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Messages - Certified MENSA Genius Brain (smart)

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1) Server.War2.ru / Re: who was that dude that made puzzle puds?
« on: September 18, 2019, 05:32:16 PM »
He definitely made warvid.  That's why the file extensions are .dk2

He went to University of Michigan and entered some national programming competitions.  He was really good.  If the Occult forums didn't die, you could probably dig up his personal details more easily

2) Server.War2.ru / Re: who was that dude that made puzzle puds?
« on: September 18, 2019, 01:28:18 PM »
I think he made warlat

3) Server.War2.ru / Re: Should we make 700g/100w paladins default in war2?
« on: September 12, 2019, 01:26:05 PM »
Should be 700/100 for both knights and paladins.  Shouldn't make paladins cost more when people already barely bother to build a church and upgrade to pal.  Making knights or paladins 50 wood seems pretty significant as well.  That's a pretty major decrease.

4) Server.War2.ru / Re: Should we make 700g/100w paladins default in war2?
« on: September 12, 2019, 01:23:37 PM »
Not a big problem to play fixed order.

For example:

Player#1 can host game then close slots 2-5, then Player#1 will start at 4 and his opponent (slot 6) will start at 11,
and so on...

Or

Watcher can host (he will start at 4), then he close all slots except positions he want to players get in.
That's still a big problem because you know where everyone spawned and scouting is a big component of the game.

5) Server.War2.ru / Re: Should we make 700g/100w paladins default in war2?
« on: September 10, 2019, 01:36:48 PM »
Lamb is this possible?

I've never looked at it, but I assume 99.9% chance that it would be the same issue as changing knight stats in the exe: everyone would have to be using the same exe or people would drop or game would split.

Cost change mods could easily be done by a plugin, but again all players would have to use the plugin... or split/drop.

But if everyone agrees to use the mod ... np you can play.

This is the point of plugins - so people can decide what mods they want to use. If everyone agrees you can play any sort of game you want.

Just change the cost of knights on tier 2 and tier 3 for paladins.

700g/50w for knight
800g/100w for paladin
Lol so upgrading to paladin fucking sucks

6) Server.War2.ru / Re: Should we make 700g/100w paladins default in war2?
« on: September 10, 2019, 01:35:15 PM »
Lamb you said a war2 hex edit can’t be done or players drop and IL won’t do it because he don’t want to release number of extra versions”. What specifically can be done then?? Can you hard write pud files?? Can you do a gui addition when hosting to bnet to change paladin cost?? What kind of change can be done... let’s start there.
MAYBE THERS A WAY TO HACK "USE MAP SETTINGS" TO ACTUALLY PUT PEOPLE IN RANDOM POSITIONS? THEN U'D BE FREE TO CHANGE UNIT COSTS N NUMBERS N JUST HOST "GOW REBALANCED" MAP
AT THE MOMENT UMS DEFAULTS TO "FIXED ORDER" WHICH IS SHITTY
I made such a GOW rebalanced map for Use Map Settings once upon a time.  Not only powered up knights for humans tier 2 but I tried to make axers/archers dece as well, and then powered and sped up dragons and lowered sapper/demo training time. 

Anyway it's just like you say, none of that does anything unless you Use Map Settings and that's fixed order, I'm not sure if I ever even played a game on it

7) Server.War2.ru / Re: Which is more of a hack 2?
« on: September 06, 2019, 11:09:49 AM »
We could always test it, if everyone agrees on a poll.  Then from there if we don’t like it, change it back through another poll.  Ilyaz not going to care about adjusting an easy value on whatever is agreed on.
You could just create a Custom GOW.pud where the knights are stronger or cheaper.  Maybe make archers stronger, and dragons and gryphons faster as well.

8) Server.War2.ru / Re: Which is more of a hack 2?
« on: September 06, 2019, 10:18:39 AM »
Thank you Lone.  “Gryphons equal dragons, why should they be cheaper”.. but paladins don’t equal ogre mages and they are the same price, so if we use u8 logic maybe we should just make knights cost less.

Knights cant cost less cause human will be op in tier2, maybe after upgarde to palladins, but still you need to have votes not only cause you want
On land maps and with orc players, tier 2 is almost bypassed completely. Orcs are also clearly better than humans in tier 3 on maps like GOW. It would be kind of fun to see new strategies evolve if humans got a tier 2 buff by way of cheaper or stronger knights. Not that I want to change the game, I don’t, I’m just curious what we might see in such games.

