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Messages - Storycraft

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So the word Footman in the left interface, uses which fonts? font6? font10? font12? font32? font50?

font10

Warcraft 2 日本語版 orc EP10 - YouTube

It's dos-v version of wc2. But war2bne is Windows version and does not support 2byte characters.

I've downloaded Starcraft version of Japanese. Why is the character all messed up?



If you like to try the Japanese version of Starcraft, you can download from this YouTuber, Alexie Stukov.

https://www.4shared.com/folder/z0vqXmtj/

Starcraft supports 2byte characters! so it is easy to display Japanese language in Starcraft.

2) Mods & Development / Re: War2 fonts (.fnt)
« on: January 01, 2020, 05:22:26 AM »
Do you need assistance? :) The key file is  "art/font12x.fnt" (o) not "font/font12.fnt" (x)

art/font10x.fnt
art/font12x.fnt
art/font32.fnt
art/font50.fnt

How to display 2 byte characters is, as yet, unknown.
You can use 128 letters(second part of the ASCII code), except for Chinese characters, it is not enough to use only Hiragana and Katakana.
Do you have any alternative ideas?

I succeeded in Korean translation. war1, war2bne, sc1, sc2 mass recall(fan remake).  I am also interested in Japanese translation.

3) Mods & Development / Re: Warcraft 1 modding
« on: August 19, 2019, 08:49:20 AM »
oh, never mind. I finished well. WC1 Korean translation now available. Thanks anyway  :slight_smile:
and I look forward to playing WinWar soon.

4) Mods & Development / Re: Warcraft 1 modding
« on: August 17, 2019, 10:26:04 AM »
I don't know about this logic but, for this issue, i got it, solved by modifying one letter - lower case 'm'  :fro: This makes WC1 possible to display lowercase letters and 10 pixels font available.

The position of the "msg:" frame is (73,193), and I want to move this to (73,190)... y position -3

2B718 ~ 2B71D
HEX= 6B C1 0A 59 C3 25
DEC= 107 193 10 89 195 37

37>>73 reverse?
C1>>193

This hex code seems to be related to "msg:" frame's position. I modified this number but nothing happens(even change them all to "00")

5) Mods & Development / Re: Warcraft 1 modding
« on: August 16, 2019, 08:31:25 AM »
@Zelya
I see, I hope WinWar support the 128-255 letters of ASCII code.




By mistake, I put 213 in data.war instead of 214, and an unexpected result came out. Lowercase letters is available.

issues occurred:
1. I don't know how to edit top value(y position) of "msg:" on bottom panel.
2. WC1 crashes on score screen. I have modified height value of the header part "20 03 0A 02" to "20 03 06 02" (based on the knowhow you provided), this problem was solved.

height pixels
06,07 = ok
08,09,0A = crash

6) Mods & Development / Re: Warcraft 1 modding
« on: August 15, 2019, 06:18:30 PM »
Is there acceptable Korean ASCII code page?

It is bad readability, but it's enough to play. I modified to extend 213 and 214, but WC1 doesn't read 128-255. It seems there is no solution to use with 128-255.

7) Mods & Development / Re: Warcraft 1 modding
« on: August 13, 2019, 04:52:42 PM »

It seems difficult to interpret and modify the font header and enhance from (32-128) to (32-256). This is way over my head.
Maybe it is better to wait for Unicode support of WinWar  :slight_smile:

8) Mods & Development / Re: Warcraft 1 modding
« on: August 13, 2019, 07:15:16 AM »
@ Zelya
Thank you for the advice. Hmm ... 216 was the Blizzard logo image.
213=large font file
214=small font file ... Is it right?
Where is 0x21 (!) or 0x41 (A)? Perhaps I misunderstood what you meant  :sweat:


9) Mods & Development / Re: Warcraft 1 modding
« on: August 12, 2019, 03:48:45 PM »
I have successfully translated Warcraft II(thanks to iL) and StarCraft to Korean.
Can you access and edit the fonts in Warcraft I?
I searched the font(files like font10.fnt as in Warcraft II) in WarDraft, but I couldn't find it.
war1gus is extracting font image files into the contrib\fonts\ folder. Is it related to this?

