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Messages - Erenussocrates

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Yeah, I know about wyrsum. Bought it, it didn't click with me though. Btw, what is that wargus/stratagus forum?

32) Cartography & Custom Maps / Re: Map series: Campaign Hard Mode
« on: August 01, 2016, 12:11:39 PM »
Sorry for long delay and sorry for flooding. Here is the new version of the human BtDP campaign. Goldmine in mission 2 is relocated to a place tiny bit souther, and added 5000~ gold (if I recall correctly). Green in mission 3 is nerfed. If I'm not wrong, they shouldn't be sending in ogres, atleast?

On top of that, added 3 more missions. All of which retain the same mission objective as the original did.
(Mission 4: erect a castle to protect the portal, destroy all enemy forces
Mission 5: Build three shipyards, destroy all orcish shipyards
Mission 6: Turalyon and Danath must return to the Circle of Power after destroying Bleeding Hollow (orange) )

Go, give them hell.

Note: I will also update the original post by posting the updated version.

33) Mods & Development / Re: Victory Conditions
« on: August 01, 2016, 09:13:21 AM »
So any updates? :P

34) Cartography & Custom Maps / Re: Map series: Campaign Hard Mode
« on: August 01, 2016, 09:03:56 AM »
Honestly I'm impressed that you were able to finish those two hard missions. And even with very little losses too. Because, even though I created them, I was unable to win the scenarios that I created myself, except for the easier first one x'D That being said, while keeping them hard, I still tried my best to make them as realistically managable as possible, i.e not impossible to beat. But I was still not good enough to beat my own missions, but you were good enough to beat them it seems :P I kinda wish that there was a youtube video of you beating them, so I could also inspect the videos and take notes about how to beat them myself, lol.

Thank you for suggestions, I will implement them, and I will post the new updated maps along with the new hard missions when I post the new link.
Btw, about mission 3, which deathknights do you wish to be removed? There are three groups guarding the mainland. The ones guarding the western gold mine, the ones hidden south of orange base, and a small one hidden north of the orange base. Maybe you can take a screenshot of the one you wish to be removed?
About purple, I kinda don't want to change the original AI of purple in this mission, because if I remember correctly they were the ones sending dragons, and I want at least one base to be able to send dragons in this mission. But I can try to nerf green if you want? I hope it doesn't become too easy to defend though.

Btw, thanks for your suggestions and feedback. I feel encouraged to continue working on more mission again now.

35) General Discussion / Re: A Real Gamer.
« on: August 01, 2016, 06:41:58 AM »
That is what I would call unhygenic and stupid.
Internet cafes are the things that needs to die down, noticed how there is no such culture in most developed countries?

I'm sorry I know that this is not the right place, but I couldn't find a contact email or something with the stratagus or wargus developers :( And also I had thought because this is the best place to ask anything related to warcraft 2, so.
I'll describe my problem if there would be anyone willing to help.

37) General Discussion / Question about AI retreat mechanics
« on: June 01, 2016, 01:18:28 PM »
If you take a look at this guy's gameplay of campaign and watch it for just 2 minutes, you can see that he utilizes this to a great degree.

! No longer available

But my question is, how does it work? When and under which circumstances do enemy AI's units give up charging and then just retreat? What are the factors that causes that? How do we know when AI would do that? I would definitely love a detailed guide about this doing extensive explanations.

PS: Warcraft 2 is a game older than 20 years, and at first glance it seems like a very simplistic game. But I believe there is still a heck load of things waiting to be discovered about it.

38) Cartography & Custom Maps / Re: Map series: Campaign Hard Mode
« on: May 21, 2016, 04:41:44 PM »
I see, thanks for sharing that too. It's interesting. It seems to work for all of the maps and you have to mod the maindat.war in order for it to work, instead of working in just specific .puds and not requiring you to mod the maindat.war, which probably would be the preferable thing :(

Btw, do you know how to use the campaign builder in wardraft? Is there a tutorial for that too?