9) Server.War2.ru / Re: Which is more of a hack 2?
« on: September 05, 2019, 04:41:57 PM »
I legitimately do think it's kind of neat and can see a place for it in a "War2 Remastered" like I mentioned before.  The "Remastered" setting could include health bars, unit queues, the whole shebang, maybe could be a game host setting.
So, what is your idea about that "Remastered" then? We should make another version incompatible with current one to play, then implement some plugins like this and allow playing only Remastered with Remastered and original with original?
If it could be one version and a game host option to turn on or off the "remaster" when they host a game, that would be something pretty cool!  I am just saying that for those who like this feature, or think making these additions is a fun hobby.  I am not dying to have it myself and prefer classic play.  If "Remaster" and standard were incompatible, it would be harmful to the community.

Well, @{Lance}, @Certified MENSA Genius Brain (smart) , @jordan4385 , what are your ideas about that chop bars plugin:
1. to remove it from combat.
That will not allow mass usage.
At the same time some players already can use it since May 2019, what to do with them?

2. to call it a hack?
Or to make another debate thread, continue talking about that with others, and after that to call it a hack?

3. to update antihack and add it to the list of known hacks.
To enforce that antihack to be mandatory. And ban everybody who keeps using these chop bars.

4. to just forgot about chop bars and never use it.
Is that an idea you think we should enforce now?
I think we should do 1 and 4.

2 and 3 -- as a smaller hack I don't know how much effort is worth it.

10) Server.War2.ru / Re: Which is more of a hack 2?
« on: September 05, 2019, 11:08:07 AM »
The people have spoken and it's a hack!  Boom!

The only thing polling even close is complete nihilism of "nothing is a hack," lol.

I legitimately do think it's kind of neat and can see a place for it in a "War2 Remastered" like I mentioned before.  The "Remastered" setting could include health bars, unit queues, the whole shebang, maybe could be a game host setting.

But I just think including it with this version of Combat and forcing unwilling people to use it or play against it is a bad idea.  I hope we can remove it from the installer.

11) Server.War2.ru / Re: Which is more of a hack 2?
« on: September 04, 2019, 06:38:34 PM »
Yeah, you can’t just go adding hacks, things that offer distinct advantages, and say “anyone can use it.” People who don’t use those things will be disadvantaged and have a hard time competing. It only makes sense if it’s a setting that can be set to on or off by the game host that is then given to everyone.

Black2pink is the best comparison to the chop meter but I still see it more as a debug, like tk said, than any sort of game mechanic addition or enhancement, like the chop meter. It does give the user some advantage but that’s why we rolled it out for everyone with Combat.

12) Server.War2.ru / Re: Which is more of a hack ?
« on: September 04, 2019, 04:30:54 PM »

Why not to change one key to another?
There's 7 languages now, 5 optionally different hotkeys.
If you want some kind of of custom keyboard - do it!
I think so.


100% THIS. DIFF KEYS FOR DIFF LANGUAGES MAKE ANY KEY MODIFICATIONS NOT A HAK
I BELIEVE MESSIAH HAD A CUSTOM HOTKEY UTILITY FOR W2. I ALSO STARTED SIMILAR PROJECT BUT GOT BORED HALFWAY TRU.
QWE ASD ZXC HOTKEYS DIDNT RLY SUIT ME
his hotkey tool had a sexy lady picture on it

13) Server.War2.ru / Re: Which is more of a hack 2?
« on: September 04, 2019, 04:27:32 PM »
Chop meters, health bars, rally points, unit queues, and auto-heal could be seen as "improvements" but they are not fixes or "debugs," and were not part of the original game.  They shouldn't be used in the original game environment and should only be part of some big "War2 Remastered" project relaunching the game.  In the current game environment they would all be categorized as hacks.

14) Server.War2.ru / Re: Which is more of a hack 2?
« on: September 04, 2019, 04:25:48 PM »
There's a difference between a fix and a hack. 

A fix is correcting something that is flawed.  We all want to have an optimal experience, so of course we should use, and include, Warlat in Combat. 

A hack is something that adds a new ability. 

Chop meter is a hack.

"Lance is right" -me, right now

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