lamb it seems i have went past the last tile..but only so far...i think i run into another value and it throws a crash on even "bigger" map.
the first tile of a pud is there and last tile is ..and i dont think its erasing tiles but idk
ran a test on a 96 to 128..seems the game objects are still say 96x96 but tiles can go beyond even though a game object cant walk over there.
well it seems to affect the playable area ...thast a 16x16 from a 96 ..none of the sheep nor build spots work unless its in that 16 x 16.....so whats holding a unit from getting to the outer side of the 128x128 looks like its the mini map itself..
yup seems to be the case
map has no additional info it will redraw itself