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Messages - easycompany

Pages: 1 ... 195 196 [197] 198 199 ... 206
2941) Mods & Development / Re: Looking for a team!
« on: June 24, 2015, 04:40:45 AM »
yeah lets stick to the plan make a dam good clone of war2 yeah thats all it is make humans u got orcs besides spells..

or just go make what u want ill make tadpoles lol hell just run with it man see what comes out of it idk but i can lay some tadpoles out ur game is looking more like a idk a rise of nation more realistic type over war2 but yeah idk just wahtever lol..

got the mining/harvesting trnsition to work.

ok man send me your source for your movement ill work on a peon mining and choping wood keep shit compatable.

i tried again on mine ... congrats lol! still same sheet....u using the 8.1 or studio?

2942) Mods & Development / Re: Looking for a team!
« on: June 24, 2015, 02:38:58 AM »
everything for war2 is in the mpq and web.
what kinda game are you wanting to make. i still like tadpolewars :/

2943) Mods & Development / Re: Looking for a team!
« on: June 24, 2015, 01:29:58 AM »
lol good job man that white thing isnt a object?

2944) Mods & Development / Re: Looking for a team!
« on: June 23, 2015, 07:41:09 PM »
im looking threw others people shits and combining some and changing cause ive got no choice  forums suck for learning and documentation also. theirs not alot of 8.1 tutorials all that shit seems to have disappeared!oh yeah i forgot to add man u got to look out for memory leaks and shit there was one net code that done it.

hey that mini map does display color it works pretty good .

if were going for a war2 clone need good shit and using our on code well code that u understand is a dam must.

have some way the map editor could work wit it idk lots of shit..adding in useless magic spells. building a look alike bnet and title menu would be easier.

im putting all my shit in folders like resource gathering just make shure shits easy to find.

u can export import like say i was working on a gyrocoptor i can export it out and u import in  ur project and just add the object to be in something walla, its a good sharing program even if our movements was different but i would want the same scripts just to keep shit from being confusing.

i think we can pull it off but i want a good unit script so it has all our units covered damage health etc.

2945) Mods & Development / Re: Looking for a team!
« on: June 23, 2015, 07:09:15 PM »
fine we will try war2 gonna be tuff!!!! left side could be a object?

2946) Mods & Development / Re: Looking for a team!
« on: June 23, 2015, 03:37:25 PM »
ive got a resource movement  using code from this other file its not much right now  but the mini map is hiding the counter :/  and all i can do is make it bigger.

in the rooms use the other room to see the fighting mechanics  simple but shit works needs o limit range of bulltes etc but its nice they sense each other.

finallygot resource1 to display making in on top of mini :/  doesnt followscreen but o well

http://s000.tinyupload.com/index.php?file_id=37492450616014997886 when they go into workers they will have to be sprite'd

2947) Mods & Development / Re: Looking for a team!
« on: June 23, 2015, 01:20:02 PM »
http://s000.tinyupload.com/index.php?file_id=56068947689637731560

yeah i know but this bitch flies on unit creation did u even look at it? this is my new little peon dude which i havent added yet test room made him in 1 sec flat means u can work on oteher thangs instead of the units.

but it needs a fog of war and shit resource it would be a fun game and less complicated to get there.
hit esc on help screen

the units already fight each other theres even a patrol with "A" or so it says in the code..the batte system is good enough just got to edit it so they dont shot as far etc etc add wierd units  exploding tadpole be something just like war2 just different ight i cant talk u into coding this but it has potential

2948) Mods & Development / Re: Looking for a team!
« on: June 23, 2015, 01:44:38 AM »
ok back to war2 just throw a little here and there. back to making a peon. just made a new room using this dudes shit lol though aint no use making shit u aint got to.

well cant he has some kinda motion going war2 as tad poles sorry.
so easy to adda unit since theres 1 sprite for all he has it coded to move very cool.

2949) Mods & Development / Re: Looking for a team!
« on: June 23, 2015, 01:41:26 AM »
just found it on a page other day couldnt open till i just registered my 8.1

2950) Mods & Development / Re: Looking for a team!
« on: June 23, 2015, 01:36:35 AM »
this file is up there in the tinyupload made in 8.1 to download

needs peasent people and slime huts lol to make units. needs to be wartooed a little but way easier grahics etc.
ive got one version with the faucet or whatever extension that was used for net play but it crashed this one doesnt

2951) Mods & Development / Re: Looking for a team!
« on: June 23, 2015, 12:02:35 AM »
well the bitch needs to head to my object like a good fucker and wouldnt have this problem....carry on

hey pop ths bitch in if you want works in my 8 i got it registered has mini map selection and shit.
http://s000.tinyupload.com/index.php?del_id=47033466988825439481

pretty good job lots of useful shit on it. why not make circle people fighting each other idk lolol in war2 fashion shit fast paced fun rts.1 dam race mellee circles magic circles god peon circles, towers or 2 ok...fucking tadpole battle! look into this little mud spot for tadpole making material green spot other material kinda like sc1  shit has potential

it would be easier and fun!

just changed the map up the mini map stays true! have to change reso for the rooms that are bigger.

http://tinypic.com/view.php?pic=2zgzrc9&s=8#.VYOujEapuc4

2952) Mods & Development / Re: Looking for a team!
« on: June 22, 2015, 11:40:45 PM »
trying to find old tutorials fraid i have to get the studio dam its so much bigger.
move towards aint doing shit remade removed all script and put it mousex in my peon its like paper in the wind kinda fun...

ok finally did it do not know what is dam different but in this old bitch they dont stop and they follow the mouse u can make them do circles..

2953) Mods & Development / Re: Looking for a team!
« on: June 22, 2015, 11:10:57 PM »
just lay out some shit tonight im just begginer just my shit will be test...

my objects kill each other so it shouldnt lag it

cause teh first cross is gonna be the X animation thats why peon goes to the inviso 2 when its inviso'd

theres nothing working anything with go towards makes it shoot peons into the screen.

2954) Mods & Development / Re: Looking for a team!
« on: June 22, 2015, 10:57:05 PM »
my mouse makes object 2 of them  1st one kills the 2nd, 2nd is what the peon is supposed to see and go to. and yes i tried just plain ass mouse x and y same shit lol.  (mouse_x,mouse_y,5) id rather it use my objects as u can manipulate them later

..im not caring about how fast..i got some good tuts on the mouse scroll and key scroll and mining but cant go to them till i have my peon moving.

cause its the way i did it it shouldnt its still simple the cross2 will turn into the X animation  and disappear cross1 will be invisi just to death 2 so peon goes to new click idk man im a noob ..

2955) Mods & Development / Re: Looking for a team!
« on: June 22, 2015, 10:52:06 PM »
staying mostly scripts but simple ones im not expert ive got destroy istances from drag and drop cause it just worked and easaier just fucking off..how far is your engine i just screwing off trying to reremeber the little shit gets some movement ive got a resourcee tuturail and it isnt really hard to put it in it when the peons automate ay to lumber and gold.

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