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Messages - iL

Pages: [1] 2 3 ... 77
1) Mods & Development / Re: French Voices
« on: February 20, 2019, 04:53:07 AM »
Anybody got the zipped french sounds folder? I want to try this out!

Did you see this topic? http://forum.war2.ru/index.php/topic,4728.0.html
You can install full french combat. It's completely on french, including videos, music and of course voices...

2) Server.War2.ru / Re: where can download new version opf war2?
« on: February 15, 2019, 03:04:24 AM »
Ops, disk on ftp server was full, fixed, should work now.

3) Server.War2.ru / Re: what if we patched wc2 like this?
« on: February 13, 2019, 04:10:50 AM »
I don't think we need to make anything related to rebalance:
1. This game is 24 years old and the community core is also old. They know everything about current balance and use it.
2. There's no the source code of game to let us rewrite it easily. I don't think we should touch the gameplay with such limited opportunities.
3. Rebalancing requires testing in real gameplay. If we make change, we will have to do that again and again. How many updates for starcraft have been released to rebalance races? Lots. And i'm not sure they reach balance.
4. Rebalancing will split game clients to several incompatible versions. If you cast something for 25 mana and your opponent will see 26 for the same cast, the game will be disconnected. Also, half of the community will accept some kind of rebalancing, others will not. Which version will be "official"?
5. Those who play humans, are good as humans. They don't have problems playing humans. Others play orcs. Or play humans against not so good opponent.

So, my concept:
we can make any improvements around, but not touch the gameplay.
Even obvious bugs should not been touched. Let war2 be as is.
We can make some changes in loaders, menu navigation, networking, bnet chat and protocol, but not touch the gameplay.

If we need some gameplay changes, we should look into wargus project. That is really where we can make "war2 better than war2".

Tested the 3 of them! Everything seems to be OK! :D
That's great!

So, Spanish versions are ok now.

I also noticed that Full and Normal versions does not include the "Campaings" options and i think they should (only lite would not include the campaings).
Ops, there were 3 different menu items in previous versions to make choice between newai and campaign. I leaved only 1 checkbox "newai", that gives newai instead of the campaign and forgot to remove that 2 strings, my fault, sorry.

Now waiting for other languages, maybe someone will be ready to translate combat to French, German, Italian, Polish?
English and Russian is my part.

Also, i thought to add German hotkeys into english version from known patch. Not sure if i need that since we now have fully translated German combat.

That's great!
Checked the hotkeys, looks like everything is right!
Uploaded 3 new versions to ftp, check please

Wow, interesting translation for installer!
Some fresh ideas, not just "test2" or "test4", maybe need to do something like that for english and russian too!

About stat_txt:
What you changed - are highligthed letters only, not hotkeys. Hotkey is the 1-st small letter:

Code: [Select]
c<1>ENTRENAR CAM<4>P<1>ESINO<0>here's "P"is highlighted, but hotkey is still "c".
to change a hotkey you should change it to
Code: [Select]

7) Mods & Development / Re: Hidden secrets inside War2 versions
« on: February 08, 2019, 12:34:53 PM »

i still dont think thats the .iso, i think it went.. war1-war2-sc"orcs in space" end of dos-war2bnet-sc1bnet-

Very interesting archive, deserves to download it totally.
I even didn't know there were so many different versions for so many different Blizzard games!

You can easy edit it with hex editor, there is information about ai names(orc 5), units names(peon) buldings(farm) upgardes, hotkeys
Only if your strings will be the same size or less. If new strings will be longer, there will be a problem most likely.
But yes, changing the hotkeys will keep size the same. We translated english strings to russian, there we had to change the size also.

But that's even easier to edit it with tblpad i uploaded on previous page. Just start the editor, open the file, select the string and change it, then change next string.

Yes! I downloaded the 3 new SPA installers, and found some error and now also underestand how the text works. I'm in the moment doing some changes to the traslation for better viewing.
I uploaded installers with your text to let you see that!
Also, removed spaces after = here:
langDescrRu= Versión en Ruso
langDescrFr= Versión en Francés
langDescrGe= Versión en Alemán
langDescrSp= Versión en Español
langDescrIt= Versión en Italiano
langDescrPo= Versión en Polaco

OK!! I'm glad! Checking the new versions. Will see if i can shorten those strings :)
Any news with that translation?

Also, how it works with stat_txt.tbl?

11) Mods & Development / Re: Hidden secrets inside War2 versions
« on: February 08, 2019, 01:31:54 AM »
Is there any possible way to decompress .war files completely and not only image, sounds, music, or pud files? I mean, .bin and other files too?
And how you decompress image, sounds, music, or pud files?
Looks like i didn't find that tool.

12) Mods & Development / Re: Hidden secrets inside War2 versions
« on: February 07, 2019, 04:07:15 PM »
Is there any possible way to decompress .war files completely and not only image, sounds, music, or pud files? I mean, .bin and other files too?
I definitely did that years ago when i repacked tomes.* for map editor, but i can't find that way now.
The only unpacker i found can't find names and unpacks all files as something like 001, 002, etc.

I also looked into wargus wartool, but didn't understand it well.
Let me know if someone knows better way.

13) Server.War2.ru / Re: Warcraft II Tides of Darkness / Shareware version
« on: February 07, 2019, 01:38:52 PM »
Could it be possible for you (or any other member who has this version) to create and ISO CD and upload it with all the content including audio tracks?
Agree, i'd be happy to have such ISO-image also. Very interesting thing.

14) Server.War2.ru / Re: removed old/broken records from database
« on: February 07, 2019, 03:42:08 AM »
does this include the accounts that became broken after that recent database bug? i mean accounts that people were actively using but become impossible to log into because of that db bug (pw doesn't work, /finger says account doesn't exist, but can't recreate it because "account already exists"). several people have been asking about when these accounts might be fixed. ty for your work either way!
That removed accounts that have not been used after created (at least the database contain such info).
Not sure how some actively using accounts can "became broken". I'd say such account should be fixed with the database on January 09.

15) Mods & Development / Re: Hidden secrets inside War2 versions
« on: February 07, 2019, 03:09:23 AM »
Yes, war2 have some resources from war1:
if you unpack war2dat.mpq or install.exe, you can find a texture for wolf raider, a sound for kennels, maybe something else.
Blizzard "forgot" several war1-related resources in their war2 distribution.

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