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Messages - Sepi

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1) General Discussion / Push Up technique none of you use
« on: November 27, 2018, 02:57:33 AM »

The Perfect Push Up | Do it right! - YouTube

Focus on technique and you get better and faster results with less injuries. Using better technique is a positive feedback loop: once you improve your technique you don't tend to go back to bad technique. And the more you improve your technique easier it is to further improve it.

2) Server.War2.ru / Re: Legends never die
« on: November 26, 2018, 04:06:31 PM »
Thanks😋but all the words been said are only the truth.. You are also classed as a fuckin legend most multiple in actions you got amazing skillz 💪💪✌️😊 also you got that kind of talent to teach others how to be good.. To bad you do not train newbies😋💪✌️

Thank you sir! I'll aim to start teaching new & lower skill players, it will be a good learning experience for me.

3) Server.War2.ru / Re: GoW 2vs2 Championship / Rules / Results / Voting
« on: November 26, 2018, 01:39:11 PM »
almost one year @~ToRa~

im still waiting!  :-\

That sucks :( I really hope you and Alf get the plaque(s).

4) Server.War2.ru / Re: Legends never die
« on: November 26, 2018, 09:04:09 AM »
good to see people being appreciated. Keep posting Thumb$, you have a good spirit! :-)

5) Server.War2.ru / Re: New Colors?
« on: November 15, 2018, 01:03:40 PM »
I would recommend for all the red-green colorblind folk like myself to replace red color player with something, such as light blue. it is very difficult to see red units in minimap and in the game itself especially when the tileset is forest.

6) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 12, 2018, 02:18:08 AM »
didnt look at the posts of you guys but you calling it empirical testing doesnt make it empirical testing. just corruption of language and car salesman talk.

7) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 12, 2018, 02:16:39 AM »
Now you say it is better for units? How much more damage are we talking about exactly because on my end it does not look very different.

+125% according to Nedro. Meaning if D&D is 100% damage to units, then Blizzard does 225% damage to units.

8) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 09:59:37 PM »
BTW the myth/rumor I heard years ago was that blizz does more damage to buildings but d&d does more damage to mobile units, but idk how true that is.

blizzard and death and decay do same damage to buildings. blizzard does more damage to units.

9) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 09:57:29 PM »
Both blizz and d&d do repeating amounts of random damage over an area. Blizz does more damage per 'hit' but d&d hits more times.

This is not true. blizzard does 11 waves of iceshards, and death n decay does 11 waves of roses or whatever those are called.

10) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 04:20:34 PM »
*yawn* next ure going to quadruple down on being retarded. you have doubled down 10 times in the past so lets see how deep in infinite regression we go this time.

11) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 01:50:54 PM »
retarded.


CRITICAL THINKING - Fallacies: Ad Hominem [HD] - YouTube

:thumbsup:


ure building ur argument on a swamp of retardness. i suppose ure going to triple down on being retarded after this.

12) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 09:55:08 AM »
For blizzard a d&d it just seems that when farms are isolated d&d does seem to get them more accurately empirically the difference is super small so it is for units that is what I mean by there is no need to balance blizzard and d&d they are fine.

retarded.

13) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 11, 2018, 06:22:04 AM »
D&d being better for destroying farms / oil platforms it gives good opportunities to cripple the enemy player.


this is a myth which has been empirically proven to not be true by Nedro. Death and Decay and blizzard both do the same damage to every type of building (2x2, 3x3 and 4x4 buildings). This is a myth put forward by the old occult site war2.warcraft.org/strategy (no longer accessible).

If you look at the battle.net site of warcraft 2 strategy, where they discuss blizzard and death and decay, there are no such myths being put forward. The myth being that D&D does more damage to 2x2 and 4x4 buildings and blizzard does more damage to 3x3 buildings. It is not true at all.

http://classic.battle.net/war2/advanced/bdnd.shtml

It is true there is no stopping an invisible transport but you cant really stop a hasted transport either yes you can see it coming and prepare for it but if there is a hasted dk in it the potential damages are much higher.


Haste does not affect a transport. If u haste a transport and u have another transport next to it without haste, they both go the same speed (I just empirically tested this in single player).

14) Server.War2.ru / Re: Lets talk combat edition, spells a and balance!
« on: November 10, 2018, 11:12:42 AM »
Invis is only op in sea maps, haste>invis cause dk with haste can easly kill 9 ogres while if  mage will die insta after using 50-100 mana(depend how near he is to ogres)

human got sea
orc got land
game is balanced
EOT

15) Server.War2.ru / Re: I can win you wit my feet
« on: November 07, 2018, 08:56:24 AM »
damn that casting team is stellar

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