great work!! the plugin system looks awesome & the map plugin is amazing!! <3<3<3 i too oppose the chop plugin however for exactly the reasons tk said.
I'm still not hearing an argument as to why it shouldn't be part of the interface. Should we never improve the game?
conversely, what's the argument that it should
? the only reason i'm hearing is because you personally think it's an improvement to have to spend less attention monitoring choppers. that doesn't sound like an open & shut "improvement" so much as one person's personal preference for what essentially amounts to a crutch. like tk & others i hold the opposite position. just because a new feature can
be added to the game doesn't automatically qualify it as an "improvement", just as a "change", especially if it's created & thrown out into the general population on one individual's whim rather than any kind of authoritative consensus that the feature is both valuable & needed.
this has of course always been a grey area for modding, like maphack for pballers or double click for customs players. those things also change the game to let some people play it the way they want to (and also do it by requiring less effort/skill on the part of the player). so that's a subjective improvement in their eyes, but it doesn't make either change an overarching improvement on the flow/balance/unique character of the game when taken as a whole. in general i think it's very much the opposite -- these things tend to have a marked dumbing down
effect on how the game is played. i don't see why it should be taken as a given that the approach to designing an RTS game should necessarily mirror the approach modern civilization takes to making every aspect of life as easy & cushy & low-effort as possible. otoh we do have black to pink as an accepted feature, so it's not unprecedented either.
what's ultimately important to consider with any such new additions are 1) that they have popular support and 2) that they be standardized
so everyone gets the same playing experience. i personally don't like this feature and find it annoying that someone can just throw it out there and now I suddenly have to wonder in every match if i'm playing against people who get a special advantage (which is exactly the same situation as maphack or the starting position hack), or that people should have to accept a fundamental change to the game they know & love based on nothing more substantial than "someone had coding knowledge and thought it'd be neat", or that this is anything other than a completely sloppy way to roll out new features into a game whose outcomes depend entirely on having a consistent ruleset. (that last being a greater problem with war2 modding as a whole, in general it's great that anyone takes the time to make new stuff at all & i don't intend to diminish that fact.) but to say "if you're too lazy to install gameplay-changing mods yourself then you deserve to get fucked over" just doesn't wash imo -- someone who creates & publishes a maphack could say the same thing, "oh, you should just download it yourself and then everything will be equal again, the game is changing, it's not my fault you can't keep up." (even if it did, at the very least you'd still have a responsibility to make all players aware of the change so they have the opportunity to get up to speed, and in that case posting about it on page 11 of an obscure thread on a forum used by 5 1/2 members of the community doesn't remotely qualify as due diligence. :P) anyone who really cares about "improving" the game must necessarily care about maintaining a consistent playing experience for everyone since after all this is a competitive multiplayer
game. if it's not standardized, then none of the outcomes mean anything.