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Messages - Zelya

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It works just fine, but what about a console version with AutoSaving feature?
@iL ?

2) Mods & Development / Warcraft 1 custom missions
« on: May 21, 2019, 04:38:55 AM »
In the Age of Chaos (middle of 90th) there was an amateur Warcraft 1 map editor (author: BJ Pollard):


It has possibility to generate maps in *.sav format, which can be loaded as a regular save. Looks like this idea was a little bit popular, so Blizzard even added converter for Mac version to have possibility playing DOS saves on MacOS. A lot of sites with War1 maps are gone, but some of them are still alive or present in Wayback MAchine:





3) Mods & Development / Re: Warcraft 1 modding
« on: May 16, 2019, 04:34:10 AM »
Em-DosBox cannot use network by default. You should add js-sockets to have multiplayer.

A couple of years ago I've created "Singleplayer tournament version" for Heroes 2. You can play in browser and your result will be stored in DB automatically (you need to be registered on site).
Also I've disabled possibility to save game to make possible challenges more interesting.
But... Nobody was interested in this.

4) Mods & Development / Re: Warcraft 1 modding
« on: May 14, 2019, 12:59:52 PM »
DosBox original connected to WinWar (not playable still):

WinWar. Connection to DosBox. - YouTube

5) Mods & Development / Re: Coming soon :)
« on: May 13, 2019, 06:21:26 AM »
Also please note that any of Blizzard RTS games has no possibility to see healthbar of not selected unit.

Did you ever play warcraft3?

OK. My fault. Lets say no healthbar "by default". :)

PS And as I remember this this feature came to War3 with some patch and was absent first couple of years, am I right?

6) Mods & Development / Re: Coming soon :)
« on: May 13, 2019, 04:45:54 AM »
Also please note that any of Blizzard RTS games has no possibility to see healthbar of not selected unit.

7) Server.War2.ru / Re: ELO Scores for Ladder and not only
« on: May 09, 2019, 10:30:36 AM »
Some historical statistic with rating:


9) Mods & Development / Re: Coming soon :)
« on: May 02, 2019, 03:55:37 AM »
Yes, looks like DirectDraw downgraded War2 palette to "safe" 16 color. Sorry, I'm not able to help you now.

10) Mods & Development / Re: Coming soon :)
« on: May 01, 2019, 07:03:46 AM »
Green mark that connection is OK has more green shades. So current palette should support them too.

11) Server.War2.ru / Re: Active warvideo users here?
« on: April 13, 2019, 04:11:30 PM »
And you can use your browser to watch dk2 files (zip is also supported).
Example of a video:


It works fine on my ancient phone.

Link to empty player (can be stored offline to watch files from your PC)


If you add parameter ?url= you can watch video from remote storage.

And if you are registered on this forum you can add your link here, Google drive link should work too.

Maybe file uploading will be allowed later, need to clarify with Mousey.

12) Mods & Development / Re: Warcraft 1 modding
« on: April 01, 2019, 09:01:37 AM »

WinWar current progress - YouTube

13) Server.War2.ru / Re: GOG.com
« on: March 13, 2019, 10:00:49 AM »
Maybe the only "help" from Blizzard is they will allow GOG to release their game. And that costs much money for GOG...
I think: yes. And everybody happy.

There can be two reasons:
1. More likely, but pessimistic. Blizzard decided not to remake War1/War2/Diablo1 at all. And they just gave existing version to GOG to make some money without any work.
2. Optimistic. They understood fail with Diablo1 remaster expectation and Diablo Immortal fail and decided to:
a) Dismiss "smart manager". Done.
b) Release War1/War2/Diablo1 in GOG, starting from Diablo1. Almost done
c) Announce some of these games remasters according to GOG campaign results.

They made something interesting with bnet connection to change it to their own protocol or w/e.
Don't think they have modified storm.dll too.

14) Server.War2.ru / Re: GOG.com
« on: March 13, 2019, 07:51:30 AM »
SC: R has totally new network code. It based on modern BNET and is not compatible will old BNET/PVPGN and so on.

15) Server.War2.ru / Re: GOG.com
« on: March 13, 2019, 07:39:04 AM »
Yes, they can modify video mode by ddraw. You can try to reuse the one from Diablo (not sure if everything will work, but why not).

Higher FPS does not mean that your animation will be smoother. It related to game engine, if game can update picture with high FPS, it makes sense. But if your game engine update picture ~20 and lower FPS, 60 FPS from videosystem will change nothing.

Also I'm not sure that they even have source code and permissions to modify binaries (maybe even resource files, not sure). GOG usually just adds some extra utilities to run game under modern systems: ddraw, DosBox, etc. No noticeable modifications, rarely maybe only well-known amateur patches .

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