Warcraft II Forum

Warcraft II => Server.War2.ru => Topic started by: {Lance} on September 09, 2019, 04:44:38 PM

Title: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 09, 2019, 04:44:38 PM
Remade it so you can see the votes.  I dont usally make polls, so I'm not an expert on it :P  Didnt realize that Result Visibility is grayed out once you make a poll.  Anyway,  I'm confident enough to know that such a change would never pass the sniff test.  It's better than your bait and switch attempt incos :P  No go forth and get some votes to support it.  I will sit here and do absolutely nothing.  I wont need to lift a finger to know this would never pass with an overwhelming majority (80%+).  You might be able to get close to 50% if you recruit a crap ton of chop players though.  My bet is that it receives maybe 20% yes over a sample size of 25 people or more.

Humans are already better than orcs on Water,  hands down, not even a question.  They dont need to be better or equal to orcs on Land as well.
Title: Re: Add 700g/100w paladins to war2 installer
Post by: {Lance} on September 09, 2019, 04:58:26 PM
Bump
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 09, 2019, 09:50:53 PM
It should also be noted that this isnt a simple change.  It requires the server to be locked at a specific version of the client,  this is something that is not currently done.  So in order to do this,  you would also need to convince iL to abandon the compatibility of GoG clients, original War2 clients,  etc.  Again,  if you used Wargus, it could simply be a GUI selection at game time.  No need to restrict versions.  Surprised that Lone supports such an effort,  not surprised at the others as they are essentially nobodies.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Tolean on September 09, 2019, 11:39:37 PM
I would just ignore EQ vote, as he quit. Why to vote about how the game will be on this server if you said ,, officially" that you will never play it again???
I don't see the logic.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Szwagier on September 09, 2019, 11:46:32 PM
We need more votes than 3
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 10, 2019, 06:15:59 AM
I would just ignore EQ vote, as he quit. Why to vote about how the game will be on this server if you said ,, officially" that you will never play it again???
I don't see the logic.

Winchester hasn't played in years does his opinion count?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 10, 2019, 06:39:24 AM
To be honnest i think lance is right, we should not upgrade paladin.

Instead we should just upgrade knights!

Make them different to orc and make them stronger on mid game instead of late game.

Knights should be higher then orc on tier 2 and orc should be better on tier 3!

It will bring something different to the game play, it will be amazing!
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: CLAVV on September 10, 2019, 06:50:55 AM
To be honnest i think lance is right, we should not upgrade paladin.

Instead we should just upgrade knights!

Make them different to orc and make them stronger on mid game instead of late game.

Knights should be higher then orc on tier 2 and orc should be better on tier 3!

It will bring something different to ther game play, it will be amazing!
YEP, THATS THE WAY TO GO.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 10, 2019, 06:59:51 AM
Knights should be higher then orc on tier 2 and orc should be better on tier 3!

Yeah, I'm not a human player but this may be a good idea. If paladins were as strong as ogremages humans would become very op when you add mages to the equation.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 10, 2019, 07:16:09 AM
Knights should be higher then orc on tier 2 and orc should be better on tier 3!

Yeah, I'm not a human player but this may be a good idea. If paladins were as strong as ogremages humans would become very op when you add mages to the equation.

Yeah, Cant be strong as ogermages, the goal is not to make them strong as ogermages, but make humans better on mid game…

We cant make them good as ogermages if they are already better in mid game.

Anyway paladins will never been strong as ogermages, we will need paladins level 25.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Incos on September 10, 2019, 08:05:50 AM
Lamb you said a war2 hex edit can’t be done or players drop and IL won’t do it because he don’t want to release number of extra versions”. What specifically can be done then?? Can you hard write pud files?? Can you do a gui addition when hosting to bnet to change paladin cost?? What kind of change can be done... let’s start there.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Winchester on September 10, 2019, 08:57:11 AM
I would just ignore EQ vote, as he quit. Why to vote about how the game will be on this server if you said ,, officially" that you will never play it again???
I don't see the logic.

Winchester hasn't played in years does his opinion count?


You missed the point where he said EQ said he never wants to play again, I will play again. I think you could actually benefit from being dropped on your head.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 10, 2019, 09:21:25 AM
Every fucking pool are always rigged anyway, pool mean no shit!

Need il to wake up and stop listen some retards who live in the past and cant adapt to anything.

We made change, if it dont work we live with it untill next patch, thats how every games work.

No reason to live in the past and the same pattern.

I said fuck this pool and just made the change!
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Tolean on September 10, 2019, 09:23:47 AM
Or otherwise we will quit😁😁😁
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: CLAVV on September 10, 2019, 09:31:43 AM
Lamb you said a war2 hex edit can’t be done or players drop and IL won’t do it because he don’t want to release number of extra versions”. What specifically can be done then?? Can you hard write pud files?? Can you do a gui addition when hosting to bnet to change paladin cost?? What kind of change can be done... let’s start there.
MAYBE THERS A WAY TO HACK "USE MAP SETTINGS" TO ACTUALLY PUT PEOPLE IN RANDOM POSITIONS? THEN U'D BE FREE TO CHANGE UNIT COSTS N NUMBERS N JUST HOST "GOW REBALANCED" MAP
AT THE MOMENT UMS DEFAULTS TO "FIXED ORDER" WHICH IS SHITTY
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Incos on September 10, 2019, 09:40:14 AM
Lamb you said a war2 hex edit can’t be done or players drop and IL won’t do it because he don’t want to release number of extra versions”. What specifically can be done then?? Can you hard write pud files?? Can you do a gui addition when hosting to bnet to change paladin cost?? What kind of change can be done... let’s start there.
MAYBE THERS A WAY TO HACK "USE MAP SETTINGS" TO ACTUALLY PUT PEOPLE IN RANDOM POSITIONS? THEN U'D BE FREE TO CHANGE UNIT COSTS N NUMBERS N JUST HOST "GOW REBALANCED" MAP
AT THE MOMENT UMS DEFAULTS TO "FIXED ORDER" WHICH IS SHITTY
Lamb is this possible? Claw has a great idea here
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 10, 2019, 11:00:35 AM
Lamb is this possible?

