To add UTF I need much more character images. I wanted to support user-defined 8-bit code pages, like CP437 (most known ASCII code page) and CP866 (Cyrillic). But now, I don't know. Is there acceptable Korean ASCII code page?
PS Also game chat and save names will support English (ASCII 32 - 128) only to be compatible with original.
I can integrate one forum login to one tournament login. In this case you will be able to put your WarVideo onto GoogleDrive and attach it to any your game (there are ~100 tournaments starting from 2000).
This is Ripe's warvideo replays. I don't know why they have so low frame rate but the same in original player. If somebody has better replays I can attach them too, for history. Also you can see your local dk2 on this page. Just drag-drop it or open though menu.
Thank you for supporting guys. But let me explain some details what I really need. Of course we can also just play War1, but I need at least 20-30 min for testing. I'm checking all the game mechanics step by step from basic to complex. Now moving/building is working, but there were some issues in combat logic.
So for the nearest testing I need to test game with peons and grunts only. Without magic/archers/catapults. Also without walls. We can setup starting army with a couple of grunts to speed up this process. But the most annoying thing is next. The best way to check if game is still synchronized is verify peons position. Direction of units when they are idle of just created is generated by common RND functionality, which should by synchronized. So, at the start of game somebody needs to enter cheat for vision "SALLY SHEARS". I've added message for both of users when any peon is created, like this:
You need to check if you see the same direction and confirm this to chat. In another case it has no sense to continue the game. Directions are: 7-0-1 6-X-2 5-4-3 And both of players should record video with game process. In DosBox it's just Ctrl+Alt+F5. This is example of testing game (the speed is quite low, we use additional server): war 009 - YouTube
@easycompany I tested it with IL previously. But IL is away for a while, so any testing help will be appreciated. If you want I can share with you WinWar exe. But it has some limitation (no music, one sound channel), and the only benefit is that you need no DosBox. In any case, I think we need to have Hamachi to emulate local Network.
Now it uses DosBox connection. There two cases how to play through Internet. 1. Use Hamachi or something like this to emulate local Network, DosBox+Warcraft should be started as IPX server, WinWar has simple connection page:
2. It's possible to deploy IPX server on any server with open 213 port. It can be empty DosBox (without Warcraft) or any another 3rd-party implementation. IL has one deployed on war2.ru, but looks like right now it's down. In this case you need to start your DosBox with Warcraft in IPX-client mode. For WinWar nothing will be changed. BUT. It can be really slow. All the packets will go though Internet twice. Client1->Server, Server-Client2.
May be in future I'll add PVPGN support. But I'm too lazy to implement it by myself. The only acceptable solution is to reuse storm.dll. But this is very-very far future.
WinWar is still unplayable, but now it's possible to start network session between WinWar and original version. Common functionality working almost fine: routing, building, chopping. But battles still have small mismatches which can destroy synchronization. And I need more and more tests with original/WinWar game. Does anybody want to join this testing process?
Tier 3 is not finished ("and more..."). I think that Oragorn and lesnik are only active russian players who can get into Tier 3 (may be Kagan too). And I believe there are ~10-20 more people form other countries who can be added to this group. Just I'm lazy to do it.