yea ive been averaging 100~180 all week, idk how often 100 ppl talk but theres been about 20-30 new ppl chatting
Not sure where they all came from myself, its probably because of the gog release? no clue
Thanks for the warm welcome. My ID on the server is Yamaha, please don't be afraid to /w me when you see me!
I've already played a few games with XuRnT.
I find it hard to learn from replays/castings for now, because I still need to ingrain hotkeys and I'm still clueless about tech trees.
I will try to get those basics down today. From videos I did watch I've seen the casters go off-topic quite a lot, I'll try to watch again when I got my basics down.
I generally don't use social media. I should have a discord account though.
I'm trying to focus on Human and 2v2. 3v3 seems like a good start to learn the game through playing.
I got tower rushed early game in a 3v3. From Starcraft experience I'm pretty sure I know how to respond. My opponent built 1 tower, I immediately start 2 towers in range of his as a reaction. Then I find out I needed a Lumber Mill in order to actually make my towers useful. Rip me.
How is my opening build?
1. Town Hall - Farm
2. Peon + 2nd Farm
3. Barracks+Lumbermill (LM to defend vs TR).
4. Black Smith + Barracks
Spam peons/units all game long without getting supply blocked.
Can I delay my 2nd Farm without becoming supply blocked?
At how many Peons is it generally a good idea to tech up to Keep?
What is a good time to get Castle? I noticed that one is quite pricey. I would like to avoid dying due to investing into Castle too early.
What is the max number of Peons you should have?
Is playing defensive in order to get Castle tech a thing in 2v2 (land maps)?
In what order should I upgrade in my Black Smith? lvl 1 Attack - lvl 1 Armor - lvl 2 Attack - lvl 2 Armor?
I was told upgrading catapults is a waste of resources. Could you confirm?
What counters Death Knights?
How should I ideally deal with Bloodlusted Ogres? They seem the go to Orc unit in every mid/late game.
When is the best time to play?
How many Footies do I need to counter 4, 5 and 6 Grunts? (For simplicity sake consider we both A-move)
Important abbreviations? (So far I know GoW, EF and TR)
Can I set this site's time to show everything as CET? It's slightly confusing for now.
How do I avoid typing I''m in game lobby when I mean to spell I'm?
In think it's in my best interest to skip water maps for now, as my first immediate goal is to get competitive enough for the GoW 2v2 tournament in december.
Shout out to anyone willing to become my 2v2 partner!
Finally... If anyone is willing to observe me and coach me while I'm playing... lol... I'd love you, no paypal account links plz. I'm piss poor
I can return the favor by playing WC2 with you! ^^
|Vizzer in game just ask me if you have any questions|
Regarding to the current questions above:
Your 2nd farm should be built with your 2nd peon or you will be supply blocked
18-22 peons is what you should be at before going keep
Castle should happen immediatly after your stable is done, and you should rep your stable with 3-5 peons(pulling these peons from your goldmine, not your choppers). The castle will increase how much gold you get per bag and will open up mages/air/(lust for orc). At this point you should have 4 barracks minimum to pump out knights, for humans you should be pumping 6 rax minimum tho, humans will require a great ammount of focus,micro, training to perfect and is highly not recommended for you to start out as.
There is no max number of peons in war2, go for 100 if possible (wont happen)
Yes, playing defensive to get castle is a strategy we call powering. Initially you would rush out with 6 footman to scout the map and harass if you can and wall off your base, make a catapult(ballista) and defend while you tech up.
You should upgrade shield>weapon>weapon>shield
the last 2 upgrades can swap depending on your resources, the 2nd weapon upgrade for humans is probably going to happen last because of how much more expensive it is.
Upgrading to level 2 catapults is a great advantage (only when you find yourself in a catapult war). Catapults do something like 20-180 dmg per hit, the upgrade makes it so that they don't do the minimum 20 dmg which will result in needing 3 hits to kill a catapult over the usual 2.
Level 3 cats are pretty useless as it costs too much.
Melee units counter death knights, since F isn't played as much the counters for units aren't as known, but the counter for units would be Knights>Mages>Air>Knights. This is highly effected by micro, as air units have a low response time on EF, which is why they are not used.
Blizzard would be the only way to deal with bloodlusted ogres, along with a couple of gryphons (you can kill your own units with your magic as well). Your knights should not be fighting lusted ogres unless you drastically overwhelm them or out position the ogres in a big way. You can also set up a few knights to fight a group of lusted ogres to hold their ogres in place while you drop a blizzard on top of them. Blizzard does more damage than death and decay to units, so it will be your most powerful late game tool as a humans player. (you won't be able to compete with humans at the highest levels of game play)
Best time to play would be morning/afternoon(EST), as that is when the strong european players are online. Evening/Late(EST) would be when strong American players get on.
to fight 4,5,6 grunts you should have 4,5,6 footman or at least out level him. If you have less do not fight unless you out position him in some sort of a choke.
Tier 2 tournament is this Sunday at 3pm Eastern. Who will be the next master tag holder.