I've never looked at it, but I assume 99.9% chance that it would be the same issue as changing knight stats in the exe: everyone would have to be using the same exe or people would drop or game would split.

Cost change mods could easily be done by a plugin, but again all players would have to use the plugin... or split/drop.

But if everyone agrees to use the mod ... np you can play.

This is the point of plugins - so people can decide what mods they want to use. If everyone agrees you can play any sort of game you want.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 10, 2019, 11:21:10 AM
Lamb is this possible?

I've never looked at it, but I assume 99.9% chance that it would be the same issue as changing knight stats in the exe: everyone would have to be using the same exe or people would drop or game would split.

Cost change mods could easily be done by a plugin, but again all players would have to use the plugin... or split/drop.

But if everyone agrees to use the mod ... np you can play.

This is the point of plugins - so people can decide what mods they want to use. If everyone agrees you can play any sort of game you want.

Just change the cost of knights on tier 2 and tier 3 for paladins.

700g/50w for knight
800g/100w for paladin
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 10, 2019, 11:35:22 AM
I do not think that the "Use default settings" to change fixed to random would drop anyone (a widely known fact,  except when it comes to lambhax I guess, is that the hosts machine dictates who gets what position,  its not something that is synced from every players machine such as a units level, cost, etc).  That is likely your best option because as I've said many times before,  these types of changes REQUIRE every player to be using the same version of war2 and that has never been the case with combat and I dont expect it to be the case for a long time coming,  if at all.  Map editors ALREADY allow this and there are plenty of maps that already have units costs modified.  There really is no need to be messing with these stats in the game itself.  There are better outlets for that (map editor and wargus).

The "Use default settings" to be changed from fixed to random would be a great modification although being able to enable/disable it with a hotkey during game creation would be needed since quite a few maps actually require fixed order AND map defaults (such as friends type maps).
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 10, 2019, 12:15:52 PM
I do not think that the "Use default settings" to change fixed to random would drop anyone (a widely known fact,  except when it comes to lambhax I guess, is that the hosts machine dictates who gets what position,  its not something that is synced from every players machine such as a units level, cost, etc).

Yes you little fags sniff for spots ... lame ass map hacking. But we are talking about UMS which uses default starting positions. Shhh grown-ups are talking.


Just change the cost of knights on tier 2 and tier 3 for paladins.

700g/50w for knight
800g/100w for paladin

OK. Good chance to illustrate the real problem.

Here it is. Boom... done.

Just use the attached plugin.

Now all you have to do is convince everyone in the game to use this plugin (close wc2 put in plugin folder, start wc2).

... or else rant at iL and complain if he can't magically force everyone in the world to use it.

I did my part, now 1..2..3..go!     make it happen.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 10, 2019, 12:31:46 PM
Sounds like this will never happen.  I dont mod war2/pvpgn anymore (zero interest in it) and Lambhax clearly has no clue how positions are determined when using default map settings.  I have no more interest in this topic beyond the options I outlined countless times already.  Glad this will go no where.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 10, 2019, 01:08:05 PM
I do not think that the "Use default settings" to change fixed to random would drop anyone (a widely known fact,  except when it comes to lambhax I guess, is that the hosts machine dictates who gets what position,  its not something that is synced from every players machine such as a units level, cost, etc).

Yes you little fags sniff for spots ... lame ass map hacking. But we are talking about UMS which uses default starting positions. Shhh grown-ups are talking.


Just change the cost of knights on tier 2 and tier 3 for paladins.

700g/50w for knight
800g/100w for paladin

OK. Good chance to illustrate the real problem.

Here it is. Boom... done.

Just use the attached plugin.

Now all you have to do is convince everyone in the game to use this plugin (close wc2 put in plugin folder, start wc2).

... or else rant at iL and complain if he can't magically force everyone in the world to use it.

I did my part, now 1..2..3..go!     make it happen.

If i install this and i still play with peoples who dont have it, did we will drop?

And if i play 1v1 vs someone who have it, it will work. right?

But i assume we cant have watchers if they dont have it too?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Certified MENSA Genius Brain (smart) on September 10, 2019, 01:35:15 PM
Lamb you said a war2 hex edit can’t be done or players drop and IL won’t do it because he don’t want to release number of extra versions”. What specifically can be done then?? Can you hard write pud files?? Can you do a gui addition when hosting to bnet to change paladin cost?? What kind of change can be done... let’s start there.
MAYBE THERS A WAY TO HACK "USE MAP SETTINGS" TO ACTUALLY PUT PEOPLE IN RANDOM POSITIONS? THEN U'D BE FREE TO CHANGE UNIT COSTS N NUMBERS N JUST HOST "GOW REBALANCED" MAP
AT THE MOMENT UMS DEFAULTS TO "FIXED ORDER" WHICH IS SHITTY
I made such a GOW rebalanced map for Use Map Settings once upon a time.  Not only powered up knights for humans tier 2 but I tried to make axers/archers dece as well, and then powered and sped up dragons and lowered sapper/demo training time. 

