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Messages - Qanon

Pages: [1] 2 3 ... 7
« on: October 07, 2018, 06:17:59 PM »
if u play gow don't cry when u get 8/6 here its litteraly the same shit but even slightly better! cuz .  if u build a diagonal hall ur 1 spot closer an both spots can chop a spot for a 3 space hall an ur equally fucked! an equally have a expansion to run to!! … plz stop crying about 8/6 its annoying do ur research befor u make ur opinions -.-

« on: October 05, 2018, 09:28:54 PM »
If u thought this had to do wit the server or the drama with tupac an bs u been mislead

so a lot of people bitched bout making 8 jus as fucked up as it is in gow an t hen they bitch when it isn't... so will meet in the middle

I made 8 an 6 equally fcked as the same as the 6 spots in gow but with more options
depending where u make hall u will either be 4 spaces or 5 spaces away from mine (normal length is 3) but
both of these spots can chop 1 tree to get a good diagonal flow 3 spaces away... or both have a near by mine to run to
s6 an s8 ... which both can cat or tower a near by player or chop the back of a mine after draining there original expo mine

i think this is the best solution to make every1 happy meetingi in the middle

also added middle back ... but i wanted to keep the same number of mines as gow so theres only 2 mines in the middle
but i took 5k from each of the mines that are not in the middle an added it to the middle mine ... below is a picture with how much gold is in the mines and
instructions where to chop if ur 6 or 8

4) Server.War2.ru / Re: Peace Out
« on: October 03, 2018, 06:43:49 PM »
xurnt where u been aint played wit u ina week xd

5) Server.War2.ru / Re: 4rm Garden of gore to Meadows of War
« on: October 02, 2018, 06:21:20 AM »
also the download zip contains this BNE Ver with out dirt paths in bases

I honestly don't think it would be a problem having 2 servers

if they promote there server or get new players it would eventually lead those players to Ru... once they get into game they will seek for the server wit more players to keep playing
so in the long run it would be healthy for wc2 ... i dont see a threat at all im sure more people will get banned from that server for stupid stuff .. bs does not know how to run things an tupac jus does what she says so sooner or later those players would jus make there way to ru an enjoy the freedom they have here

7) Server.War2.ru / Re: 4rm Garden of gore to Meadows of War
« on: October 02, 2018, 02:22:08 AM »
and just so you know a lot of these edits were for pathing … because not having a middle like garden of war made it difficult for me to get the pathing right so it only takes 2 clicks to get anywhere
… none of the tree pockets are deep enough to trap units but it will take 2 clicks to get to your destination for instance... if roue 11 an you want to get to 4 u would click right of map first then click down …  give it a chance guys its pretty fun finding new tricks in this

8) Server.War2.ru / Re: 4rm Garden of gore to Meadows of War
« on: October 02, 2018, 02:18:09 AM »
ya you rright… not to bad tho for humans if you use map to your advantage I think it compliments humans.. I wish I could change unit speeds I think if paladins were a tad bit faster then ogremages would make the game a lot more even … hit an run play style for humans to run an heal or wear out ogies lust

9) Server.War2.ru / Re: 4rm Garden of gore to Meadows of War
« on: October 01, 2018, 08:26:45 PM »
I think this map favors humans more so kind of evens it out wit orcs u can set up nice chokes wit knights an mages I like that

10) Server.War2.ru / 4rm Garden of gore to Meadows of War (final)
« on: October 01, 2018, 05:45:31 PM »
I changed the 8 spot so now u chop the tree above the mine where the dark grass patch is missin a space.. this creates a better gold flow with out getting peons congested … also created a BNE Ver wit out dirt paths in base the zip below contains both maps … I am finished im done messin wit this map no matter who btches bout what.. the imperfections makes it what it is ty enjoy

