Hi all,
I want to say that iL indeed does he job right also for this issue:
Further than the extensive guide for opening ports he also offered to connect through remote desktop in order to setup Ripe's router.
@TK, iL didn't say to Ripe fix it your self. He provided the know how and even provided to give assistance.
The hosting can be a problem, I think offering an Optional VPN service might be the solution.
People can first try using the guide or one could use a VPN that is autoset.
Of course providing a VPN service might be a huge complication.
This is not the type of project that interests me, but if I find sometime I will have a look at the PvPGN code to see if the game hosting/joining is implemented there.
If so, we could try to make an auto LAT trick for all failing connections.
That might be simpler than the making a firewall hole.
Another suggestion, would be to make a tool that auto configures common routers!
Provide it as a router patch!
Obviously, nothing will work 100% but we can improve the current state.
Cheers