Warlat latency is quite slow. In Starcraft there is this program called "LatencyChanger", which allows to use "Singleplayer" latency when playing online (so it is much faster). It has 2 operation modes:
A) Reduce latency to certain number. Latency can be set between 1 and 5. 1 is Singleplayer latency, 2 is LAN latency, 5 is Battle.net.
B) In latency dialog in-game, reduce all options by 1, so Low latency becomes a new "Very low", High becomes Low, etc.
Warlat implements B). So is there some way that A) could be implemented for War2?
What Warlat does is write the following memory:
0x47862E - 0x90, 0x49, 0x90, 0x90
0x478632 - 0x89, 0x90, 0x90, 0x90
Result: It is now allowed to select the lowest possible latency mode that is possible through B).
What LatencyChanger does is write the following memory:
For mode A: 0x4D94EB - 0xB8, (latency value), 0x00, 0x00, 0x00, 0x90, 0x90
For mode B: 0x4859D7 - 0xBE, 0x01, 0x00, 0x00, 0x00, 0x90