Anyway it's just like you say, none of that does anything unless you Use Map Settings and that's fixed order, I'm not sure if I ever even played a game on it
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Certified MENSA Genius Brain (smart) on September 10, 2019, 01:36:48 PM
Lamb is this possible?

I've never looked at it, but I assume 99.9% chance that it would be the same issue as changing knight stats in the exe: everyone would have to be using the same exe or people would drop or game would split.

Cost change mods could easily be done by a plugin, but again all players would have to use the plugin... or split/drop.

But if everyone agrees to use the mod ... np you can play.

This is the point of plugins - so people can decide what mods they want to use. If everyone agrees you can play any sort of game you want.

Just change the cost of knights on tier 2 and tier 3 for paladins.

700g/50w for knight
800g/100w for paladin
Lol so upgrading to paladin fucking sucks
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 10, 2019, 01:54:43 PM
No reason to updrage troll dragon and shit, the only probleme is lust over human.

Paladin still not suck, they still cost less then the initial price, and the fact they are better in mid game will bring orcs to struggle hard for lust.

No reason to make paladins stronger if humans have another style play and they are fix on early mid game.

Why to have the same races with the same strategies? Thats pretty idiot from my pov.

Making that difference between the 2 races will be perfect.

Human better or early mid game, orc better on mid late game.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: CLAVV on September 10, 2019, 03:55:25 PM
I've never looked at it, but I assume 99.9% chance that it would be the same issue as changing knight stats in the exe: everyone would have to be using the same exe or people would drop or game would split.
RLY? CUZ I REMEMBUR IRONMAN LADDER BEING BUGGED WITH PERMANENT FIXED ORDER AND THERE WAS A WAR2 LAUNCHER WHICH PREVENTED IT (IF BOTH PARTIES USED IT). IF THE OTHER PARTY DIDNT USE IT, IRONMAN LADDER WOULD STILL BE BUGGED.
SURE ALL PLAYERS NEED TO HAVE THE .EXE MODIFICATION, BUT MAYBE ITS POSSIBEL TO NOT BEING DROPPED FROM THE GAME
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Player on September 10, 2019, 08:10:48 PM
That’s a great idea, Claw.  Having random starting spot for use map settings would be awesome.  We can do all the fun bs like 2v2 with each person having both a peon and a peasant at start.

Let’s make it happen!  People who drop from not having the latest version can upgrade.

Side question for Lamb - is a plug in that tells you the war2 version being used by the person who joins your game possible? 
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 10, 2019, 08:22:48 PM
with each person having both a peon and a peasant at start.

Be patient and maybe this(and probably some more stuffs) will come in next Combat version  ;)
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 10, 2019, 09:09:10 PM
If i install this and i still play with peoples who dont have it, did we will drop?

And if i play 1v1 vs someone who have it, it will work. right?

But i assume we cant have watchers if they dont have it too?

Yes.

But it doesnt matter because Lance is going to make UMS maps have a random start position. Like I said I've never looked at it. Who knows, maybe it can work. Go for it Lance, stop talking shit and make yourself useful. :thumbsup:
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Incos on September 10, 2019, 09:25:04 PM
Does lance know how? I doubt it
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 11, 2019, 06:55:52 AM
Side question for Lamb - is a plug in that tells you the war2 version being used by the person who joins your game possible?

Not really. Plugins only know what your wc2 client knows. AFAIK clients don't send information about themselves to the other clients, so there is no way of providing this information.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Incos on September 11, 2019, 08:08:39 AM
Lance where would you make that change? Let us know.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 11, 2019, 10:44:58 AM
Pretty amusing how Lambhax said I planned to do some sort of war2 modification,  and then directly after that volunteered me to do some sort of mod.  Thats a bit presumptive if not outright laughable.  When war2custom was rejected,  along with it went my passion and will to ever help war2 in a coding manor ever again,  that passion has never returned and I have no plans to rekindle it.  I am fine with just the way things are and have stated such in several different places now (in-game, discord, and here).  It's common knowledge that I wont lift a finger for war2 as far as improving it goes.  I'll give opinions and guidance when I have a few spare minutes and thats the end of it.  For those that dont realize this,  war2custom DID have the ability to modify the default map settings with the page up/down keys which would (in game lobby),  enable/disable fixed order and would announce in the chat that it was toggled on/off.  I had many changes that worked in a similar way.  I also had a protocol that allowed each client to report it's memory stack to the server and even to each other for obvious reasons.  If someone has the latest version of it,  you can probably dissect it.  I no longer have the source or the binaries.  I dumped it long long ago.  You can thank burnt, tupac, blid, and the countless others who claimed that it was just a 'virus' for that and for my change in willingness to modify anything for war2 ever again.  I will not subject myself to such toxicity ever again.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 11, 2019, 12:25:10 PM
I still see nothing wrong with Feature or how he handled himself.  He was a very fair and logical person. BTW feature wasnt around with war2custom,  that fiasco was years before war2custom,  you are thinking of $pace,  but the same thing happened to him and he indeed DID eventually start to fight back and went off the deep end but in his defense,  he was pushed pretty hard in ways that no one should have had to endure.  There were a lot of NON-factual statements/stories made up about both of them simply because people were using him as a way to diminish whatever I was doing.  They couldnt really come up with valid arguments so they would just make up stories about how he did this or that,  etc.  None of which was really all that true (all of which came out years later, but still,  it wasnt cool).  He (Feature,  $pace wasnt as level headed as feature imo) was one of the better people that was literally run out of town around here in much the same way people attempted to do that with me.  Why?  Because I threatened their power/authority.  That was the sole reason for the entire shitstorm.  What you have today is a direct result of that.  All these changes being proposed now is just a regurgitation of areas this community has already rejected in a disgusting manor (many times,  this isnt the first, second, or even third time someone has tried to change things).  Eventually one of you (I assume lambhax) is going to break away,  make their own server,  its going to get attacked left and right, and then we'll be right back at the beginning.  It's like a never ending cycle around here.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 11, 2019, 12:41:46 PM
Go for it Lance, stop talking shit and make yourself useful. :thumbsup:

I will not subject myself to such toxicity ever again.