10) Mods & Development / Re: Stylized Briefings
« on: April 08, 2019, 05:52:27 PM »
It is easy to replace the background image or video. But what I want is to display multiple background images - multiple times.

11) Mods & Development / Stylized Briefings
« on: April 05, 2019, 01:36:31 PM »
Like Starcraft: Remastered, I'd want to apply the enhanced briefing feature(display this map image during the briefing) to Warcraft II:BNE.

Plan A) When "Human Campaign" button is clicked, In this order,
Act I. The Shores of Lordaeron(background map image and blue colored text) -> I. Hillsbrad(briefing screen) -> in-game ...
II. Tarren Mill ->
III. Southshore ->
IV. Zul'dare ->
Act II. Khaz Modan -> Zepp_M.smk(video) -> V. Tol Barad ->

Can you edit these procedures?
*example
ActI. The Shores of Lordaeron -> custom image 1 ->  custom image 2 -> I. Hillsbrad -> in-game ...



Plan B) Like the shareware version, can you the slide show feature be used in Warcraft 2:BNE?

Warcraft II: Tides of Darkness Demo - Playthrough - Slide Show - YouTube
rez\slidetxt.tbl => Warcraft II: Tides of Darkness takes you to the next level of real-time strategy games as the battle for the kingdoms of Azeroth continue over land, sea, and air. ...
rez\slidedlg.bin => "Continue" and "Cancel" Button UI



In the case of Starcraft, I was able to edit this text file.
(Starcraft)rez\ESTT01X.txt = { </COMMENT Establishing Shot for Terran Level 1x>

</FADESPEED 100>
</DISPLAYTIME 50000>

</COMMENT #############################################################>
</BACKGROUND glue\palpa\Blank.pcx>
</FONTCOLOR glue\palpa\tfont.pcx>

</SCREENLEFT>
TERRAN CAMPAIGN: THE IRON FIST

Since the conflict began in the Koprulu sector,
...
</PAGE>

</COMMENT #############################################################>
</DISPLAYTIME 8000>
</BACKGROUND glue\palpbx\XProtosB.pcx>
</FONTCOLOR glue\palpbx\tfont.pcx>

</SCREENLOWERLEFT>
"FIRST STRIKE"

UED Flagship Aleksander, High Orbit over the planet Braxis; Outlying Dominion stronghold
</PAGE>
}


12) Server.War2.ru / Re: War2 font translation to korean
« on: April 05, 2019, 05:34:04 AM »
Mission successful :) Thank you!
"font/font12.fnt" is not a source but I was using it. "art/font12x.fnt" is right. I'm sorry for the trouble with my simple mistake.
Thank you very much!



3. Build appeared font again with War2FontTool <====== I am not able to proceed it from here
Because I can not extract English fonts using War2fonttool.exe, so I do not have template. Please send me the template.
If you solve the font issue, I can easily handle the rest.

I found there are two ways to write Korean letter in ASCII. Please have a look at the attached.




Thank you! It is bad readability, but it is possible Korean language In 1 byte :)
Can I set the width value of each letter? (example: m => 10 pixels, i => 3pixels) If so, is it possible even in negative number? (example: m => - 10 pixels i => - 3pixels ok?)

Or is the width of each bmp files the same as the length of the letter?
I can not use that War2FontTool.exe file. Would you like to convert this attachment file to font10.fnt? I will test it.

15) Server.War2.ru / War2 font translation to korean
« on: April 02, 2019, 02:04:27 PM »
Hello,  iL. I will make Warcraft II BNE Korean translation. I've done StarCraft Korean translation before.
Korean character uses 2 bytes, but Warcraft II BNE only supports 1 byte. It should use only 128-255 addresses. So It can not display Korean language perfectly, compression is required.
I drop *.fnt files(font6.fnt / font10.fnt / font12.fnt / font32.fnt / font50.fnt) on War2FontTool.exe but there is no response (both http://en.war2.ru/downloads/ and http://forum.war2.ru/index.php/topic,4701.15.html)
Can you help me? If you send me the extracted bmp files, I will return it after editing.
Thank you!

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