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Messages - Warbux

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1) Server.War2.ru / guys 31k views wc2 streamer
« on: July 20, 2019, 02:23:11 AM »

ВАРКРАФТ 2 ОРКИ #1 - Warcraft II Tides of Darkness Orc Campaign / Warcraft 2 - Прохождение - YouTube

this guy posted a stream doin the campaigne an got a shit ton of views... nows the time to push the game

2) Server.War2.ru / another interesting host fix wit out port forwarding?
« on: July 19, 2019, 05:46:39 AM »

and i quote from the link...

USA-Archer wrote:

    I came up with an idea which I have proved that it works to fix the problem of port forwarding being required in order to host games.

    I actually thought of it one day while I was hacking an IP camera, watching its network traffic, and I wondered how is the server able to send data to this camera through my firewall even though I did not open a port for it? I found out it was possible by doing something called UDP hole punching

    In the context of our game, it works like this:

    1. PlayerA hosts a game, but his port is not forwarded
    2. PlayerA's game client script (a custom Python script add-on) downloads a list of all other player IP addresses from PvPGN (requires server side code for this)
    3. PlayerA's Python script periodically sends UDP traffic to all other players on port 6112
    4. PlayerA's router has now opened port 6112 to each player in order to allow a response from them
    5. Anyone can now join his game

    Here is proof that I got it working, notice the server says my port is closed, but yet abcde is able to join my game:

    Here is the proof of concept code which we are working on implementing for :


    If you are interested in this let me know and we can work together to get this on more servers smile

    Added: 17.05.2018 12:58

    Related forum post (I am AHB there)


3) Server.War2.ru / i seen alot of new people come n go
« on: July 18, 2019, 08:44:28 PM »
man i been seeing alot of new guys an they join a game an get kicked out an log off.. i cant even get to them quick enough.. im tryna find them an host games an play wit them but they dont give to much tries to play ;/   

please people it doesnt kill u to play 1 game wit a new person like jus even teams the best u can an send them to me after ill play wit them all night an get them to a decent level of playin
just try an do ur part this is a dying game it shouldnt had even lived as long as it did an we need to try hard to keep it alive value the new people that come they could be the next swifts or sepis u never know jus do ur part please

4) Server.War2.ru / Re: [z] clan tryouts
« on: July 18, 2019, 11:45:37 AM »


an newly memebr hurt
and truck is still in it hes jus away :)

5) Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 17, 2019, 10:58:48 PM »
niceee adding it now .. can u  make a plug in to change the colors on min map lol

6) Server.War2.ru / Re: Who know how to make icons?
« on: July 17, 2019, 07:11:59 AM »
Can't remember who asked for a papa smurf icon a few years ago, but I made one if anyone wants - so here it is.

BTW: The new forum emojis are cool, thanks @mousEtopher ( I assume it was you )  :ok_hand: :newthumbsup:

WELL  i uplaoded the 2 icons for tofu an pbr .. when i went to uplaod the cool papa smurf lookin 1 i got this error Icon failed to upload! There is most likely a problem with the image file, try converting to a different format & uploading again. If more help is needed contact mousey or iL

i then tried png an gif .. the first file was bmp .. same message ... i dunoo this happend to me last time the first 2-3 icons went threw then it stopped working im guuessing u can only do so many with in the hour? befor it breaks .. ill stick to just doing 2 at a time next time

7) Server.War2.ru / Re: Who know how to make icons?
« on: July 17, 2019, 07:05:29 AM »
Can't remember who asked for a papa smurf icon a few years ago, but I made one if anyone wants - so here it is.

BTW: The new forum emojis are cool, thanks @mousEtopher ( I assume it was you )  :ok_hand: :newthumbsup:

nice ill add it

8) Server.War2.ru / Re: Who know how to make icons?
« on: July 17, 2019, 07:05:08 AM »
i was jus about to uplaod it sicnei  was told it was fixed but i see mousey got to it nice ;]

9) Strategy & Replays / Re: beating bloodlust
« on: July 17, 2019, 01:03:43 AM »
I disagree that the two races are pretty equal and have their own strengths and weaknesses. Pretty much one word does humans in-bloodlust. Here's a few strategies I've heard to try to beat it, not sure any of them really work well.

1. Cast slow on them............Ok, now they only do 1.5 more damage instead of 3x the damage if fully upgraded, still in favor of orcs.

2, Cast Flame shield on a paladin/paladins attacking the BL'd Ogre Mages, or cast flame shield on the ogres when they sit outside before they attack and bloodlust each other. The first one, not sure, plus flameshield also damages YOUR units, you don't want several flameshielded paladins attacking the ogres, while also damaging each other. The second one, not sure.

3. Polymorph the Ogre Mages- Ok........gonna need lots of mages fully charged with mana, maybe too many for it to be feasible.

4. Blizzard the Ogre Mages- Sure, just gonna need them to stand still long enough for you to do it, if your paladins are fighting them you'll probably hit them as well.

5. Have the paladins backed up with archers to hit the Ogres from behind. Not sure about this, how does it work? Some people have told me they only produce archers for fighting against Dragons and Griffins, not sure how this would work.

