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Messages - iL

Pages: [1] 2 3 ... 88
It works just fine, but what about a console version with AutoSaving feature?
Oh, missed your post...

Well, i finished this GDI version and forgot about console one...
I'll release it soon also...

2) Mods & Development / Re: Coming soon :)
« on: May 20, 2019, 03:13:32 PM »
chop bars  shouldnt be allowed

cause people will move peons with less hits, since they dont know they move from gold mine
I'd say chop bars looks even more cheating than health bars:
there was no legal way to know how long time peon chopped his tree except to look at him. And now you can just click and see.
I don't mean that's bad, that's just changes the gameplay a bit.

You already released is though, so, looks like we should add it into all versions to make it be balanced for everybody.
Maybe that is a good time to make some fresh live for war2.
Why not to add something new? Let's do it.

3) Cartography & Custom Maps / Re: Map Making Resources
« on: May 15, 2019, 04:56:21 PM »
Let me add that here:

A Warcraft II map viewer in JavaScript:
http://forum.war2.ru/index.php/topic,4873.0.html

Will add it somewhere to our hosting to upload and share your maps online...

Warvideo is simple utility to record and playback war2-games in it's own format: dk2.
It's pretty simple to use: just start war2, then start warvideo, press "record game", then play your game, then "stop recording" and save your game into a file.
dk2 format has very good compression rate for war2 videos (much less than possible in avi/mkv) and the best quality.
Could be useful for your own replays collection.

Just released new Warvideo version:
- works with old combat (2.0.2.0 exe-based) and also with original war2 2.0.2.0 version.
- works with GOG war2, new combat (2.0.2.1) and also original war2 2.0.2.1 version.
- supports ddraw front buffer. If ddraw supports that front buffer, Warvideo will use it, so, no blinking video anymore.
- no more closing by ESC or Enter (with losing your unsaved video). When you closing Warvideo with unsaved replay, you should confirm you are ready to do that.
- you can just start recording warvideo, then start and restart different versions of war2, video will continue recording, until you press "stop".
- many small fixes related to interface glitches and crashes.
- stats and stats+ work for 2.0.2.0 version only, disabled for 2.0.2.1.

Here's it: ftp://ftp.war2.ru/war2/utils/warvid_with_ddraw/
ddraw.dll with front buffer included (similar to FunkyFr3sh/Aqrit-DDraw-Hack 0.1.5.4).
You can replace that ddraw.dll from yours in combat (or GOG war2).

Please, let me know what else you would want to see in warvid and report about any bugs detected.

5) Mods & Development / Re: Coming soon :)
« on: May 12, 2019, 04:06:16 PM »
I thought on-screen stat-bars would be ok because its not giving away any new information that the player doesn't already have access to, its just presenting the same info in a more accessable format.
To check unit health you have to click on that unit, then look into it's icon, that requires some more apm to do that.

I remember many moments when almost dead orge killed several peons, but 1 hit from peon would kill that orge. Player just didn't check orge's health.

So i'd consider such stat-bars would be a game modification, not just small improvement. At the same i don't protest against such modification, maybe that will be useful for the game and it's community. Maybe need to ask more experienced players, i'm newb in war2...

6) Mods & Development / Re: Coming soon :)
« on: May 11, 2019, 03:11:51 PM »
  Well here's a proof of concept for the life bars thing. Still a lot of kinks to iron out, but it should work ok I think:




So how should this be handled? I'm thinking magic / chopping display should only be for your own units, but life should be visible for any unit in visual range... or should this be handled some other way?

Thoughts?

  -- edit --

and how about training complete % bars for rax etc? gold left in mines? upgrade progress for smith/mill/foundary/altar etc?



I'd say that would be great to observe mode, but looks like cheat in usual game.

At the same time, maybe there's not a big problem to make such improvements like that? Same as warlatency was a big disputable thing for years. And now it's the part of gameplay.
Maybe we can add such small improvements to war2 gameplay, like ingame timer, such health/magic bars, building/training queues, etc?

7) Server.War2.ru / Re: ELO Scores for Ladder and not only
« on: May 09, 2019, 03:13:57 PM »
Wow, you updated that replay site to implement tournaments?

8) Server.War2.ru / Re: Warcraft 2 meetup?
« on: May 08, 2019, 02:36:47 AM »
Maybe you know anybody playing war2 from your region/country?
Russians join together from time to time. Moscow is a big city, some people also go to moscow from different countries...

9) Server.War2.ru / Re: War2 Client not working
« on: April 27, 2019, 03:15:23 PM »
Which old version of combat crashes?
You can try to reinstall 4.3 (compatible with old warvideo, insight, observe, everything else).
Or you can try to install (reinstall) last combat 4.4. Should work with no problems.
The only idea I have about crash is DEP problem. Combat installer adds war2 to DEP exclusions when you install it. You can try to disable DEP for the whole system otherwise.

10) Server.War2.ru / Re: Last war2 version and war2 obs
« on: April 21, 2019, 06:04:10 AM »
Combat 4.4 is compatible with gog server, but will not work with war2observe.
You should use combat 4.3 to work with all the old war2insight, old warvideo and war2observe. Combat 4.3 will not work with gog server (gog angry versioncheck).
I plan to update observe for 4.4 when I have time

11) Server.War2.ru / Re: `elo my name is disgruntled
« on: April 18, 2019, 05:36:01 AM »
BTW: ladder.war2.ru parser is updated and now can parse all the reports on all the languages, get all the players and all their stats from every report.
So, if you need some logic to handle reports, we can easily do that.

12) Support Requests / Re: Better IA patch
« on: April 15, 2019, 06:30:49 PM »
Combat updated to 4.4.4:
    - UltraViolent campaign added

Please, check it, if everything is ok.
Also, not sure if my description in installer is ok, it's up to you to fix it.

13) Support Requests / Re: Better IA patch
« on: April 15, 2019, 04:13:24 PM »
wow, war2 campaigns, UltraViolence mode? (As in Doom)
7 enemies instead of 4 in 1-st mission? More enemies in every other mission? I like that!

I hope, you know what you do and these missions are possible to win...

Are all other files required for your campaign? Art\bgs\Forest\forest.ppl , Art\Unit\* , font\font.clh?
Looks like they are different from original

14) Support Requests / Re: Better IA patch
« on: April 15, 2019, 03:13:38 PM »
and a bit maps also, so you need change maps
I see, so looks like 1 more option needed:
- violent comps,
- original campaings,
- improved campaigns
or something like that...

15) Support Requests / Re: Better IA patch
« on: April 15, 2019, 02:50:01 PM »
Sure, np to test, but combat is exactly the same untouched combat version in part related to gameplay.
If you are talking about AI, that means your changed the ai.bin file only, right?
It's important to have common ai slots untouched (to let people with different ai.bin files play together against the ai on custom maps).

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