Ok  this map has gone threw some great trnasformations from garden of gore to garden of eden to meadows of war (final name by swift)
I have had some great help an suggestions on this map from lots of people mostly from swift who helped me transform it into what it is now
swift an others have asked me to make a map that plays like gow… with all its imperfections an all

ok so not only does it have great similarities to gow how swift says it could be gows retarded cuzin
but it also has its own secrets to learn from backdoor gays to cool little hops

made some more minor edits changed 2 gold mines also...
(if you host map settings.. paladins will build time is 6% faster then ogre mages) just something im testing to make a little balance.. probably not a big difference

like gow 8 is spot fcked but could move to s9 (left middle spot) follow dirt path to it… an potentially could dual 9 or 8 with another mine above 8 (s8) an could be a powerhouse

6 as well still a few steps further from mine but has a lil bit more room from the old 6 it could as well goto s5 dual the back of 6 and cat 5
or even 2 hall build a hall above 8 for choppers an chop to 2 mines... so many new cool secrets these 2 spots 6/8 holds

now 5 is kind of like the new 11 with a little of the old 4 twist... it holds 65k its prone to being catted or gayed but can wall in easy and hop into s5 (back of 6) to surprise him with a gay of its own

4 is placed a little higher now an there is a expo where the old 4 use to be... 4 is prone to being gayed can wall in easy but is kind of like the new 12 with a mine to its backside to chop to

2 is kind of like the old 2 good space for building can rush well from here might be prone to a cannon tower from below but not a long run from the entrance

12 is like 12 still minus the back mine …. good spot to rush from tho same as 2

11 is a little more to the right now and is more like the new 4 prone to being raxed wide opening but can close an is good for rushing

9 is kind of like the old 9... 2 entrances can chop into s9 wit 1 chop from 2 spots … prone to being gayed inside left of mine or catted from below

now as testing goes on for this map we been finding a lot more secrets to it … maybe ull find something cool that u would like to report on the forums?

lmk what cool things u find in the comment section below!!! join my games when u see me hosting this new mow!! thanks have fun  :critter:

11) Server.War2.ru / Re: thorex map hacks
« on: September 30, 2018, 07:43:40 AM »
apparently sum 1 been usin thorex name cuz its name the same person admins need to change his pw

12) Server.War2.ru / Re: Garden of Gore? plays like gow?
« on: September 30, 2018, 02:09:43 AM »
this is an example of how to cat 9 from s9

13) Server.War2.ru / Re: Garden of Gore? plays like gow?
« on: September 30, 2018, 02:01:51 AM »

14) Server.War2.ru / Re: Garden of Gore? plays like gow?
« on: September 30, 2018, 12:30:45 AM »

15) Server.War2.ru / Garden of Gore? plays like gow?
« on: September 29, 2018, 06:09:48 PM »
(edited for fixes added 2.5 version)

Ok so I editrd this map sum more my mock up of a map that suppose to play like gow that a lot of people requested me to make..

reason for this is every 1 likes gow for its flaws an its uniqueness well now we can play more maps like gow wit the same imperfections but also gives people a chance to find more flaws or secrets of a map a fresh new start for new ideas

hope u guys enjoy ill be hosting an testing all week .. come join me!! download is below

8 oclock… jus like in regular gow the gold flow is longer so u can either chop a spot to mine closer or run s9
jus like in gow s9 u can cat 9 or tower from below

6 oclock .. jus like in gow its 1 spot further for gold fllow … u can run s5 an chop behind 6 as well as cat 5

5 oclock … has 65k like 11 does … gotta chop 1 tree to fit hall better... but is also prone to being catted or towerd an being raxed also need to wall behind mine so its like a 11/5 mix from orginal gow .. but can wall off easy

4 oclock… its prone to getting towerd from behind mine but can wall off easy wit 1 building an power

2 oclock … has a smaller entrance to choke units

12 oclock ... has small entrance to choke units

11 oclock … wider entrance but can wall off an is prone to towers and being raxed  behind mine but not a far run an will easily be scouted

9 oclock… can wall off wit 2 buildngs but can be chopped into from below can also be towerd from inside next to mine
but peon can hop inside there wit the offender … also prone to being raxed

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