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Messages - Pandaprewmaster325

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1
What you say? Is the MMORPG game recovering? Are the RTS games slowly going back on track?

2
Hey Danny , where can i get the original AI script? That actually works? Also how do i make it run?

+what program do you use to edit unit stats and make rebalances?

3
Hello!
Its very hard, but I tryed to make it with my steam game The Scouring) You can try to join the Playtest.
I made a new Topic here, but its status is "Awaiting Approval"


Ahh yeah seen your game , quite nice glad more RTS games are coming out.

4
General Discussion / Re: ATTN Russians
« on: May 27, 2025, 10:02:56 AM »
Why the hell is this a sticky thread? Discussing politics is very important for WarCraft 2 players?? As if the average Joe can pull out anything other than the same conspiracy theory BS i heads a million times now....

5
Server.War2.ru / Re: Who reads these posts?
« on: May 27, 2025, 09:58:10 AM »
the question STILL remains who is using these bots? And for what purpose other than promoting the site....there is shit ton of guests but where are they really? The only theory is they are russians....as russians usually create communities of their own without outsiders.


We need to get to the bottom of this.

6
Server.War2.ru / Re: Who reads these posts?
« on: May 25, 2025, 08:16:09 PM »
Then the question remains why would a member click on a post 500 times?

7
Server.War2.ru / Re: Who reads these posts?
« on: May 25, 2025, 07:55:54 AM »
I have a suspicion that it's bots used to up the views on posts to give the image that the community is bigger than it is but that's just conspiracy theory on my side , idk where all these people come from , it does puzzle me a bit like why would 50k people read some balancing idea i had? What's interesting for them about it? Why they don't show themselves and express their opinions? It's also possible they are "lurkers" they just see everything but never bother to speak or comment this can also be seen on social media sometimes a post has many many likes or views but the comments to view ratio can be something like 1 comment per 100 views.

8
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: May 24, 2025, 01:47:52 PM »
you can find c++ code for it here
https://github.com/Mistral-war2ru/War2Mod-Server/blob/main/w2p.cpp#L3481
function called blood_fix

Ahh Thx i will see to it , btw do you know anything about unit stats being editable? I can't seem to find a program that reads the files for me

Thx in advance

9
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: May 24, 2025, 07:36:51 AM »
Hey guys uh about this mod , i said previously it was going to be available early 2025 well it's end of May and i haven't published it yet so what happened? Well i got a bit busy working on my WarCraft 3 mod and i kind of ran into a wall when wanting to start working for WarCraft 2 mod so i installed the game on PC finally and checked map editor and all that and played 2 games vs AI the game looks gorgeous and all even after nearly 30 years  , in terms of map editing i checked up on it and managed to make it work mid January , still no progress about campagins tho.

About the mod unit stat changes well the wall i ran into was how do i even start to read the data if i can't open it with any program? I asked danny about what program to use to read the data but he hasn't responded i tried to reach out on discord but he only accepts messages from friends tried to add Danny but he doesn't accept friends requests so DANNY YOU GOOBER ADD ME ON DISCORD  , oh and something i wanted to integrate into my mod was the adjustment to armor calculation with bloodlust being taken correctly , i was told that mistral has made some sort of plugin for this issue so my question to mistral do you know how to inject the plugin into the mod?

I don't want to set deadlines but i expect to start proper working on the mod late 2025 after i finish my WarCraft 3 mod.

For human transport ships i thought of making them see further and reveal submerged units would do , I'm telling you asymmetrical WarCraft 2 will be real.


Oh and for anyone interested https://www.hiveworkshop.com/threads/the-legends-of-azeroth.358140/

Here is my WarCraft 3 mod that has a higher priority than WarCraft 2 mod

10
Mods & Development / Re: more than 9 unit selection ?
« on: January 29, 2025, 03:16:37 PM »
they have human readable code
so its was way more easy for them to change

Hmmm you Said its very difficult to find some parts of code I assume you talking about vanilla wc2?

Didn't warcraft 2 remaster add the ability to select more? You could select up to 12 men in one go.

A side note you can select 18 men in the PS1 port if you wish get a ps1 emulator on pc like epsxe and play that one if you want more than 9 units but it got lots of faults like missing pissed off sounds , and death coil icon being swapped with death and decay icon LMAO and all units have 1 death sound which is the human one.



the only things that are better in my opinion in comparison to war2Combat, aside from remastered graphics that some people like, are either the 12 selectable units OR health/mana bars. If these 2 features can be set in war2Combat, i think there will be nothing better than Blizzard's stuff, unless they come up with huge new update with way more stuff


As a wc3 player I can't play RTS anymore without HP bars shown all the time its essential.

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Mods & Development / Re: more than 9 unit selection ?
« on: January 28, 2025, 12:06:38 PM »
Didn't warcraft 2 remaster add the ability to select more? You could select up to 12 men in one go.

A side note you can select 18 men in the PS1 port if you wish get a ps1 emulator on pc like epsxe and play that one if you want more than 9 units but it got lots of faults like missing pissed off sounds , and death coil icon being swapped with death and decay icon LMAO and all units have 1 death sound which is the human one.


12
Mods & Development / Re: Looking to make my stream more interactive
« on: January 20, 2025, 11:17:37 PM »
what do you mean about to "welcome new followers"

Sometimes when you subscribe or follow somebody on twitch a notification pops up on the stream screen showing your name.

13
Mods & Development / Re: Navigating MPQ where to find unit stats?
« on: January 13, 2025, 12:24:38 PM »
File name? Where is it located?

Where are upgrade stats too? Is it in same file as unit stats? Which editor should I use ladik or winMPQ? Do I need a list file?


rez\unitdata.dat & rez\upgrades.dat


Cool but I ran into another problem I can't read it how to make it readable

14
Mods & Development / Navigating MPQ where to find unit stats?
« on: January 13, 2025, 10:45:10 AM »
File name? Where is it located?

Where are upgrade stats too? Is it in same file as unit stats? Which editor should I use ladik or winMPQ? Do I need a list file?



15
Mods & Development / Re: Warcraft II Map Editor Mod
« on: January 10, 2025, 07:37:55 AM »
Who is IL?

Oh and is this editor like any good? Or just stick to the original editor

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