Not really practical, but interesting. I remember before the excellent catapult micro and wall in expertise combination attacks of grunts/ogres without lust and dual options with low tech. Some variation of these ideas could lead to diversity game play instead of all the cookie cutter crap that is going on now.

Lol PB, never knew you were so deep. should have figured with all the crazy builds.. I don't know about direct modelling, so many factors. Instead of graphical you would have to use some kind of matrices and that gets really complicated. However, I have this nagging idea that the current era of heavy micro could be undone by some kind of elementary power strat. By this, I don't mean lust. I mean macro build, low tech. I did an experiment using real time measurement. in roughly 8 minutes you can make 9 lusted ogres. in that same 8 minutes you can make 54 lvl 5 grunts. Not really practical, but interesting. I remember before the excellent catapult micro and wall in expertise combination attacks of grunts/ogres without lust and dual options with low tech. Some variation of these ideas could lead to diversity game play instead of all the cookie cutter crap that is going on now.
Yeah I like the way you're thinking.
Obviously the problem with this type of big lowtech build would be breaking wall buildings ... i.e surprise lusties can kill a building before the defender even has a chance to start repairing it, but you can't get 54 grunts to attack the same building simultainiously, so you're going to need something else... cats ... saps ... archers?!
How many cats can you build for the price of a hold+alch+1 sap?
One thing I am amazed about  and I think is a mistake  is that most gow players seem to NEVER upgrade their cats. Even when people are spending 900 each on 6 or more cats in a 9/s9 cat battle they still don't seem to think its worth spending 1500 to upgrade them all.
Bear in mind that the upgrade takes the same time as building the first cat, so you get the advantage right from the start of the battle... or if you only upgrade when you see your opponent is catting too then you get it from when your 2nd cat is built.
How is this not worth the cost?

Paperboy top 10 newbs on the server easy

Lol PB, never knew you were so deep. should have figured with all the crazy builds.. I don't know about direct modelling, so many factors. Instead of graphical you would have to use some kind of matrices and that gets really complicated. However, I have this nagging idea that the current era of heavy micro could be undone by some kind of elementary power strat. By this, I don't mean lust. I mean macro build, low tech. I did an experiment using real time measurement. in roughly 8 minutes you can make 9 lusted ogres. in that same 8 minutes you can make 54 lvl 5 grunts. Not really practical, but interesting. I remember before the excellent catapult micro and wall in expertise combination attacks of grunts/ogres without lust and dual options with low tech. Some variation of these ideas could lead to diversity game play instead of all the cookie cutter crap that is going on now.
Yeah I like the way you're thinking.
Obviously the problem with this type of big lowtech build would be breaking wall buildings ... i.e surprise lusties can kill a building before the defender even has a chance to start repairing it, but you can't get 54 grunts to attack the same building simultainiously, so you're going to need something else... cats ... saps ... archers?!
How many cats can you build for the price of a hold+alch+1 sap?
One thing I am amazed about  and I think is a mistake  is that most gow players seem to NEVER upgrade their cats. Even when people are spending 900 each on 6 or more cats in a 9/s9 cat battle they still don't seem to think its worth spending 1000 to upgrade them all.
Bear in mind that the upgrade takes the same time as building the first cat, so you get the advantage right from the start of the battle... or if you only upgrade when you see your opponent is catting too then you get it from when your 2nd cat is built.
Ever watched BHCHawk play before? :P

Ever watched BHCHawk play before? :P
Recognise the name but I don't think I've ever played/watched him. Only really been paying attention to gow etc. recently.

he was pretty notorious for breaking the standard cookbook 8 grunt/cat/lust with a 3 rax/grunt/cat rush i believe what blid is referring to

Yeah that's one particular, and also in general he had a very strong early game, and went in hard prehold/keep a lot of the time.

Yeah that's one particular, and also in general he had a very strong early game, and went in hard prehold/keep a lot of the time.
Since he was playing human, he should got early strong and Focus to win games Before late game and lust

And when he did play orc (BHCFORC) he wasn't as good as his pressureheavy human game.