So you just reproduce it for others then?

Nice effort shit-talking and contributing nothing. You're a legend.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 11, 2019, 12:45:14 PM
Thats right.  I never once modified war2combat's installer btw.  I did it the right way and made my own along with my own server.  But I also didnt have any game changing modifications in it either.  I kept everything outside of the game mechanics.  So ya,  I would shit talk anyone who tried to modify the game mechanics as its not something I believe in doing,  especially if they act the way you do.  Like I said,  I'll never help this shithole with another logic block ever again.  Never.  You're a great example of why.  You're completely unable to defend your reasonings and you resort to character assassination attempts instead.  Classic toxicity that merits the same in return.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 11, 2019, 01:32:29 PM
Dont you guys dont understand lance is an old man jalous of everyone cuz he try to do something usefull all his life on that game and it never does it.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Winchester on September 11, 2019, 02:40:51 PM
Lambchops is easily one of the biggest hypocrites to ever post on these forums. The dudes about as consistent with the shit he says as Paris Hilton is at playing Chess.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: tupac on September 11, 2019, 07:44:19 PM
Lamb you said a war2 hex edit can’t be done or players drop and IL won’t do it because he don’t want to release number of extra versions”. What specifically can be done then?? Can you hard write pud files?? Can you do a gui addition when hosting to bnet to change paladin cost?? What kind of change can be done... let’s start there.
MAYBE THERS A WAY TO HACK "USE MAP SETTINGS" TO ACTUALLY PUT PEOPLE IN RANDOM POSITIONS? THEN U'D BE FREE TO CHANGE UNIT COSTS N NUMBERS N JUST HOST "GOW REBALANCED" MAP
AT THE MOMENT UMS DEFAULTS TO "FIXED ORDER" WHICH IS SHITTY

You are many years behind my old projects. I've done some pretty cool stuff such as ladder with melee, TV, etc. Even made it so I could add cpus in top vs bottom or 1v1 games lol. Just for those dark days noone would join a game and I could just add a CPU and start. Someshit crashed war2 and shockley most didn't hence above.... lambchops and lance is correct. You might dsync if not all have it or only host needs to set it. I almost had it so the slots where open for save files and mlts files shit crashed or people couldn't join but the other shit worked. If there is enough demand I can reverse it out and see if it crashes or not.

So you want to make UMS have random spots instead of fixed order?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: tupac on September 11, 2019, 07:51:57 PM
Pretty amusing how Lambhax said I planned to do some sort of war2 modification,  and then directly after that volunteered me to do some sort of mod.  Thats a bit presumptive if not outright laughable.  When war2custom was rejected,  along with it went my passion and will to ever help war2 in a coding manor ever again,  that passion has never returned and I have no plans to rekindle it.  I am fine with just the way things are and have stated such in several different places now (in-game, discord, and here).  It's common knowledge that I wont lift a finger for war2 as far as improving it goes.  I'll give opinions and guidance when I have a few spare minutes and thats the end of it.  For those that dont realize this,  war2custom DID have the ability to modify the default map settings with the page up/down keys which would (in game lobby),  enable/disable fixed order and would announce in the chat that it was toggled on/off.  I had many changes that worked in a similar way.  I also had a protocol that allowed each client to report it's memory stack to the server and even to each other for obvious reasons.  If someone has the latest version of it,  you can probably dissect it.  I no longer have the source or the binaries.  I dumped it long long ago.  You can thank burnt, tupac, blid, and the countless others who claimed that it was just a 'virus' for that and for my change in willingness to modify anything for war2 ever again.  I will not subject myself to such toxicity ever again.

Your actions called for it mother fucker! You hijacked the client and re wrote the gateway back to the shitty custom server you had.... that's malicious so dont play innocent you literally split the server and stole ils property and community. When he reversed your newb shit and the DNS was cleared after 48 hours your server never seen another connection again. You also called some host.dlll that stayed running on pcs, you claimed it was a legitimate windows file but sadly that was a file I seen running from a fresh install of windows.... that's a huge red flag either so you coded like shit and didnt release it or it definitely was malicious because that file stayed loaded after war2 custom was closed. You're actions got called out!

No thanks!
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: tk[as] on September 11, 2019, 08:02:25 PM
...while Tupac currently splits the community
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: tupac on September 11, 2019, 08:05:43 PM
I still see nothing wrong with Feature or how he handled himself.  He was a very fair and logical person. BTW feature wasnt around with war2custom,  that fiasco was years before war2custom,  you are thinking of $pace,  but the same thing happened to him and he indeed DID eventually start to fight back and went off the deep end but in his defense,  he was pushed pretty hard in ways that no one should have had to endure.  There were a lot of NON-factual statements/stories made up about both of them simply because people were using him as a way to diminish whatever I was doing.  They couldnt really come up with valid arguments so they would just make up stories about how he did this or that,  etc.  None of which was really all that true (all of which came out years later, but still,  it wasnt cool).  He (Feature,  $pace wasnt as level headed as feature imo) was one of the better people that was literally run out of town around here in much the same way people attempted to do that with me.  Why?  Because I threatened their power/authority.  That was the sole reason for the entire shitstorm.  What you have today is a direct result of that.  All these changes being proposed now is just a regurgitation of areas this community has already rejected in a disgusting manor (many times,  this isnt the first, second, or even third time someone has tried to change things).  Eventually one of you (I assume lambhax) is going to break away,  make their own server,  its going to get attacked left and right, and then we'll be right back at the beginning.  It's like a never ending cycle around here.