39) Cartography & Custom Maps / Re: Map series: Campaign Hard Mode
« on: May 21, 2016, 01:36:01 AM »
@tupac, yeah, but by messing with AI if you mean creating my own AI packages, I definitely have no idea how to do that :p I can just implement the preexisting AI packages in PUDDraft, like for example, putting the blue computer AI of I dunno, tides of darkness orc mission 11 into the AI of orange orc in beyond the dark portal human mission 1 or something like that. Yeah, I can do that, and I've already kinda did that in these beta missions and will continue to do so in further maps as well :P It's no big deal.

But, does the first human who touches the rescue passive unit gain the control, or do they gain control over them simultaneously? (both being able to control the same rescue unit?) Or just the first human player in players list being able to control the rescue units for example? What I'm wondering is how that does work.


40) Cartography & Custom Maps / Re: Map series: Campaign Hard Mode
« on: May 20, 2016, 09:39:02 AM »
@Warchief Lightbringer-:

Yeah, ofcourse. Just put it in maps section and play in custom game. Though, just a reminder, there are no triggers so every map is by default set to destroy all your enemies. So, you just have to pretend that you won when you reach the satisfactory conditions of the original missions :P

@Winchester:

That sounds like a cool idea. I wouldn't implement it in this particular map series though. But I will definitely start working on it, as another map series. But, again... Since there is a lack of triggers, they will all just be "eliminate your enemies" maps again, but you can just pretend that you've won when you and your friend meets the satisfactory conditions of original mission.
But there's that problem, I have no idea how rescue passive works when you are playing together with another human. If you, or anyone else tells me what happens in that situation, I might have a better idea about how to implement things in maps.

41) Cartography & Custom Maps / Map series: Campaign Hard Mode
« on: May 20, 2016, 04:26:39 AM »
Hello everyone, I've started a new project recently. I'm modifying the missions that I've extracted from war2dat.mpq (credit goes to tupac for telling me how to extract them some months ago). Since warcraft 2 didn't have a difficulty option, the idea is to modify the maps in a way that it certainly makes it more difficult to finish them compared to how they normally are. These modifications will include: adding more enemy factions and units in the maps, altering the terrain and resources, changing mission objectives. And it also includes ever so slightly changes to unit stats to make human vs. orc slightly more balanced. (if you do not like it, I can revert it back)
I've just recently started today and only modified the first 3 maps from Human Beyond The Dark Portal campaign. So the work is still beta. But I would like you to test and critisize the changes, and tell me how it is, so I'm putting these 3 maps here anyways.

Well since we don't have a trigger editor yet, we will have to obviously play them through custom game, and when I release the full version I will include a text file to mention mission objectives as well. But who knows maybe that could change sometime in the future *winks at tupac lol*

Unit changes (humans only): Added +10 base hp, +1 base armor, +1 base damage and +1 piercing damage to Paladins. (not applied to knights)
Added +1 base armor, +1 attack range, +1 base damage and +1 piercing damage to Rangers. (not applied to archers)


I will be including the beta as attachment to this post. Please try it out and tell me about what you think. Btw, sorry if a project like this had been posted in these forums before x'D

The objectives in all first 3 missions are the same with their original counterparts. (mission 1: all heroes survive and bring them to circle of power , mission 2: destroy all enemy forces and danath must survive , mission 3: destroy all strongholds and fortresses and bring turalyon to the circle of power)

Update: Added 3 more missions, and tweaked the previous 3. All of which retain the same mission objective as the originals did.
(Mission 4: erect a castle to protect the portal, destroy all enemy forces
Mission 5: Build three shipyards, destroy all orcish shipyards
Mission 6: Turalyon and Danath must return to the Circle of Power after destroying Bleeding Hollow (orange) )

Go, give them hell.

Why have 7 or 10? Why not have 8.1 instead? I don't see the point to that argument lmao.

Nah I have windows 8.1, but I've already found a way to record the game anyways :p



Here, ignore the different language, I'm just doing the let's play in my own language lol. I posted this one since it's the shortest one, and it consists of an ogre running through the map blazing, so it should be easier to see if there is choppiness :D Actually I spot the choppiness of the video even from the mission briefing at the start, looking at the scrolling down texts, lol.

45) General Discussion / Re: W!Zone?
« on: May 16, 2016, 05:57:45 PM »
Ugh I would really love a torrent for these stuff.

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