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Messages - Storycraft

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1) Mods & Development / Re: Warcraft 1 modding
« on: August 19, 2019, 08:49:20 AM »
oh, never mind. I finished well. WC1 Korean translation now available. Thanks anyway  :slight_smile:
and I look forward to playing WinWar soon.

2) Mods & Development / Re: Warcraft 1 modding
« on: August 17, 2019, 10:26:04 AM »
I don't know about this logic but, for this issue, i got it, solved by modifying one letter - lower case 'm'  :fro: This makes WC1 possible to display lowercase letters and 10 pixels font available.

The position of the "msg:" frame is (73,193), and I want to move this to (73,190)... y position -3

2B718 ~ 2B71D
HEX= 6B C1 0A 59 C3 25
DEC= 107 193 10 89 195 37

37>>73 reverse?
C1>>193

This hex code seems to be related to "msg:" frame's position. I modified this number but nothing happens(even change them all to "00")

3) Mods & Development / Re: Warcraft 1 modding
« on: August 16, 2019, 08:31:25 AM »
@Zelya
I see, I hope WinWar support the 128-255 letters of ASCII code.




By mistake, I put 213 in data.war instead of 214, and an unexpected result came out. Lowercase letters is available.

issues occurred:
1. I don't know how to edit top value(y position) of "msg:" on bottom panel.
2. WC1 crashes on score screen. I have modified height value of the header part "20 03 0A 02" to "20 03 06 02" (based on the knowhow you provided), this problem was solved.

height pixels
06,07 = ok
08,09,0A = crash

4) Mods & Development / Re: Warcraft 1 modding
« on: August 15, 2019, 06:18:30 PM »
Is there acceptable Korean ASCII code page?

It is bad readability, but it's enough to play. I modified to extend 213 and 214, but WC1 doesn't read 128-255. It seems there is no solution to use with 128-255.

5) Mods & Development / Re: Warcraft 1 modding
« on: August 13, 2019, 04:52:42 PM »

It seems difficult to interpret and modify the font header and enhance from (32-128) to (32-256). This is way over my head.
Maybe it is better to wait for Unicode support of WinWar  :slight_smile:

6) Mods & Development / Re: Warcraft 1 modding
« on: August 13, 2019, 07:15:16 AM »
@ Zelya
Thank you for the advice. Hmm ... 216 was the Blizzard logo image.
213=large font file
214=small font file ... Is it right?
Where is 0x21 (!) or 0x41 (A)? Perhaps I misunderstood what you meant  :sweat:


7) Mods & Development / Re: Warcraft 1 modding
« on: August 12, 2019, 03:48:45 PM »
I have successfully translated Warcraft II(thanks to iL) and StarCraft to Korean.
Can you access and edit the fonts in Warcraft I?
I searched the font(files like font10.fnt as in Warcraft II) in WarDraft, but I couldn't find it.
war1gus is extracting font image files into the contrib\fonts\ folder. Is it related to this?

8) Mods & Development / Re: Stylized Briefings
« on: April 08, 2019, 05:52:27 PM »
It is easy to replace the background image or video. But what I want is to display multiple background images - multiple times.

9) Mods & Development / Stylized Briefings
« on: April 05, 2019, 01:36:31 PM »
Like Starcraft: Remastered, I'd want to apply the enhanced briefing feature(display this map image during the briefing) to Warcraft II:BNE.

Plan A) When "Human Campaign" button is clicked, In this order,
Act I. The Shores of Lordaeron(background map image and blue colored text) -> I. Hillsbrad(briefing screen) -> in-game ...
II. Tarren Mill ->
III. Southshore ->
IV. Zul'dare ->
Act II. Khaz Modan -> Zepp_M.smk(video) -> V. Tol Barad ->

Can you edit these procedures?
*example
ActI. The Shores of Lordaeron -> custom image 1 ->  custom image 2 -> I. Hillsbrad -> in-game ...



Plan B) Like the shareware version, can you the slide show feature be used in Warcraft 2:BNE?

Warcraft II: Tides of Darkness Demo - Playthrough - Slide Show - YouTube
rez\slidetxt.tbl => Warcraft II: Tides of Darkness takes you to the next level of real-time strategy games as the battle for the kingdoms of Azeroth continue over land, sea, and air. ...
rez\slidedlg.bin => "Continue" and "Cancel" Button UI



In the case of Starcraft, I was able to edit this text file.
(Starcraft)rez\ESTT01X.txt = { </COMMENT Establishing Shot for Terran Level 1x>

</FADESPEED 100>
</DISPLAYTIME 50000>

</COMMENT #############################################################>
</BACKGROUND glue\palpa\Blank.pcx>
</FONTCOLOR glue\palpa\tfont.pcx>

</SCREENLEFT>
TERRAN CAMPAIGN: THE IRON FIST

Since the conflict began in the Koprulu sector,
...
</PAGE>

</COMMENT #############################################################>
</DISPLAYTIME 8000>
</BACKGROUND glue\palpbx\XProtosB.pcx>
</FONTCOLOR glue\palpbx\tfont.pcx>

</SCREENLOWERLEFT>
"FIRST STRIKE"

UED Flagship Aleksander, High Orbit over the planet Braxis; Outlying Dominion stronghold
</PAGE>
}


10) Server.War2.ru / Re: War2 font translation to korean
« on: April 05, 2019, 05:34:04 AM »
Mission successful :) Thank you!
"font/font12.fnt" is not a source but I was using it. "art/font12x.fnt" is right. I'm sorry for the trouble with my simple mistake.
Thank you very much!



3. Build appeared font again with War2FontTool <====== I am not able to proceed it from here
Because I can not extract English fonts using War2fonttool.exe, so I do not have template. Please send me the template.
If you solve the font issue, I can easily handle the rest.

I found there are two ways to write Korean letter in ASCII. Please have a look at the attached.




Thank you! It is bad readability, but it is possible Korean language In 1 byte :)
Can I set the width value of each letter? (example: m => 10 pixels, i => 3pixels) If so, is it possible even in negative number? (example: m => - 10 pixels i => - 3pixels ok?)

Or is the width of each bmp files the same as the length of the letter?
I can not use that War2FontTool.exe file. Would you like to convert this attachment file to font10.fnt? I will test it.

13) Server.War2.ru / War2 font translation to korean
« on: April 02, 2019, 02:04:27 PM »
Hello,  iL. I will make Warcraft II BNE Korean translation. I've done StarCraft Korean translation before.
Korean character uses 2 bytes, but Warcraft II BNE only supports 1 byte. It should use only 128-255 addresses. So It can not display Korean language perfectly, compression is required.
I drop *.fnt files(font6.fnt / font10.fnt / font12.fnt / font32.fnt / font50.fnt) on War2FontTool.exe but there is no response (both http://en.war2.ru/downloads/ and http://forum.war2.ru/index.php/topic,4701.15.html)
Can you help me? If you send me the extracted bmp files, I will return it after editing.
Thank you!

14) Mods & Development / Re: War2 fonts (.fnt)
« on: March 29, 2019, 04:51:40 PM »
Hello, Lambchops. I used the file you uploaded. But there is no response(font6.fnt / font10.fnt / font12.fnt / font32.fnt / font50.fnt) And another War2FontTool.exe(http://en.war2.ru/downloads/ ) in this section is also unresponsive.
Can you help me? I will make a Korean translation. Please send me the extracted bmp files. I will return it after editing.

Thank you!

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