Thank you dumbass you just admitted your the ddos newb lol... so when a server is made its attacked hmmm how you can predict such things?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: tupac on September 11, 2019, 08:08:59 PM
...while Tupac currently splits the community

People come to my server for peaceful casual war2 games. It's a choice they made, it's not splitting the community at all. People made a choice to go else where and I provided it. They want to be less involved with people like you tk.

So I'll stop recommending anything war2ru related. I included it in my gateways for a reason. But trust me that will change very soon!

Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 11, 2019, 08:24:01 PM
Go for it Lance, stop talking shit and make yourself useful. :thumbsup:

I will not subject myself to such toxicity ever again.

So you just reproduce it for others then?

Nice effort shit-talking and contributing nothing. You're a legend.



Thats right.

So we agree. You have nothing to offer and are just being toxic because everything you tried failed. Sad.

Title: Re: Should we make 700g/100w paladins default in war2?
Post by: tk[as] on September 11, 2019, 09:23:32 PM
...while Tupac currently splits the community

People come to my server for peaceful casual war2 games. It's a choice they made, it's not splitting the community at all. People made a choice to go else where and I provided it. They want to be less involved with people like you tk.

So I'll stop recommending anything war2ru related. I included it in my gateways for a reason. But trust me that will change very soon!



im the epitome of peace, acceptance, and tranquility.

i've never been to your server. but based on whispers around the community it's very dead... but dead or alive is beside the point. the point is that you attempted to split the community.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: tupac on September 11, 2019, 09:28:26 PM
...while Tupac currently splits the community

People come to my server for peaceful casual war2 games. It's a choice they made, it's not splitting the community at all. People made a choice to go else where and I provided it. They want to be less involved with people like you tk.

So I'll stop recommending anything war2ru related. I included it in my gateways for a reason. But trust me that will change very soon!



im the epitome of peace, acceptance, and tranquility.

i've never been to your server. but based on whispers around the community it's very dead... but dead or alive is beside the point. the point is that you attempted to split the community.
Sad for you! oh well think whatever you want. My server is actually very active. I dont fill my channel with bots LOL



Eat these words right here buddy!


If I took all the people ru has banned, harassed, etc. My server would easily be 3 times the size of ru LOL! I'm not even an active player. If you think having.a safe place to play and fun is splitting the community then you sir have no clue about the cards in your hands.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 11, 2019, 10:02:09 PM
im the epitome of peace, acceptance, and tranquility.


;D BAHAHAHAHAHAHAHA ;D


Denis Leary - Asshole (Official Uncensored Version) - YouTube (http://www.youtube.com/watch?v=UrgpZ0fUixs#)

Title: Re: Should we make 700g/100w paladins default in war2?
Post by: CLAVV on September 12, 2019, 06:23:16 AM
SO RANDOM LOCATION UMS AINT POSSIBLE WITH KWIK LOCAL FIX

NOT GOOD. RIP THREAD THEN
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: easycompany on September 12, 2019, 07:07:15 AM
could we not turn something unused into a ums random?? like iron man ladder?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Incos on September 12, 2019, 07:48:56 AM
The graphical piece of that is easy, changing a couple of tables.  However the coding piece to delete the ‘iron man ladder’ and put all new settings.  But that would go back to the original problem which is changing the .exe and nobody wants to do that because there’s 100 versions apparently. In the end, the only way for this to logically happen is to change the .exe, open a new server and start bringing players over there which would be splitting a small community.  Not something I could support.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 12, 2019, 08:04:02 AM
could we not turn something unused into a ums random?? like iron man ladder?
Keep your little dirty hands away from IronMan :D


Why not to test playability using UMS, without straight asking for exe modding?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Incos on September 12, 2019, 08:40:47 AM
Can’t do gow with UMS, and that’s the one and only map.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 12, 2019, 08:56:27 AM
Using Map Editor not too hard.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 12, 2019, 09:08:09 AM
Using Map Editor not too hard.

can you do

700g/50w for knight
800g/100w for paladin

please
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 12, 2019, 09:16:38 AM
that file stayed loaded after war2 custom was closed. You're actions got called out!

You are such a moron.  You do realize that iL's had that problem all along and he literally JUST fixed it in the release that had the chop bars.  It's right in the notes genius.  You are so full of shit its just disgusting.  Like I said,  fantastical stories over things that simply didnt exist.  You are one of the best examples of toxicity this shithole has to offer and a part of why I'll never lift a finger for anyone here.  I might add that you're a hypocrite as well.  I see here in the thread that you're doing exactly the same thing I did.  Quite the lowlife I see.  Thanx for confirming that you are indeed everything I said you were.  Just a pathological liar.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 12, 2019, 09:29:56 AM
ut that would go back to the original problem which is changing the .exe and nobody wants to do that because there’s 100 versions apparently.

No there's really only 1 version. I made another one when I was developing the plugin framework, but I changed it to work with a static loader and the standard exe.

... but once the exe is loaded there are a heap of mods done to it - always have been.

The no-cd loader mods the process in memory. So does the res bug fix, and observer and warlat - and the list goes on.

It's just a matter of deciding what mods you (we) want to use.

The real problem is getting someone to do it (the reward being abuse). AFAIK none of the other noobs here would have the first clue, and this noob has other things to do.

Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 12, 2019, 09:35:19 AM
and this noob has other things to do.


Like coming up with nearly undetectable ways to hack such as macro hacks, audio hacks, chop counting hacks, and whatever else he has heard of or thought of.  Yet still loses to people who play one handed...  http://ladder.war2.ru/record.php?player1={Lance}&player2=lambchops (http://ladder.war2.ru/record.php?player1={Lance}&player2=lambchops)  And then rage quits.  But what I want to know is:

ring64 (#36164 → #18150) defeated lambchops (#136) on "Garden of War" at 11:52:17 on 05/07/2019.   <--- How the FUCK did you manage that one.  Losing to ring64 has GOT to be embarrassing lol.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 12, 2019, 09:54:06 AM
Was talking to Incos, Ryan. Please go get a life.

and this noob has other things to do.

Like coming up with nearly undetectable ways to hack such as macro hacks, audio hacks, and whatever else he has heard of or thought of.


Weren't you saying that was claw yesterday? Get your story straight nooblet.

Yet still loses to people who play one handed...  [url]http://ladder.war2.ru/record.php?player1={Lance}&player2=lambchops[/url] ([url]http://ladder.war2.ru/record.php?player1={Lance}&player2=lambchops) [/url] And then rage quits.


Hehe I don't rage quit. Never been my style, everyone knows that.

I've never claimed to be very good at this game, certainly a year ago when that one game was played I was really bad at gow.

But last time we played 1v1 I beat you 2-0 (smurfing), you got mad after the first loss and just insta-started the next game without even asking if I wanted a rm then after I beat you again you just instantly logged off without saying a word.

But like I say, I'm really not a very good player which is why I was surprised when I won. Even assuming you were having a really bad day, if I can do that then you can't be very good either eh?


( No prizes for guessing what Lance does with his other hand ;D )
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 12, 2019, 10:08:09 AM
Anyone can come up with the "o I beat u on a smurf" excuse.  That happens on a daily basis around here.  It also defeats the purpose because each player has a unique play style and if you dont know the player's play style,  you would play them differently (such as if they are on a smurf and you dont know who it is).  Known facts.  As for the hax,  like I said,  it's things you've HEARD of that give you ideas and I wouldnt doubt you've taken that idea and used it based on the sneaky shit you've been creating lately.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 12, 2019, 10:14:07 AM
Anyone can come up with the "o I beat u on a smurf" excuse.  That happens on a daily basis around here.  It also defeats the purpose because each player has a unique play style and if you dont know the player's play style,  you would play them differently (such as if they are on a smurf and you dont know who it is).  Known facts.  As for the hax,  like I said,  it's things you've HEARD of that give you ideas and I wouldnt doubt you've taken that idea and used it based on the sneaky shit you've been creating lately.


Haha you mean you have been studying my play style? Oh I am flattered. Really, a noob like me that you can beat one handed, why would you bother?



(http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3340)
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Incos on September 12, 2019, 10:21:15 AM
Using Map Editor not too hard.

can you do

700g/50w for knight
800g/100w for paladin

please
It won’t stick unless you use “use map settings” unless you found a modded editor. Use map settings will Be fixed order
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: CLAVV on September 12, 2019, 10:58:34 AM
Using Map Editor not too hard.
U STUPID, SON?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 12, 2019, 12:04:04 PM
700g/50w for knight

OK,
http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3342 (http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3342)
but I don't understand the meaning of it

Why need to make humans OP in tier2?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 12, 2019, 12:09:27 PM
U STUPID, SON?
NO, DAUGHTER.
It looks like you need to learn how to read all the messages, not just the latest ones.
Why not to test playability using UMS, without straight asking for exe modding?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 12, 2019, 12:17:30 PM
700g/50w for knight

OK,
[url]http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3342[/url] ([url]http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3342[/url])
but I don't understand the meaning of it

Why need to make humans OP in tier2?


Did you exactly do

700g/50w for knight
800g/100w for paladin

I mean paladin too 800g/100w?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Incos on September 12, 2019, 12:26:53 PM
Available, did you somehow get around the use map settings fixed
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 12, 2019, 12:29:40 PM
Did you exactly do

700g/50w for knight
Yes,

Garden of War 700-50.zip - for knight only 700/50

Garden of War 700-100.zip - for paladin only 700/100

others not changed 800/100 - default value, lol

Available, did you somehow get around the use map settings fixed
No, I think exe modification is needed here.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 12, 2019, 12:41:44 PM
Not a big problem to play fixed order.

For example:

Player#1 can host game then close slots 2-5, then Player#1 will start at 4 and his opponent (slot 6) will start at 11,
and so on...

Or

Watcher can host (he will start at 4), then he close all slots except positions he want to players get in.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 12, 2019, 12:55:04 PM
Did you exactly do

700g/50w for knight
Yes,

Garden of War 700-50.zip - for knight only 700/50

Garden of War 700-100.zip - for paladin only 700/100

others not changed 800/100 - default value, lol

Available, did you somehow get around the use map settings fixed
No, I think exe modification is needed here.

Ok then sorry, can you do

700/50 knight
800/50 paladins
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Certified MENSA Genius Brain (smart) on September 12, 2019, 01:23:37 PM
Not a big problem to play fixed order.

For example:

Player#1 can host game then close slots 2-5, then Player#1 will start at 4 and his opponent (slot 6) will start at 11,
and so on...

