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Messages - Erenussocrates

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16) General Discussion / Re: Oh. My. God.
« on: November 12, 2016, 10:23:14 AM »
Trump is forgetting what makes america actually great with all those restrictive immigration policies. It's the multiculturalism.
The idea of america first is as bad and stupid as those england first nuts over facebook. He cannot be any good about any kind of diplomacy with that borderline-hostile international policies.
I can see another invasion in 10 months max. now with the excuse of "bringing liberty" or "democracy" while secretly helping their own agendas only. Then when they leave the infrastructure gets fucked up and there spawns another terrorist organization like isis. It's all just a loop.
Ofcourse majority of US citizens wouldn't have any problems with that as long as that sweet oil price is right for them, lmao.

17) General Discussion / Re: Oh. My. God.
« on: November 09, 2016, 02:03:32 PM »
I can see another invasion to some middle eastern country in the excuse of bringing freedom lolmao.

It's like joke came true.
Im still surprised to see less than 50% tards like you in US

I'm surprised to see that you are still the one to talk given that I didn't even understand a thing from your shit grammar while talking about politics that you don't know about and wildly assuming my nationality, lmao.

18) General Discussion / Re: Oh. My. God.
« on: November 09, 2016, 06:15:32 AM »
I can see another invasion to some middle eastern country in the excuse of bringing freedom lolmao.

It's like joke came true.

19) Mods & Development / Re: Convert wargus stuff to Warcraft 2?
« on: November 07, 2016, 02:58:14 PM »
@tupac,

Hey man, I think war2combat is amazing, but if only it had the better control schemes and better resolution options like wargus did, then it would have been so much better. Wargus has better control scheme, but it's missing online playability. War2combat has online playability and ladders, but it's control scheme is the same with original. Doesn't it make sense to take the best of each game (wargus' control schemes and resolution options, and war2combat's server) and combine them into an even better one? I mean, this definitely would have been so much better, I think. Isn't it worth to think over this, or isn't it achievable?

PS. red's buildings were added by me.

Hey, tupac, are you still there? I've been having tons of fun with wargus lately. But there's still something that I've bumped upon, and I need help.

Even though I've written my own AI in the mission's .sms file, for an extra computer player in the campaign mission (Human Beyond The Dark Portal mission 10), it seemed as if the new player was not doing any of the things that I've written on it's AI table. They just did the default idle things like gathering gold and wood, repairing etc.
Here's my mission 10's .sms file, you can view it from here:
http://pastebin.com/F9kSgMaZ
As you can see, player 0 (red) is the new one that I've created, and I've assigned it as the human player's ally. But the problem is, I don't know how to assign this AI I've newly created for them ("local hum_exp_10_ally"). So, even though the enemy AI works the same as before, the newly added ally AI does nothing.


Is there any advice that you could give me about this?

22) General Discussion / Re: us 2016 elections thread (america ftw)
« on: August 21, 2016, 09:41:25 AM »


I've found this too HILLARYous to ignore

23) Cartography & Custom Maps / Re: Map series: Campaign Hard Mode
« on: August 02, 2016, 12:49:28 PM »
Alright pm sent :P

Btw, I can make further changes to the previous maps and fix the things that are still prevalent, but I also wanna decide that after watching you how you handle the maps.

I learned how to create my own triggers in wargus, I'm having an orgasm right now.

Heheh okay I got it working now, thanks. I didn't need the program though, I just needed to extract the .sms file and keep it there without putting it back in x'D Seems it does overwrite the one inside the archive.

tupac, there is an unexpected problem. I try to update the mission 12 folder, but winrar says, I can only make updates to the .rar and .zip archives. The campaign archives do look like rar, but they have .gz extension.

@tupac, don't worry, I've found out how to edit the unit stats in an another ini file. Though it affects all the maps globally, not just one map. But it's fine by me for now. Thanks for telling me about that create unit command, it really will help a lot.

Here it is: http://pastebin.com/LjRiQeUL

This is the map for beyond the dark portal human last mission. I didn't find it too easy to be read. I want to place some units or change their places/remove them without messing with the campaign triggers. I hope I can do it.

I've found out about wargus and downloaded it a month or so ago, and I was immediately captivated by it's features. And it looked more moddable than how bne currently is too. You remember my first topic here in this forum? I've asked about changing the stats of some units globally, meaning that it would affect all the maps, including campaigns. This is literally something you can do by tweaking the ini file of wargus. That was literally what I had wanted bne had. It's amazing.
But unfortunately this is not everything I needed. I want to be able to edit the campaign maps too. Now, again I can open .sms files in the campaign folder using notepad, and I assume that it represents the physical appearance of a map, but then again, it looks something like this on notepad:



Soo, yeahh. It's almost like the machine language for a warcraft map editor lol. I could maybe somehow try to decipher it by myself, but then again... It's just way too intimidating and hard to do, plus there really isn't a guarantee that I could succeed if I tried to understand it, neither.
So what I'm asking is, is there a way to open campaign maps and change them, using an editor, and put them back to wargus campaign without messing up the triggers when it comes to Wargus/stratagus? I know that this is something we couldn't do in vanilla warcraft.
Btw, I tried copying & pasting the .smp/.sms campaign files to the custom game folder. And while I can play them just like the normal campaign with triggers, I cannot open them in wargus' built-in map editor. At first, it gives the mission briefing, as if I'm playing the mission lol. And then it just freezes when mission briefing is done. So I dunno how I could do this. Do you have an idea how to accomplish what I wanted to do?

Well that sucks, I don't think I'll ever be able to resolve my issue then, at least not unless if someone here could help me.

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