6. Outnumber the Ogre Mages with more paladins. Basically build more barracks then your opponent has. Still, since the Ogre Mages do three times the damage of paladins, you're going to need 3 times the barracks!

7. Use Griffins to hit Ogre Mages- seems good in that the OM's can't attack the Griffins, just wonder if they could kill them fast enough

8. Use dwarf demolition teams to attack the Ogre-Mages, and by the way- do goblin sappers do more damage when they explode if they are bloodlusted?

What about combining some of these. Perhaps using strategies 1+2+4 might turn the tide in your favor, or maybe not.

ok i bet u if u play hu vs orc on normal speed ... it is either balanced or humans are stronger....
ofc hu dont stand a chance on fastest or EF becuz u cant micro the mages fast enough to fight wit knights an mages vs lust ogres
but if it were slower speeds not only would heal work properly but u could use things like slow or blizzard and effectivly take ogres out becuz u can micro manage ur units better

orcs are better on faster speeds cuz all u have to do is lust an send but humans take more micro to play

but no 1 will ever play normal speeds ive hosted tournies on Faster an it was pretty successful it was only noticably slower in the beginning making ur hall after that u almsot forget that its slower and hu has a better chance on there

this is why i wish we could bring back ladder or iron man becuz its played on faster speed not ef not fastest

im gonna try the flame shield on ogies when they group to lust tho that seems kidna cool id like to see how it works

10) Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 16, 2019, 01:59:09 PM »
lets be real here … theres no advantage for any 1 if were all using the same client .. if every 1 in the game can see how much wood there peon has at the moment its equal to every 1 .. why are people making a big problem over it ?? .. im tired of playing wit hackers man u ask them for a SS they take 20 minutes so they can go photoshop it then upload it .. its ridiculous an ruins the game for any 1 playing legit … we all need to be running AH

11) Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 16, 2019, 01:52:02 PM »
Honestly whether I am using the plugin or not I may be totally ok with people using it in the games I host or don't care, especially if the guy using them is pretty new its a good way to give them a small advantage vs a more experienced player that does not use the plugin.

Now ofc if I know who uses it I can balance accordingly kinda based on how good people perform with it.

If you force people to be excluded depending on if they have the same plugins activated or not you remove these options from the table.

If the host does not want others to use a plugin they can always ask them not to and as soon as lamb makes it visible he will be able to tell if they have it on that is enough.

But if the host does not care, which will be the case of most people out there imo, well he wont be impacted at all and can still play with everyone.


im still confused to what advantage were talkin here .. by being able to build with the peon who has the least amount of wood? lol … man lamb if they cant handle that jus remove it then who cares it doenst help me at all its jus a neat feature not worth the paranoia so if we remove that then make it so every 1 uses the same war2 are we all good now ? no more issues?? every 1 can be hack free happily ever after?

12) Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 16, 2019, 06:39:28 AM »
The only thing people argue about is about enforcing it for everyone...
Because someone said they wanted to enforce it (not lambchop) on everyone, people have instantly freaked out and raised their shields and started to argue about it.

If the mods stay optional and people can tell when they are being used or not by others, no one can be really mad about it because you always have the option not to use them, and make sure people in your game don't use them either. So every one can play the way they want you are not removing the choice from the players.

If you enforce it, then you will unnecessarily piss some people, you are also effectively removing an choice and an option / way the game can be played while we do not really need to.

At least it seems lamb is on the same page as me on that one from what I've read these mods make the game rich because it gives us legit improvements and also because they are optional.
More options is good how can it be bad, if you don't like it don't use it, haters that do not want these new options can always not use them and others can live their life happily too some may not use them but will totally accept that others do etc.

Now for that to work we need a transparent way to tell when someone uses them, and on that later point yes lamb I think a chat message when entering lobby would work or a command or a flag on the status page or all of it are good ideas.

The more we know the better :thumbsup:
Cel they are plug ins even if u force the DL onb very 1` they can remove the plug ins they don't have to keep playin wit it .. the point to forcing ewevery 1 to update is 1 to have the option to use it they can see it an 2 they have AH … as for the plug ins they can remove em if they don't likethem

13) Server.War2.ru / Re: Sepi is afraid to play vs Ragner
« on: July 16, 2019, 12:17:08 AM »
He has kinda become the benchmark between good and bad. If you can beat SPB consistently that means your good I guess

that meaannssss SPB IS THE GATEKEEPER …… spb 1v1???? O.o.. think im ready to ascend!

14) Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 16, 2019, 12:13:30 AM »
man people gotta get wit the times.. these updates are improvement it doesn't change the game dramitcally as ur bringin it up to be... ok so u can pull the chopper wit the least amount of wood to build... really??? that's gonna change the game HUGE?? come on man stop it .. we want to attract new people an bring the game up to times with out changing the real mechanics an I don't think any of lambs updates changes any of that .. stop with the negativity an appreciate what he brings to the table freely please … and we all speak for our selves so lets take count of who agrees with what befor we assume 60% of people do or don't want it

15) Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 15, 2019, 01:46:59 PM »
yall might win in 1v1s but lambchop jus pwned the shit outta yall in this thread XD

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