Or

Watcher can host (he will start at 4), then he close all slots except positions he want to players get in.
That's still a big problem because you know where everyone spawned and scouting is a big component of the game.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Certified MENSA Genius Brain (smart) on September 12, 2019, 01:26:05 PM
Should be 700/100 for both knights and paladins.  Shouldn't make paladins cost more when people already barely bother to build a church and upgrade to pal.  Making knights or paladins 50 wood seems pretty significant as well.  That's a pretty major decrease.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 12, 2019, 01:31:25 PM
Should be 700/100 for both knights and paladins.  Shouldn't make paladins cost more when people already barely bother to build a church and upgrade to pal.  Making knights or paladins 50 wood seems pretty significant as well.  That's a pretty major decrease.

700/100 will change absolutly nothing against lust, the goal here is not to make paladins equal to orc but make human a better race in early mid game.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 12, 2019, 01:36:47 PM
700/50 knight
800/50 paladins

http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3343 (http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3343)

scouting is a big component of the game.

But not so important for start testing such changes.

Should be 700/100 for both knights and paladins.

ok, all versions renamed
http://forum.war2.ru/index.php/topic,5315.msg84118.html#msg84118 (http://forum.war2.ru/index.php/topic,5315.msg84118.html#msg84118)
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 12, 2019, 01:38:40 PM
700/50 knight
800/50 paladins

[url]http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3343[/url] ([url]http://forum.war2.ru/index.php?action=dlattach;topic=5315.0;attach=3343[/url])

scouting is a big component of the game.

But not so important for start testing such changes.

Should be 700/100 for both knights and paladins.


ok, all versions renamed
[url]http://forum.war2.ru/index.php/topic,5315.msg84118.html#msg84118[/url] ([url]http://forum.war2.ru/index.php/topic,5315.msg84118.html#msg84118[/url])


thanks alot bro gonna try some games against orc to see what it look like, ill give you news.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 12, 2019, 01:46:45 PM
Nice screenie Lambhax.  I think I remember that one,  walked from 2 to mid because it was obvious I was playing someone new'ish,  I mess around in mid a lot to give new players a fighting chance lol.  Looks legit to me tho.  Nice work.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Equinox on September 12, 2019, 02:13:46 PM
it dont work available still 800 100.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Available on September 12, 2019, 04:08:54 PM
it dont work

lol, just tested and all works fine
so maybe you not selected Use Map Settings mode? or wrong pud

http://forum.war2.ru/index.php/topic,5315.msg84118.html#msg84118 (http://forum.war2.ru/index.php/topic,5315.msg84118.html#msg84118)
Garden of War UMS1.zip no units modified, just removed buildings and set res for high

modified:
Garden of War kp700 kp100.zip
Garden of War k700 kp50.zip
Garden of War p700 p100.zip
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: easycompany on September 12, 2019, 09:24:21 PM
knights are 700/50 paladins is regular cost but quicker build time.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: Lambchops on September 13, 2019, 06:13:23 AM
Nice screenie Lambhax.  I think I remember that one,  walked from 2 to mid because it was obvious I was playing someone new'ish,  I mess around in mid a lot to give new players a fighting chance lol.  Looks legit to me tho.  Nice work.

LOL "walked from 2 to mid" Bahahahaha ;D ROTF  :rofl:

That was the second game, I already beat you once before that.

FFS Say you were drunk. Say you had a hangover. Say your child was using your account (works for Jordan). Say you were using a laptop touchpad. Say your boyfriend came home and went off at you because you were playing wc2 instead of looking for a job.... at least people might believe that stuff. :poo:
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: CLAVV on September 13, 2019, 07:58:35 AM
Nice screenie Lambhax.  I think I remember that one,  walked from 2 to mid because it was obvious I was playing someone new'ish,  I mess around in mid a lot to give new players a fighting chance lol.  Looks legit to me tho.  Nice work.

LOL "walked from 2 to mid" Bahahahaha ;D ROTF  :rofl:

That was the second game, I already beat you once before that.

FFS Say you were drunk. Say you had a hangover. Say your child was using your account (works for Jordan). Say you were using a laptop touchpad. Say your boyfriend came home and went off at you because you were playing wc2 instead of looking for a job.... at least people might believe that stuff. :poo:


U HAV WARVIDEOS FROM THAT GAME MAYBE?
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: picka_materina on September 23, 2019, 05:45:00 PM
For those that dont realize this,  war2custom DID have the ability to
Yea, you remember the time you got exposed? :) I come here after years and you still talk about war2 custom fail :P
Because I threatened their power/authority.
Because you're a pathological liar that power trips on war2 game :)

Hi btw :)
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 25, 2019, 08:06:23 PM
LMFAO,  look its picka :D (probably fake but this should be amusing just the same)  Picka @ gg'd years ago.  He's on some chain gang now unless he got out on good behavior from adhering to bubba's rules.  How was bubba anyway?  Did he at least give you a going away present.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: picka_materina on September 26, 2019, 07:27:36 PM
(probably fake but this should be amusing just the same)
It's not fake brosepski. Better believe it the chief is in town for few days.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on September 30, 2019, 08:22:55 PM
It's not fake brosepski. Better believe it the chief is in town for few days.

Chief chef?  Does this chef cartoon have a cool name like Miravella or Bubba?  Sponge Bob Square Spatula perhaps.  Looked more like Chief elf to me with those pointy ears and all.
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: picka_materina on October 01, 2019, 01:19:39 PM
Considering i have no idea what you just wrote, i'll just continue.

Do you remember when you log'd everyone's password on your server once they log in? Yea, i do.
Code: [Select]
username: nova~
password: jew
username: ganzthelegend
password: kujg22
username: unxhitman
password: 333
username: 1209
password: hehe
username: rat
password: aa11aa
username: jiggaboo
password: fuckyou69
username: player
password: korea1
username: floyd
password: amanda
username: 1209
password: hehe
username: schenk
password: ah2000
username: [twat]fabolous
password: ch96ub12
username: chay@stoned
password: xxx
username: legato_
password: chloe123
username: syder.it
password: Whisky*89
username: h(-.-)wl
password: slackWare9
username: manzon
password: 0054
username: mr.toy
password: rascal1
username: doz
password: xxx
username: equinox
password: usrfz3ad
username: firesand
password: ah2000
username: acheron
password: k7i2v0i3n5i4e2mi
username: da_sarx
password: bradley1980
username: jayz
password: Bartlett
username: magician
password: hotmail
username: 7vlessiah
password: 1werty
username: dontoverthinkit
password: Dexter77
username: ~feardadills
password: howie1
username: jater
password: DUDE1
username: kore
password: skrone1
username: hamster
password: qwa
username: [table][tr][td]wargasm
password: a72139516
username: ~needled
password: 45614d
username: ~cowboydingdong
password: Drax1234.
username: jj_cal3
password: aa
username: cowboydingdong
password: Drax1234.
username: usa~feature
password: nate509
username: bf.turtleman
password: gareth123
username: ~rob
password: hondacivic1
username: its_hop!
password: oscar0447
username: doritoefu
password: element1
username: ~albus
password: jo
username: fanaticzealot
password: 333
username: lorys.it
password: ?¬
username: iv@nhoe
password: war2
username: alf-attack
password: losenord
username: ~fenrir
password: akim92
username: baraman!
password: poo
username: priestx~
password: vvb
username: fcli-jynx
password: hahaha
username: vicarx~
password: hello
username: greenagenda
password: thomas1
username: [table][tr][td]viruz
password: gruntz
username: serist102
password: brandon
username: [table][tr][td]lux
password: ash
username: [hades]
password: Bartlett
username: chaos102
password: haha
username: draven102
password: goten
username: fuzzypanda102
password: dreams
username: dills
password: howie1
username: tabac[man]
password: apa
username: filex
password: filex1
username: fot[eur0]
password: peacock
username: punkedfu
password: ?¶?¶?¤?¤????
username: lpzcoldjack
password: usrfz3ad
username: lpzthunder
password: warhammer
username: as-
password: matco1
username: l)arkxruin
password: k7i2v0i3n5i4e2mi
username: [mmc]bold
password: skrone1
username: [mmc]pedofile
password: rusty1
username: aqua102
password: JSJS7313
username: ---soldier
password: vvb
username: ~feardastab
password: Artemis30
username: feardastab
password: Jarlaxle30
username: con
password: Lukwoj12
username: ~BuRnT~
password: crystal
username: 0wn3dj00
password: runescapebot
username: sepisusi
password: k7i2v0i3n5i4e2mi
username: warhammer
password: chess5
username: frost
password: huhhuh
username: frost[dhr]
password: huhhuh
username: [ww]lust
password: huhhuh
username: $kank
password: drax123
username: mrjingels
password: qweasdzxc
username: prophecy
password: fuckyou69
username: docholiday
password: drax123
username: chaos_lod
password: testing1
username: dt-netzen
password: vvb
username: lao
password: stellax
username: blid.ru
password: hello
username: dt-lava
password: haha
username: wizmage
password: madison
username: hatemenow
password: chris01
username: lisa_88
password: apaapa2
username: mr.9
password: football
username: (di)khb
password: spotfucked
username: swift
password: 123
username: root
password: blah1234
username: ~bh~kswiss
password: staticic
username: capook
password: critter
username: license.is.hip
password: warcraft456
username: ^vfc^thelegend^
password: staticic
username: lpzstall
password: hihi
username: bhc-freak
password: see
username: nutty
password: yourdumb
username: ~drax
password: drax123
username: godliestgod
password: whatever
username: losredondos
password: muerte
username: kazarian
password: Green1
username: grimmus
password: wake
username: ideal-hero
password: Enix
username: lightbringer-
password: 333
username: lpzhotjack
password: claymore
username: greenhorn
password: LANCEISGAY
username: da_mighty
password: Dragon1
username: drudkh
password: facefuck
username: die~freak!
password: cool
username: ^lunatic^
password: xoxo12
username: ^sfc^lunatic^
password: xoxo12
username: tural
password: inme123
username: frost-
password: frost
username: ~prickle
password: .77newlepp23Q
username: prickle~
password: lance
username: ^lito
password: jmj9889
username: tablesalt
password: fuckulance
username: keke
password: hi
username: xero
password: infernus
username: bhc-jesk
password: lol09
username: pavlos
password: kawa
username: spoxster
password: zzxxcc
username: ~fitz~
password: pi
username: szwagier
password: lampa
username: balance_lod
password: testing1
username: meat~
password: distilled
username: n[i]ght
password: eternally
username: bf.shotgun
password: adrian24
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username: (^)o.o(^)
password: 1
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password: mirage2285
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password: A[/td][/tr][/table][/td][/tr][/table][/td][/tr][/table]
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: {Lance} on October 01, 2019, 04:00:07 PM
nabit cu te na Kurac ajde u kurac.  proklet hrvati,  they are all wogs

Hospitals - YouTube (http://www.youtube.com/watch?v=4ESSVN_sPAY#)
When Wogs have Car Accidents - YouTube (http://www.youtube.com/watch?v=m-RRjuWLuqc#)
Title: Re: Should we make 700g/100w paladins default in war2?
Post by: picka_materina on October 05, 2019, 03:21:40 PM
Yea, getting your server owned several times would do that to a person. Making sense is hard.